All Stories

  1. Fully immersive virtual reality (IVR) for cognitive training in mild cognitive impairment (MCI) and dementia: a scoping review
  2. Addiction, Burnout, and Depression in Esports
  3. Closing Remarks
  4. Cognitive Processes in Esports
  5. Introduction to Esports Psychology
  6. Performance Anxiety and Performing Under Pressure in Esports
  7. The Psychology of Esports Performance
  8. Intervention for neuromotor disabilities at Dame Vera Lynn Children's Charity
  9. Mental health and well‐being in esports: A scoping review
  10. A Community-Based Integrated Partnership Approach to Living Well with Dementia: Evaluating the Impact of the Sage House Model
  11. The dangers of occupational vigilance: a scoping review
  12. Lifeguard training sharpens brain dynamics in novices during drowning detection
  13. The psychology of esports: Trends, challenges, and future directions
  14. Burnout in Esports: An Item Response Theory Examination of the Athlete Burnout Scale
  15. Indexing league of legends performance: A systematic review and focus group study
  16. Spacetime inattention: A process-based reconceptualisation of ADHD
  17. An investigation of the 10:20 protection rule for detecting aquatic hazards
  18. Experiences of individuals living with dementia, caregivers, and service providers regarding independence-enhancing technologies: focus group insights
  19. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  20. Beyond certification: Improving lifeguard drowning detection through validated tools and specialized training
  21. Spacetime inattention: A process-based reconceptualisation of ADHD
  22. Spacetime attention for performance
  23. Dopamine-scrolling: a modern public health challenge requiring urgent attention
  24. The Sustained Attention Paradox: A Critical Commentary on the Theoretical Impossibility of Perfect Vigilance
  25. Mental Health Guidelines in Esports: A Delphi Study to Define the Scope and Content
  26. A Protocol for International Mental Health Guidelines for Esports
  27. Commentary on the Transferability of Esports to Military and Emergency Responder Roles
  28. Educational Needs of the Esports Industry: A Delphi Study
  29. More Than Performance Coaching: A Case Study of Spacetime Psychology
  30. A Protocol for International Mental Health Guidelines for Esports
  31. WITHDRAWN
  32. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  33. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  34. Beyond Certification: Improving Lifeguard Drowning Detection Through Validated Tools and Specialized Training
  35. Esports are pretty far from Bodhi trees: Touch grass for performance and wellbeing
  36. Current Status and Key Topics in Esports Research
  37. The Early-Bird Catches the Worm: An Investigative Study into the Relationship Between Sleep Behaviours and Academic Achievement
  38. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  39. Lifeguard Performance: A Remote Drowning Detection Training Tool
  40. Reappraisal and mindset interventions on pressurised esport performance
  41. A Comparison of a Real-world and Animated Lifeguard Environment
  42. Burnout in esports: An Item Response Theory examination of the Athlete Burnout Scale
  43. Spacetime (in)attention for applied psychology
  44. Spacetime inattention: A process-based reconceptualisation of ADHD
  45. Esports Are Pretty Far From Bodhi Trees: Touch Grass for Performance and Well-Being
  46. Exploratory Study of Psychophysiological Stress in Esports: Training and Competition in Professional League of Legends
  47. Psychology of Esports Special Issue: A Catalyst for Change
  48. The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes
  49. The React–Predict–Manipulate Model: A Proposed Theoretical Hierarchy of Decision Making in Competitive Environments
  50. Investigating Psychological Disparities Across Gamers: A Genre-Based Study
  51. Stressors and Coping Strategies in Esports: A Systematic Review
  52. An expert-novice comparison of lifeguard specific vigilance performance
  53. The effects of psychological pressure cognition and performance during an esport task.
  54. Sustaining Student Vigilance: The Effectiveness of Micro-Breaks in a Classroom Setting
  55. The use of heart rate variability in esports: A systematic review
  56. Cognition and lifeguard detection performance
  57. Gaze Behaviour of a Cellist: From Sight-Reading to Performance
  58. An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
  59. Indexing Esport Performance
  60. The rise and fall of the dot-probe task: Opportunities for metascientific learning
  61. Examining the Predictors of Mental Ill Health in Esport Competitors
  62. Validation and Validity: Self-Efficacy, Metacognition, and Knowledge-and-Appraisal Personality Architecture (KAPA)
  63. Music Student’s Approach to the Forced Use of Remote Performance Assessments
  64. Context Affects Quiet Eye Duration and Motor Performance Independent of Cognitive Effort
  65. Goals and Self-Efficacy Beliefs During the Initial COVID-19 Lockdown: A Mixed Methods Analysis
  66. Perceptual-cognitive expertise when refereeing the scrum in rugby union