What is it about?

Virtual reality (VR) environments are experiencing a shift from technology still in development, to a fully-fledged digital instrument with VR consumer products accessible to and usable by the general public. This paper explores the parallelism of architecture and psychology by assessing their combined impact on a user’s perception of spatial qualities in an Immersive Virtual Environment.

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Why is it important?

A framework for assessing the effects of densified office space is proposed. This article presents a discussion on the impact of immersive Virtual Environments on human perception, and how this will help architectural and non-architectural disciplines gain an understanding of ‘perceptional space’.

Perspectives

This study presents a way of creating, testing and experiencing a VE that allows for the strengths of multiple disciplines to be incorporated into a shared framework. As technology evolves, a cross-disciplinary collaboration that addresses research issues more holistically will fundamentally influence how architectural research is undertaken.

Professor Marc Aurel Schnabel
Xi'an Jiaotong Liverpool University

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This page is a summary of: Immersive virtual environments as a tool for exploring perceptional space, International Journal of Parallel Emergent and Distributed Systems, October 2017, Taylor & Francis,
DOI: 10.1080/17445760.2017.1390090.
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