All Stories

  1. A Community-Based Integrated Partnership Approach to Living Well with Dementia: Evaluating the Impact of the Sage House Model
  2. The dangers of occupational vigilance: a scoping review
  3. Lifeguard training sharpens brain dynamics in novices during drowning detection
  4. The psychology of esports: Trends, challenges, and future directions
  5. Burnout in Esports: An Item Response Theory Examination of the Athlete Burnout Scale
  6. Indexing league of legends performance: A systematic review and focus group study
  7. Spacetime inattention: A process-based reconceptualisation of ADHD
  8. An investigation of the 10:20 protection rule for detecting aquatic hazards
  9. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  10. Beyond certification: Improving lifeguard drowning detection through validated tools and specialized training
  11. Spacetime inattention: A process-based reconceptualisation of ADHD
  12. Spacetime attention for performance
  13. Dopamine-scrolling: a modern public health challenge requiring urgent attention
  14. Mental Health Guidelines in Esports: A Delphi Study to Define the Scope and Content
  15. A Protocol for International Mental Health Guidelines for Esports
  16. Commentary on the Transferability of Esports to Military and Emergency Responder Roles
  17. Educational Needs of the Esports Industry: A Delphi Study
  18. More Than Performance Coaching: A Case Study of Spacetime Psychology
  19. A Protocol for International Mental Health Guidelines for Esports
  20. WITHDRAWN
  21. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  22. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  23. Beyond Certification: Improving Lifeguard Drowning Detection Through Validated Tools and Specialized Training
  24. Esports are pretty far from Bodhi trees: Touch grass for performance and wellbeing
  25. Current Status and Key Topics in Esports Research
  26. The Early-Bird Catches the Worm: An Investigative Study into the Relationship Between Sleep Behaviours and Academic Achievement
  27. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  28. Lifeguard Performance: A Remote Drowning Detection Training Tool
  29. Reappraisal and mindset interventions on pressurised esport performance
  30. A Comparison of a Real-world and Animated Lifeguard Environment
  31. Burnout in esports: An Item Response Theory examination of the Athlete Burnout Scale
  32. Spacetime (in)attention for applied psychology
  33. Spacetime inattention: A process-based reconceptualisation of ADHD
  34. Esports Are Pretty Far From Bodhi Trees: Touch Grass for Performance and Well-Being
  35. Exploratory Study of Psychophysiological Stress in Esports: Training and Competition in Professional League of Legends
  36. Psychology of Esports Special Issue: A Catalyst for Change
  37. The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes
  38. The React–Predict–Manipulate Model: A Proposed Theoretical Hierarchy of Decision Making in Competitive Environments
  39. Investigating Psychological Disparities Across Gamers: A Genre-Based Study
  40. Stressors and Coping Strategies in Esports: A Systematic Review
  41. An expert-novice comparison of lifeguard specific vigilance performance
  42. The effects of psychological pressure cognition and performance during an esport task.
  43. Sustaining Student Vigilance: The Effectiveness of Micro-Breaks in a Classroom Setting
  44. The use of heart rate variability in esports: A systematic review
  45. Cognition and lifeguard detection performance
  46. Gaze Behaviour of a Cellist: From Sight-Reading to Performance
  47. An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
  48. Indexing Esport Performance
  49. The rise and fall of the dot-probe task: Opportunities for metascientific learning
  50. Examining the Predictors of Mental Ill Health in Esport Competitors
  51. Validation and Validity: Self-Efficacy, Metacognition, and Knowledge-and-Appraisal Personality Architecture (KAPA)
  52. Music Student’s Approach to the Forced Use of Remote Performance Assessments
  53. Context Affects Quiet Eye Duration and Motor Performance Independent of Cognitive Effort
  54. Goals and Self-Efficacy Beliefs During the Initial COVID-19 Lockdown: A Mixed Methods Analysis
  55. Perceptual-cognitive expertise when refereeing the scrum in rugby union