All Stories

  1. Play, Explore, Reward: Introducing Reinforcement Learning Concepts through Game-Based Learning in Middle School
  2. Verification and Ownership: How Professional Engineers Navigate the GenAI Coding Frontier
  3. Integrating Computer Science in Middle School Lessons through Block-Based Coding
  4. Examining the Adaptation of an Infusing Computing Professional Development Program to a Rwandan Context
  5. Measuring Student Perceptions of Cybersecurity in an Informal Learning Environment
  6. "Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity
  7. Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning
  8. Cybersecurity Pedagogy: Exploration Of Effective Teaching Methods For Engaging Middle School Learners
  9. Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence
  10. Scaffolding Novices: Analyzing When and How Parsons Problems Impact Novice Programming in an Integrated Science Assignment
  11. Equitable Access to Cybersecurity Education: A Case Study of Underserved Middle School Students
  12. A Survey of K-12 Teacher Needs for an Online Programming Learning System
  13. Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit
  14. Multi-Pronged Pedagogical Approaches to Broaden Participation in Computing and Increase Students' Computing Persistence: A Robustness Analysis of the STARS Computing Corps' Impact on Students' Intentions to Persist in Computing
  15. Idea Builder: Motivating Idea Generation and Planning for Open-Ended Programming Projects through Storyboarding
  16. Project-Based Software Engineering Curriculum for Secondary Students
  17. Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience
  18. Student Attitudes During the Pilot of the Computer Science Frontiers Course
  19. Toward AI-infused Game Design Activities for Rural Middle Grades Students
  20. A Case Study on When and How Novices Use Code Examples in Open-Ended Programming
  21. Empowering Students as Leaders of Co-Design for Block-Based Programming
  22. Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities
  23. Characterizing High School Participants’ Motivations and Outcomes in a Service-Oriented Summer Internship
  24. Case Studies on the Use of Storyboarding by Novice Programmers
  25. STARS Ignite: A Program for Supporting Professors in Organizing Student Cohorts for Conferences
  26. Promoting AI Education for Rural Middle Grades Students with Digital Game Design
  27. A Framework for Socially-Relevant Service-Learning Internship Experiences for High School Students
  28. Promoting Students’ Progress-Monitoring Behavior during Block-Based Programming
  29. Exploring and Influencing Teacher Grading for Block-based Programs through Rubrics and the GradeSnap Tool
  30. Investigating the Impact of Computing vs Pedagogy Experience in Novices Creation of Computing-Infused Curricula
  31. STARS Ignite: A Program for Supporting Professors in Organizing Student Cohorts for Conferences
  32. The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships
  33. PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects
  34. The Virtual Pivot
  35. Agile Curriculum Development: Computational Modeling COVID-19
  36. Beyond CS Principles: Bringing the Frontiers of Computing to K12
  37. FIRST Principles to Design for Online, Synchronous High School CS Teacher Training and Curriculum Co-Design
  38. Infusing Computing: A Scaffolding and Teacher Accessibility Analysis of Computing Lessons Designed by Novices
  39. Aligning Theory and Practice in Teacher Professional Development for Computer Science
  40. A block-based modeling curriculum for teaching middle grade science students about Covid-19
  41. Data-informed curriculum sequences for a curriculum-integrated game
  42. Investigating Different Assignment Designs to Promote Collaboration in Block-Based Environments
  43. Code, Connect, Create
  44. From 'Use' to 'Choose'
  45. A Field Study of Teachers Using a Curriculum-integrated Digital Game
  46. Defining Tinkering Behavior in Open-ended Block-based Programming Assignments
  47. PRADA
  48. Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors
  49. A Pathway to Strengthening Support for Beauty and Joy of Computing Teachers
  50. Lessons Learned from "BJC" CS Principles Professional Development
  51. Use and development of entertainment technologies in after school STEM program
  52. Making games and apps in introductory computer science (abstract only)