All Stories

  1. Robotic Pet or Soft Toy? An Autoethnographic Study of Living with MetaCat in the Home
  2. Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from a Field Study with ADHD Children and their Caregivers
  3. TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
  4. DIY Digital Interventions: Behaviour Change with Trigger-Action Programming
  5. MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions
  6. Nature Networks: Designing for nature data collection and sharing from local to global
  7. MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home
  8. Examining approaches to personalized 3D printed wheelchair cushions
  9. Adaptive, Sociable and Ready for Anything: Undergraduate Students Are Resilient When Faced with Technological Change
  10. Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants
  11. HCI Supporting Food and Wine Futures: Fostering Community Resilience through Reflective Practice
  12. “Funny How?” A Serious Look at Humor in Conversational Agents
  13. MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
  14. Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild
  15. Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms
  16. SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
  17. Hardware is Hard—is it Worth it?
  18. Extending Chatbots to Probe Users: Enhancing Complex Decision-Making Through Probing Conversations
  19. Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma
  20. Vicious or Virtuous Cycle? The Privacy Implications of Active Assisted Living Technologies for Older People
  21. Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD
  22. Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
  23. May I Interrupt? Diverging Opinions on Proactive Smart Speakers
  24. Mind the gap
  25. Machine Body Language: Expressing a Smart Speaker’s Activity with Intelligible Physical Motion
  26. DataMoves: Entangling Data and Movement to Support Computer Science Education
  27. HCI 2020: Looking Back To the Future
  28. The Dark Side of Interaction Design
  29. EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
  30. Creepy Technology:What Is It and How Do You Measure It?
  31. X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI
  32. Designing Personas for Expressive Robots
  33. Do Make me Think!
  34. Is remote the new normal?
  35. What's involved in designing a way to encouraging people to recycle food waste
  36. Coming to your senses
  37. The Five Strands of Living Lab
  38. The Dark Side of Interaction Design
  39. Human-building interaction
  40. Roam-IO
  41. Designing to Distract
  42. Introduction to Human-Building Interaction (HBI)
  43. Here, this and next
  44. Learner-computer interaction
  45. An experimental study on the role of augmented reality content type in an outdoor site exploration
  46. Make and connect
  47. Data in the garden
  48. Designing the Social Internet of Things
  49. A City in Common
  50. MagicFace
  51. From the BBC micro to micro:bit and beyond
  52. Squeezy Green Balls
  53. Democratizing children's engagement with the internet of things through connectUs
  54. SmallTalk
  55. Sens-Us
  56. Civically engaged HCI
  57. Knowledge Production in Interaction Design
  58. "Everyone Is Talking about It!"
  59. Mood Squeezer
  60. Getting quizzical about physical
  61. FoodWorks
  62. Suspicious Boxes and Friendly Aliens: Exploring the Physical Design of Urban Sensing Technology
  63. Green food technology
  64. Human interfaces for civic and urban engagement
  65. Best intentions
  66. Fast and frugal shopping challenge
  67. Haptic lotus
  68. Food and interaction design