All Stories

  1. Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting
  2. The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
  3. A Living Framework for Understanding Cooperative Games
  4. Promoting Family Play through Asymmetric Game Design
  5. "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
  6. Using Games to Practice Screen Reader Gestures
  7. Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities
  8. Exploring Asymmetric Roles in Mixed-Ability Gaming
  9. Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
  10. Carrier-pigeon Robot