All Stories

  1. Integrating Computational Thinking With the Curriculum of Future Professional Musicians
  2. From Research to Educational Practice
  3. Digital Music Learning Resources
  4. A Taxonomy of Digital Music Learning Resources
  5. Organizing Technology-Mediated Music Learning
  6. A Timeline of Music Education Technologies
  7. The Role of Gameful Elements, Bodily Interactions, and Musical Features in Fostering Engagement and Learning in Musical Serious Games
  8. Learning Tonal Harmony Through Augmented Reality: Bridging the Gap Between Music Embodiment and Digital Experiences
  9. Personæ: Users’ evaluation of a music technology education project
  10. The Discovery of Interactive Spaces: Learning by Design in High School Music Technology Classes
  11. A multidimensional taxonomy of digital learning materials for music education
  12. A Web Platform to Foster and Assess Tonal Harmony Awareness
  13. Large-Scale Interactive Environments for Mobility Training and Experience Sharing of Blind Children
  14. A Computer-based Approach to Teach Tonal Harmony to Young Students
  15. The Task of Walking Straight as an Interactive Serious Game for Blind Children
  16. Musical games designed for full-body interaction in a large-scale responsive space.
  17. Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering
  18. The "Good or Bad?" Game
  19. Bodily Interactions in Motion-Based Music Applications
  20. TheHarmonic Walk: An Interactive Physical Environment to Learn Tonal Melody Accompaniment
  21. A conceptual framework for motion based music applications
  22. Interactive Spaces