All Stories

  1. Listen to the coaches: Practitioners' perspectives on the relevance of selected cognitive skills and assessments for esports performance
  2. Competitive Collegiate Esports Programs
  3. Introduction to Global Esports Cultures
  4. Key Terms Definitions
  5. Routledge Handbook of Esports
  6. The Future of Esports
  7. Current Status and Key Topics in Esports Research
  8. Defining and Spelling Esports
  9. Esports Coaching
  10. Esports Education
  11. Esports Ergonomics and Injuries
  12. Esports Performance Skills
  13. Esports in the Olympics
  14. General Recommendations for Esports Research
  15. Introduction to Esports
  16. Introduction to Esports Education
  17. Introduction to Esports Players
  18. Introduction to Esports Research
  19. Organizations, Labs/Centers, and Journals Related to Esports Research
  20. “A bunch of big idiots smack into each other” – A mixed-method investigation of learning rugby through video gaming compared to traditional instruction
  21. Physical Educators’ Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs
  22. Physical Exercise and Performance in Esports Players: An Initial Systematic Review
  23. Introduction to Feature Series
  24. Foundations for Esports Curricula in Higher Education
  25. Breaking up prolonged sitting with a 6 min walk improves executive function in women and men esports players: a randomised trial
  26. Developing and designing esports curricula in higher education
  27. Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
  28. VIRTUAL AND AUTHENTIC TENNIS: SIMILARITIES AND DIFFERENCES OF THREE COMMON TENNIS STROKES PERFORMED BY COLLEGIATE PLAYERS
  29. Sport Management Majors’ Perceived Motivators and Barriers to Participation in a College-Sponsored International Experience
  30. An Examination of the Differences in Flow between Individual and Team Athletes
  31. Increasing Physical Activity in Schools 30 Seconds at a Time
  32. Bringing Challenge Course Activities Into the Classroom: Pedagogical Strengths, Obstacles, and Recommendations
  33. eSports Venues: A New Sport Business Opportunity
  34. Are Highly Successful Cross Country Running Coaches Humanistic?
  35. The Effectiveness of Developing Motor Skills Through Motion-Based Video Gaming: A Review
  36. No reason to LoL at LoL: the addition of esports to intercollegiate athletic departments
  37. Pedagogical Innovations for the Millennial Sport Management Student: Socrative and Twitter
  38. No Need for Training Wheels: Ideas for Including Balance Bikes in Elementary Physical Education
  39. Physical Education Professionals Developing Life Skills in Children Affected by Poverty
  40. Short- and Long-term Retention of Challenge Course Outcomes: A Classroom-based Longitudinal Study
  41. Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”
  42. A Running Start: Resource Guide for Youth Running Programs
  43. Distance Running and the Elementary-age Child