All Stories

  1. Reimagining Multidisciplinary Teams: Challenges and Opportunities for LLMs in Cancer MDTs
  2. Investigating Social Sensemaking Technologies for Emotional Wellbeing of Stroke Survivors and Caregivers
  3. Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting
  4. Ethical Concerns when Working with Mixed-Ability Groups of Children
  5. Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms
  6. Envisioning Collaborative Futures: Advancing the Frontiers of Embedded Research
  7. Enhancing Cancer Care through Design: Understanding Multidisciplinary Teams
  8. Fostering Feminist Community-Led Ethics: Building Tools and Connections
  9. Inclusive Computational Thinking in Public Schools: A Case Study from Lisbon
  10. Participatory Design with Young Children: Failures, Challenges, and Successes
  11. Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners' Emotion Regulation
  12. Conveying Emotions through Shape-changing to Children with and without Visual Impairment
  13. DCitizens Roles Unveiled: SIG Navigating Identities in Digital Civics and the Spectrum of Societal Impact
  14. "I'm Not Touching You. It's The Robot!": Inclusion Through A Touch-Based Robot Among Mixed-Visual Ability Children
  15. The Effects of Observing Robotic Ostracism on Children's Prosociality and Basic Needs
  16. PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms
  17. Towards Realistic Sign Language Animations
  18. TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities
  19. Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
  20. The Robot Made Us Hear Each Other
  21. Touchibo: Multimodal Texture-Changing Robotic Platform for Shared Human Experiences
  22. Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder
  23. Catering for Students’ Well-being during COVID-19 Social Distancing: a Case Study from a University Campus
  24. Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
  25. WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild
  26. Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families
  27. Overview of ASSETS 2020
  28. Designing Robots with Visual Impaired and Sighted Children
  29. Fostering Inclusive Activities in Mixed-visual Abilities Classrooms using Social Robots
  30. Collaborative Tabletops for Blind People
  31. Exploring accessible programming with educators and visually impaired children
  32. Using tabletop robots to promote inclusive classroom experiences
  33. Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families
  34. The Design Space of Nonvisual Word Completion
  35. The Use of Smart Glasses for Lecture Comprehension by Deaf and Hard of Hearing Students