All Stories

  1. Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants
  2. “Funny How?” A Serious Look at Humor in Conversational Agents
  3. MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
  4. Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild
  5. Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms
  6. SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
  7. Hardware is Hard—is it Worth it?
  8. Extending Chatbots to Probe Users: Enhancing Complex Decision-Making Through Probing Conversations
  9. Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma
  10. Vicious or Virtuous Cycle? The Privacy Implications of Active Assisted Living Technologies for Older People
  11. Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD
  12. Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
  13. May I Interrupt? Diverging Opinions on Proactive Smart Speakers
  14. Mind the gap
  15. Machine Body Language: Expressing a Smart Speaker’s Activity with Intelligible Physical Motion
  16. DataMoves: Entangling Data and Movement to Support Computer Science Education
  17. HCI 2020: Looking Back To the Future
  18. The Dark Side of Interaction Design
  19. EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
  20. Creepy Technology:What Is It and How Do You Measure It?
  21. X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI
  22. Designing Personas for Expressive Robots
  23. Do Make me Think!
  24. Is remote the new normal?
  25. What's involved in designing a way to encouraging people to recycle food waste
  26. Coming to your senses
  27. The Five Strands of Living Lab
  28. The Dark Side of Interaction Design
  29. Human-building interaction
  30. Roam-IO
  31. Designing to Distract
  32. Introduction to Human-Building Interaction (HBI)
  33. Here, this and next
  34. Learner-computer interaction
  35. An experimental study on the role of augmented reality content type in an outdoor site exploration
  36. Make and connect
  37. Data in the garden
  38. Designing the Social Internet of Things
  39. A City in Common
  40. MagicFace
  41. From the BBC micro to micro:bit and beyond
  42. Squeezy Green Balls
  43. Democratizing children's engagement with the internet of things through connectUs
  44. SmallTalk
  45. Sens-Us
  46. Civically engaged HCI
  47. Knowledge Production in Interaction Design
  48. "Everyone Is Talking about It!"
  49. Mood Squeezer
  50. Getting quizzical about physical
  51. FoodWorks
  52. Suspicious Boxes and Friendly Aliens: Exploring the Physical Design of Urban Sensing Technology
  53. Green food technology
  54. Human interfaces for civic and urban engagement
  55. Best intentions
  56. Fast and frugal shopping challenge
  57. Haptic lotus
  58. Food and interaction design