What is it about?

Large-scale responsive environments are open spaces where the user’s presence, motion and gestures can be tracked by a computer system equipped with cameras or/and motion sensors. Computer vision algorithms process the incoming data by producing the coordinates of the users position or limb movements, which can be used to provide an audio or graphical output coherent with the user’s actions. This builds a strong relationship between the position – or movements – of the users and the environment around them. In recent years, applications based on this kind of technology have risen up as a convincing aid for learning simple as well as complex concepts in a playful way (https://www.wizefloor.com/). The full-body interaction that characterizes these environments supports different learning styles and it is particularly fit for inclusion of participants with disabilities, due to its richness in emotional engagement and ease of use.

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Why is it important?

One possible use of this technology is for music didactics. An example is Harmonic Walk. an application devoted to the study of tonal harmony and melody harmonization. The users can play the different musical chords arranged on the application’s floor reaching them through a simple step (Mandanici et al. 2017). In this way it is possible to harmonize a tonal melody learning the movements necessary to reach the chords in due time with the melody’s harmonic changes. The large-scale responsive environment has also been used as a training tool designed to help blind children to avoid veering, employing jingle sounds, a natural soundscape, interactive sonification and full-body, hand-free interaction (Mandanici et al. 2018).

Perspectives

Assessment results of the various applications show that the great majority of participants were successful in the proposed tasks, whereas informal tests recorded interest, curiosity and great engagement, particularly from the children. Morevoer the application for blind children has proven to be an efficient tool to avoid veering and to encourage children to explore the surrounding space. These experimental data boost the employment of these responsive environments as real supportive tools for inclusive education, training and impaired children rehabilitation.

Marcella Mandanici
Music Conservatory Brescia

Read the Original

This page is a summary of: Inclusive sound and music serious games in a large-scale responsive environment, British Journal of Educational Technology, July 2018, Wiley,
DOI: 10.1111/bjet.12630.
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