All Stories

  1. Early intervention for young children with motor learning impairments: the approach and processes of Dame Vera Lynn Children’s Charity
  2. Parent experiences of holistic early intervention for children with motor learning impairments: A reflexive thematic analysis of Dame Vera Lynn Children’s Charity case studies
  3. Psychosocial Wellbeing Assessment Tools for Children with Cerebral Palsy and Their Families: A Rapid Review
  4. Ergonomics Must Take Cognitive Capacity Seriously
  5. Applied sport psychology in esports: A scoping review of intervention strategies
  6. Artificial Intelligence in Applied Cognitive Psychology: A Commentary
  7. Risk and Protective Factors of LGBTQ+ Identity Abuse in Romantic Relationships: A Scoping Review
  8. Spacetime attention for performance
  9. Spacetime attention for performance
  10. Spacetime inattention: A process-based reconceptualisation of ADHD
  11. Fully immersive virtual reality (IVR) for cognitive training in mild cognitive impairment (MCI) and dementia: a scoping review
  12. Addiction, Burnout, and Depression in Esports
  13. Closing Remarks
  14. Cognitive Processes in Esports
  15. Introduction to Esports Psychology
  16. Performance Anxiety and Performing Under Pressure in Esports
  17. The Psychology of Esports Performance
  18. Intervention for neuromotor disabilities at Dame Vera Lynn Children's Charity
  19. Mental health and well‐being in esports: A scoping review
  20. A Community-Based Integrated Partnership Approach to Living Well with Dementia: Evaluating the Impact of the Sage House Model
  21. The dangers of occupational vigilance: a scoping review
  22. Burden of Participation, Open Science, and Collaborative Innovation: Addressing Research Ethics and Knowledge Gaps in Esports Health
  23. Applied Sport Psychology in Esports: Practical Implications and Future Research
  24. Lifeguard training sharpens brain dynamics in novices during drowning detection
  25. The psychology of esports: Trends, challenges, and future directions
  26. Burnout in Esports: An Item Response Theory Examination of the Athlete Burnout Scale
  27. Indexing league of legends performance: A systematic review and focus group study
  28. Spacetime inattention: A process-based reconceptualisation of ADHD
  29. An investigation of the 10:20 protection rule for detecting aquatic hazards
  30. Experiences of individuals living with dementia, caregivers, and service providers regarding independence-enhancing technologies: focus group insights
  31. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  32. Beyond certification: Improving lifeguard drowning detection through validated tools and specialized training
  33. Spacetime inattention: A process-based reconceptualisation of ADHD
  34. Spacetime attention for performance
  35. Dopamine-scrolling: a modern public health challenge requiring urgent attention
  36. The Sustained Attention Paradox: A Critical Commentary on the Theoretical Impossibility of Perfect Vigilance
  37. Mental Health Guidelines in Esports: A Delphi Study to Define the Scope and Content
  38. A Protocol for International Mental Health Guidelines for Esports
  39. Commentary on the Transferability of Esports to Military and Emergency Responder Roles
  40. Educational Needs of the Esports Industry: A Delphi Study
  41. More Than Performance Coaching: A Case Study of Spacetime Psychology
  42. A Protocol for International Mental Health Guidelines for Esports
  43. WITHDRAWN
  44. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  45. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  46. Beyond Certification: Improving Lifeguard Drowning Detection Through Validated Tools and Specialized Training
  47. Esports are pretty far from Bodhi trees: Touch grass for performance and wellbeing
  48. Current Status and Key Topics in Esports Research
  49. The Early-Bird Catches the Worm: An Investigative Study into the Relationship Between Sleep Behaviours and Academic Achievement
  50. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  51. Lifeguard Performance: A Remote Drowning Detection Training Tool
  52. Reappraisal and mindset interventions on pressurised esport performance
  53. A Comparison of a Real-world and Animated Lifeguard Environment
  54. Burnout in esports: An Item Response Theory examination of the Athlete Burnout Scale
  55. Spacetime (in)attention for applied psychology
  56. Spacetime inattention: A process-based reconceptualisation of ADHD
  57. Esports Are Pretty Far From Bodhi Trees: Touch Grass for Performance and Well-Being
  58. Exploratory Study of Psychophysiological Stress in Esports: Training and Competition in Professional League of Legends
  59. Psychology of Esports Special Issue: A Catalyst for Change
  60. The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes
  61. The React–Predict–Manipulate Model: A Proposed Theoretical Hierarchy of Decision Making in Competitive Environments
  62. Investigating Psychological Disparities Across Gamers: A Genre-Based Study
  63. Stressors and Coping Strategies in Esports: A Systematic Review
  64. An expert-novice comparison of lifeguard specific vigilance performance
  65. The effects of psychological pressure cognition and performance during an esport task.
  66. Sustaining Student Vigilance: The Effectiveness of Micro-Breaks in a Classroom Setting
  67. The use of heart rate variability in esports: A systematic review
  68. Cognition and lifeguard detection performance
  69. Gaze Behaviour of a Cellist: From Sight-Reading to Performance
  70. An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
  71. Indexing Esport Performance
  72. The rise and fall of the dot-probe task: Opportunities for metascientific learning
  73. Examining the Predictors of Mental Ill Health in Esport Competitors
  74. Validation and Validity: Self-Efficacy, Metacognition, and Knowledge-and-Appraisal Personality Architecture (KAPA)
  75. Music Student’s Approach to the Forced Use of Remote Performance Assessments
  76. Context Affects Quiet Eye Duration and Motor Performance Independent of Cognitive Effort
  77. Goals and Self-Efficacy Beliefs During the Initial COVID-19 Lockdown: A Mixed Methods Analysis
  78. Perceptual-cognitive expertise when refereeing the scrum in rugby union