All Stories

  1. COMO ENVOLVER ALUNOS DE BIOCIÊNCIAS EM AULAS TEÓRICO-PRÁTICAS DE QUÍMICA-FÍSICA: ESTRATÉGIAS DE APRENDIZAGEM ATIVA NA UNIVERSIDADE DE AVEIRO
  2. SUNRISE App: A tool to validate the characteristics of an infocommunicational model capable of potentiating social and emotional education for high school students
  3. INTED2024 Proceedings
  4. ACTIVE LEARNING METHODOLOGIES IN HIGHER EDUCATION: REFLECTIONS ON THE PERCEPTIONS OF PORTUGUESE TEACHERS AND TRAINING OPPORTUNITIES
  5. Revamping Chemistry Classes: Engaging Students with Active Learning, Gamification, and Group Tests
  6. Towards interdisciplinarity with STEAM educational strategies: the Internet of Things as a catalyser to promote participatory citizenship
  7. Building the Bridge to a Participatory Citizenship: Curricular Integration of Communal Environmental Issues in School Projects Supported by the Internet of Things
  8. Active learning spaces design and assessment: a qualitative systematic literature review
  9. Towards Active Evidence-Based Learning in Engineering Education: A Systematic Literature Review of PBL, PjBL, and CBL
  10. REFLECTING ON NEXT GENERATION LEARNING AND TEACHING SPACES – THE VOICE OF THE ACADEMIC COMMUNITY
  11. Sustainability Competencies in Higher Education Research: An Analysis of Doctoral Theses in Portugal
  12. Student and Teacher Perceptions of Citizenship Strategies Supported by the Internet of Things
  13. PRINCIPLES OF DESIGN AND IMPLEMENTATION OF LEARNING AND TEACHING SPACES: LESSONS LEARNT FROM GERMAN AND PORTUGUESE HIGHER EDUCATION
  14. Higher education in a material world: Constraints to digital innovation in Portuguese universities and polytechnic institutes
  15. Smart School Lab and Participatory Citizenship : The potential of the Internet of Things
  16. Fostering Geogaming Pedagogical Integration: A Case Study Within a Portuguese School
  17. Geogames and Geoplay
  18. OriGami: A Mobile Geogame for Spatial Literacy
  19. Edulabs AGIRE project – evaluation of ICT integration in teaching strategies
  20. Augmented Reality and Mobile Learning in a Smart Urban Park: Pupils’ Perceptions of the EduPARK Game
  21. Edulabs for the Integration of Technologies in Basic Education – Monitoring the AGIRE Project
  22. Teacher training in geospatial technologies