All Stories

  1. Asynchronous Control and Driver for High-Speed LED Display with Local Scanning Approach
  2. Spoonbill Game on Android Devices for Ecological Education
  3. Lessons from adopting a maker approach to teaching operating systems with Raspberry Pi
  4. FAST-EFFICIENT ALGORITHM OF HIGH-PROFILE INTRA PREDICTION FOR H.264 ENCODING SYSTEM
  5. Scientific modeling with mobile devices in high school physics labs
  6. A Matrix Robot for Block Stacking
  7. Mobile Devices and a Modelling Tool for Physics Experiments in High School
  8. Using an Android Smartphone for Robotic Image Recognition
  9. Learning to construct English (L2) sentences in a bilingual corpus-based system
  10. The article is about how a LC-3 soft core is used in a Microprocessor Lab course.
  11. This article presents a web tool that understands word problems of geometry.
  12. Using a Compass for the Localization of a Robot with PID Control
  13. Reinforcement Learning of Robotic Motion with Genetic Programming, Simulated Annealing and Self-Organizing Map
  14. A Virtual Computational Paper Folding Environment Based on Computer Algebraic System
  15. Web-based interactive module with multiple representations for learning geometry theorem proving
  16. The influence of social interaction on meaning construction in a virtual community
  17. Investigating readers’ mental maps of references in an online system
  18. A computer-assisted environment for understanding geometry theorem proving problems and making conjectures
  19. Reinforcement learning for training a computer program of Chinese chess
  20. Constructing mental representation of reference by feedback in a computer system
  21. LIM-G: Learner-initiating instruction model based on cognitive knowledge for geometry word problem comprehension
  22. Designing a Tutoring Agent for Facilitating Collaborative Learning with Instant Messaging
  23. A dynamic geometry environment for learning theorem proving
  24. The design of a diagnosis system for problem posing
  25. Reciprocal tutoring using cognitive tools
  26. Visual representations for recursion