All Stories

  1. The Interplay of Family Life and Digital Gaming
  2. Exploring Aiming Techniques for Blind People in Virtual Reality
  3. Perspectives on Mixed-Ability Competition
  4. Designing and Evaluating a VR Boxing Experience with Blind People
  5. Exploring Continuity in Games: Analog, Digital and Across Mediums
  6. Expanding Automated Accessibility Evaluations: Leveraging Large Language Models for Heading-Related Barriers
  7. Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs
  8. Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets
  9. Investigating Virtual Reality Locomotion Techniques with Blind People
  10. The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
  11. A Living Framework for Understanding Cooperative Games
  12. From Automation to User Empowerment: Investigating the Role of a Semi-automatic Tool in Social Media Accessibility
  13. Digital Therapeutics with Virtual Reality and Sensors
  14. Introduction to the Special Issue on ASSETS’21
  15. TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities
  16. The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People
  17. "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
  18. Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
  19. Evaluating Accessible Navigation for Blind People in Virtual Environments
  20. Inclusive Social Virtual Environments: Exploring the Acceptability of Different Navigation and Awareness Techniques
  21. Virtual Reality for Health and Wellbeing
  22. Authoring accessible media content on social networks
  23. Technology to support independent navigation of people with visual impairments
  24. Nipping Inaccessibility in the Bud: Opportunities and Challenges of Accessible Media Content Authoring
  25. Collaborative Tabletops for Blind People
  26. From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions
  27. Open Challenges of Blind People Using Smartphones
  28. Smartphone-Based Assistance for Blind People to Stand in Lines
  29. Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families
  30. Virtual navigation for blind people: Transferring route knowledge to the real-World
  31. Deep Learning Compensation of Rotation Errors During Navigation Assistance for People with Visual Impairments or Blindness
  32. CaBot: Designing and Evaluating an Autonomous Navigation Robot for Blind People
  33. The Design Space of Nonvisual Word Completion
  34. NavCog3 in the Wild
  35. An Independent and Interactive Museum Experience for Blind People
  36. AudioFunctions.web
  37. Impact of Expertise on Interaction Preferences for Navigation Assistance of Visually Impaired Individuals
  38. Multimodal Exploration of Mathematical Function Graphs with AudioFunctions.web
  39. Airport Accessibility and Navigation Assistance for People with Visual Impairments
  40. BBeep
  41. Grand challenges in accessible maps
  42. Hacking Blind Navigation
  43. The Present and Future of Museum Accessibility for People with Visual Impairments
  44. Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users
  45. How Context and User Behavior Affect Indoor Navigation Assistance for Blind People
  46. SIG
  47. Modeling Expertise in Assistive Navigation Interfaces for Blind People
  48. In-context Q&A to Support Blind People Using Smartphones
  49. Virtual Navigation for Blind People
  50. Scanning for Digital Content
  51. TabLETS Get Physical
  52. Blind People Interacting with Large Touch Surfaces
  53. Faster Text-to-Speeches
  54. B#
  55. Text-to-speeches
  56. Using simultaneous audio sources to speed-up blind people's web scanning
  57. "Tell me what I want to know!"
  58. UbiBraille
  59. Augmenting braille input through multitouch feedback
  60. Thetodayandtomorrowof Braille learning
  61. "Ten things i want to know about you"
  62. Visualiz'em
  63. PersonalWeb
  64. Surpassing farley files