All Stories

  1. The Accessible Digital Music Network: Starting, Scope, and Future Development
  2. The I-Ork project: a technological approach to inclusive music making and therapy
  3. Integrating Computational Thinking With the Curriculum of Future Professional Musicians
  4. From Research to Educational Practice
  5. Digital Music Learning Resources
  6. A Taxonomy of Digital Music Learning Resources
  7. Organizing Technology-Mediated Music Learning
  8. A Timeline of Music Education Technologies
  9. Deploying the Taxonomy for Researchers and Educators
  10. Learning Theories and Technology-Based Learning Approaches
  11. A Music Programming Course for Undergraduate Music Conservatory Students: Evaluation and Lessons Learnt
  12. Ubimus Strategies for Colocated and Remote Educational Activities
  13. The Role of Gameful Elements, Bodily Interactions, and Musical Features in Fostering Engagement and Learning in Musical Serious Games
  14. Learning Tonal Harmony Through Augmented Reality: Bridging the Gap Between Music Embodiment and Digital Experiences
  15. Fostering Computational Thinking in Undergraduated Music Conservatory Students
  16. Personæ: Users’ evaluation of a music technology education project
  17. Songs in Music Education: Design and Early Experimentation of a Web Tool for the Recognition of Harmonic Changes
  18. The Discovery of Interactive Spaces: Learning by Design in High School Music Technology Classes
  19. A multidimensional taxonomy of digital learning materials for music education
  20. A Web Platform to Foster and Assess Tonal Harmony Awareness
  21. Developing Music Harmony Awareness in Young Students through an Augmented Reality Approach
  22. Large-Scale Interactive Environments for Mobility Training and Experience Sharing of Blind Children
  23. A Computer-based Approach to Teach Tonal Harmony to Young Students
  24. The Task of Walking Straight as an Interactive Serious Game for Blind Children
  25. Musical games designed for full-body interaction in a large-scale responsive space.
  26. Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering
  27. The "Good or Bad?" Game
  28. Bodily Interactions in Motion-Based Music Applications
  29. TheHarmonic Walk: An Interactive Physical Environment to Learn Tonal Melody Accompaniment
  30. A conceptual framework for motion based music applications
  31. Interactive Spaces