All Stories

  1. Parent experiences of holistic early intervention for children with motor learning impairments: A reflexive thematic analysis of Dame Vera Lynn Children’s Charity case studies
  2. Psychosocial Wellbeing Assessment Tools for Children with Cerebral Palsy and Their Families: A Rapid Review
  3. Ergonomics Must Take Cognitive Capacity Seriously
  4. Applied sport psychology in esports: A scoping review of intervention strategies
  5. Artificial Intelligence in Applied Cognitive Psychology: A Commentary
  6. Risk and Protective Factors of LGBTQ+ Identity Abuse in Romantic Relationships: A Scoping Review
  7. Spacetime attention for performance
  8. Spacetime attention for performance
  9. Spacetime inattention: A process-based reconceptualisation of ADHD
  10. Fully immersive virtual reality (IVR) for cognitive training in mild cognitive impairment (MCI) and dementia: a scoping review
  11. Addiction, Burnout, and Depression in Esports
  12. Closing Remarks
  13. Cognitive Processes in Esports
  14. Introduction to Esports Psychology
  15. Performance Anxiety and Performing Under Pressure in Esports
  16. The Psychology of Esports Performance
  17. Intervention for neuromotor disabilities at Dame Vera Lynn Children's Charity
  18. Mental health and well‐being in esports: A scoping review
  19. A Community-Based Integrated Partnership Approach to Living Well with Dementia: Evaluating the Impact of the Sage House Model
  20. The dangers of occupational vigilance: a scoping review
  21. Burden of Participation, Open Science, and Collaborative Innovation: Addressing Research Ethics and Knowledge Gaps in Esports Health
  22. Lifeguard training sharpens brain dynamics in novices during drowning detection
  23. The psychology of esports: Trends, challenges, and future directions
  24. Burnout in Esports: An Item Response Theory Examination of the Athlete Burnout Scale
  25. Indexing league of legends performance: A systematic review and focus group study
  26. Spacetime inattention: A process-based reconceptualisation of ADHD
  27. An investigation of the 10:20 protection rule for detecting aquatic hazards
  28. Experiences of individuals living with dementia, caregivers, and service providers regarding independence-enhancing technologies: focus group insights
  29. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  30. Beyond certification: Improving lifeguard drowning detection through validated tools and specialized training
  31. Spacetime inattention: A process-based reconceptualisation of ADHD
  32. Spacetime attention for performance
  33. Dopamine-scrolling: a modern public health challenge requiring urgent attention
  34. The Sustained Attention Paradox: A Critical Commentary on the Theoretical Impossibility of Perfect Vigilance
  35. Mental Health Guidelines in Esports: A Delphi Study to Define the Scope and Content
  36. A Protocol for International Mental Health Guidelines for Esports
  37. Commentary on the Transferability of Esports to Military and Emergency Responder Roles
  38. Educational Needs of the Esports Industry: A Delphi Study
  39. More Than Performance Coaching: A Case Study of Spacetime Psychology
  40. A Protocol for International Mental Health Guidelines for Esports
  41. WITHDRAWN
  42. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  43. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  44. Beyond Certification: Improving Lifeguard Drowning Detection Through Validated Tools and Specialized Training
  45. Esports are pretty far from Bodhi trees: Touch grass for performance and wellbeing
  46. Current Status and Key Topics in Esports Research
  47. The Early-Bird Catches the Worm: An Investigative Study into the Relationship Between Sleep Behaviours and Academic Achievement
  48. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  49. Lifeguard Performance: A Remote Drowning Detection Training Tool
  50. Reappraisal and mindset interventions on pressurised esport performance
  51. A Comparison of a Real-world and Animated Lifeguard Environment
  52. Burnout in esports: An Item Response Theory examination of the Athlete Burnout Scale
  53. Spacetime (in)attention for applied psychology
  54. Spacetime inattention: A process-based reconceptualisation of ADHD
  55. Esports Are Pretty Far From Bodhi Trees: Touch Grass for Performance and Well-Being
  56. Exploratory Study of Psychophysiological Stress in Esports: Training and Competition in Professional League of Legends
  57. Psychology of Esports Special Issue: A Catalyst for Change
  58. The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes
  59. The React–Predict–Manipulate Model: A Proposed Theoretical Hierarchy of Decision Making in Competitive Environments
  60. Investigating Psychological Disparities Across Gamers: A Genre-Based Study
  61. Stressors and Coping Strategies in Esports: A Systematic Review
  62. An expert-novice comparison of lifeguard specific vigilance performance
  63. The effects of psychological pressure cognition and performance during an esport task.
  64. Sustaining Student Vigilance: The Effectiveness of Micro-Breaks in a Classroom Setting
  65. The use of heart rate variability in esports: A systematic review
  66. Cognition and lifeguard detection performance
  67. Gaze Behaviour of a Cellist: From Sight-Reading to Performance
  68. An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
  69. Indexing Esport Performance
  70. The rise and fall of the dot-probe task: Opportunities for metascientific learning
  71. Examining the Predictors of Mental Ill Health in Esport Competitors
  72. Validation and Validity: Self-Efficacy, Metacognition, and Knowledge-and-Appraisal Personality Architecture (KAPA)
  73. Music Student’s Approach to the Forced Use of Remote Performance Assessments
  74. Context Affects Quiet Eye Duration and Motor Performance Independent of Cognitive Effort
  75. Goals and Self-Efficacy Beliefs During the Initial COVID-19 Lockdown: A Mixed Methods Analysis
  76. Perceptual-cognitive expertise when refereeing the scrum in rugby union