What is it about?

This article explores perceived links between avant-garde music (defined in ‘populist’ terms as a ‘catch-all’ phrase for twentieth-century music exploiting experimental techniques, modernism and atonality) and depictions of horror and fear through interviews with leading game composers and audio directors.

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Why is it important?

The article would be of potential interest to anyone with an interest in game audio, commercial composition/composers, game development, creative collaboration, audio direction and the power of music to manipulate the emotions in association with visual media.

Perspectives

Given the pace of change within the game industry and the impact of new technologies, it is important to keep abreast of current industry developments and their impact on creative practice. Interviews with those working at the cutting edge of commercial practice are an important part of such contextual research, and so have informed my approach to research in this area. I am very grateful to the contributors to the article for their time and input - it was interesting speaking to them.

Ms Helen R Mitchell
University of Hull

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This page is a summary of: Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper, Horror Studies, April 2014, Intellect,
DOI: 10.1386/host.5.1.127_1.
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Contributors

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