All Stories

  1. Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from a Field Study with ADHD Children and their Caregivers
  2. TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
  3. DIY Digital Interventions: Behaviour Change with Trigger-Action Programming
  4. MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions
  5. Nature Networks: Designing for nature data collection and sharing from local to global
  6. MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home
  7. Examining approaches to personalized 3D printed wheelchair cushions
  8. Adaptive, Sociable and Ready for Anything: Undergraduate Students Are Resilient When Faced with Technological Change
  9. Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants
  10. HCI Supporting Food and Wine Futures: Fostering Community Resilience through Reflective Practice
  11. “Funny How?” A Serious Look at Humor in Conversational Agents
  12. MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
  13. Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild
  14. Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms
  15. SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
  16. Hardware is Hard—is it Worth it?
  17. Extending Chatbots to Probe Users: Enhancing Complex Decision-Making Through Probing Conversations
  18. Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma
  19. Vicious or Virtuous Cycle? The Privacy Implications of Active Assisted Living Technologies for Older People
  20. Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD
  21. Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
  22. May I Interrupt? Diverging Opinions on Proactive Smart Speakers
  23. Mind the gap
  24. Machine Body Language: Expressing a Smart Speaker’s Activity with Intelligible Physical Motion
  25. DataMoves: Entangling Data and Movement to Support Computer Science Education
  26. HCI 2020: Looking Back To the Future
  27. The Dark Side of Interaction Design
  28. EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
  29. Creepy Technology:What Is It and How Do You Measure It?
  30. X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI
  31. Designing Personas for Expressive Robots
  32. Do Make me Think!
  33. Is remote the new normal?
  34. What's involved in designing a way to encouraging people to recycle food waste
  35. Coming to your senses
  36. The Five Strands of Living Lab
  37. The Dark Side of Interaction Design
  38. Human-building interaction
  39. Roam-IO
  40. Designing to Distract
  41. Introduction to Human-Building Interaction (HBI)
  42. Here, this and next
  43. Learner-computer interaction
  44. An experimental study on the role of augmented reality content type in an outdoor site exploration
  45. Make and connect
  46. Data in the garden
  47. Designing the Social Internet of Things
  48. A City in Common
  49. MagicFace
  50. From the BBC micro to micro:bit and beyond
  51. Squeezy Green Balls
  52. Democratizing children's engagement with the internet of things through connectUs
  53. SmallTalk
  54. Sens-Us
  55. Civically engaged HCI
  56. Knowledge Production in Interaction Design
  57. "Everyone Is Talking about It!"
  58. Mood Squeezer
  59. Getting quizzical about physical
  60. FoodWorks
  61. Suspicious Boxes and Friendly Aliens: Exploring the Physical Design of Urban Sensing Technology
  62. Green food technology
  63. Human interfaces for civic and urban engagement
  64. Best intentions
  65. Fast and frugal shopping challenge
  66. Haptic lotus
  67. Food and interaction design