What is it about?

There are various educational games in terms of graphics and mechanics, and each player prefers to play different game categories. This work presents how the same educational content and mechanism can be accessible by any game’s category or platform.

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Why is it important?

Our work involves a mechanism that uses web services and achieves the portability of the same educational content in two completely different categories of mobile games (a point-and-click game and a virtual reality game). The gain is that the same educational content and mechanism can be accessible by any game’s category and platform, taking advantage of the game’s characteristics to motivate the student to participate in the learning process and increase their engagement.

Perspectives

This work highlights the power of web services in integrating the same educational content into various game categories and mechanics. Furthermore, it emphasizes how the same student model can be available and accessible by any game. In this way, the student selects the game that satisfies them more since the educational part remains the same.

Spyros Papadimitriou
University of Piraeus

Read the Original

This page is a summary of: Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games, Intelligent Decision Technologies, June 2021, IOS Press,
DOI: 10.3233/idt-200204.
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