All Stories

  1. Mental health and well‐being in esports: A scoping review
  2. A Community-Based Integrated Partnership Approach to Living Well with Dementia: Evaluating the Impact of the Sage House Model
  3. The dangers of occupational vigilance: a scoping review
  4. Lifeguard training sharpens brain dynamics in novices during drowning detection
  5. The psychology of esports: Trends, challenges, and future directions
  6. Burnout in Esports: An Item Response Theory Examination of the Athlete Burnout Scale
  7. Indexing league of legends performance: A systematic review and focus group study
  8. Spacetime inattention: A process-based reconceptualisation of ADHD
  9. An investigation of the 10:20 protection rule for detecting aquatic hazards
  10. Experiences of individuals living with dementia, caregivers, and service providers regarding independence-enhancing technologies: focus group insights
  11. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  12. Beyond certification: Improving lifeguard drowning detection through validated tools and specialized training
  13. Spacetime inattention: A process-based reconceptualisation of ADHD
  14. Spacetime attention for performance
  15. Dopamine-scrolling: a modern public health challenge requiring urgent attention
  16. The Sustained Attention Paradox: A Critical Commentary on the Theoretical Impossibility of Perfect Vigilance
  17. Mental Health Guidelines in Esports: A Delphi Study to Define the Scope and Content
  18. A Protocol for International Mental Health Guidelines for Esports
  19. Commentary on the Transferability of Esports to Military and Emergency Responder Roles
  20. Educational Needs of the Esports Industry: A Delphi Study
  21. More Than Performance Coaching: A Case Study of Spacetime Psychology
  22. A Protocol for International Mental Health Guidelines for Esports
  23. WITHDRAWN
  24. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  25. Experiences of Caregivers, Service Providers, and Individuals Living with Dementia regarding Independence-Enhancing Technologies: Focus Group Insights
  26. Beyond Certification: Improving Lifeguard Drowning Detection Through Validated Tools and Specialized Training
  27. Esports are pretty far from Bodhi trees: Touch grass for performance and wellbeing
  28. Current Status and Key Topics in Esports Research
  29. The Early-Bird Catches the Worm: An Investigative Study into the Relationship Between Sleep Behaviours and Academic Achievement
  30. The Jury on Trial: Assessing the Impact of Courtroom Design and Juror Ideology on Defendant Guilt Perception
  31. Lifeguard Performance: A Remote Drowning Detection Training Tool
  32. Reappraisal and mindset interventions on pressurised esport performance
  33. A Comparison of a Real-world and Animated Lifeguard Environment
  34. Burnout in esports: An Item Response Theory examination of the Athlete Burnout Scale
  35. Spacetime (in)attention for applied psychology
  36. Spacetime inattention: A process-based reconceptualisation of ADHD
  37. Esports Are Pretty Far From Bodhi Trees: Touch Grass for Performance and Well-Being
  38. Exploratory Study of Psychophysiological Stress in Esports: Training and Competition in Professional League of Legends
  39. Psychology of Esports Special Issue: A Catalyst for Change
  40. The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes
  41. The React–Predict–Manipulate Model: A Proposed Theoretical Hierarchy of Decision Making in Competitive Environments
  42. Investigating Psychological Disparities Across Gamers: A Genre-Based Study
  43. Stressors and Coping Strategies in Esports: A Systematic Review
  44. An expert-novice comparison of lifeguard specific vigilance performance
  45. The effects of psychological pressure cognition and performance during an esport task.
  46. Sustaining Student Vigilance: The Effectiveness of Micro-Breaks in a Classroom Setting
  47. The use of heart rate variability in esports: A systematic review
  48. Cognition and lifeguard detection performance
  49. Gaze Behaviour of a Cellist: From Sight-Reading to Performance
  50. An Exploratory Investigation of Personality in Counter-Strike: Global Offensive
  51. Indexing Esport Performance
  52. The rise and fall of the dot-probe task: Opportunities for metascientific learning
  53. Examining the Predictors of Mental Ill Health in Esport Competitors
  54. Validation and Validity: Self-Efficacy, Metacognition, and Knowledge-and-Appraisal Personality Architecture (KAPA)
  55. Music Student’s Approach to the Forced Use of Remote Performance Assessments
  56. Context Affects Quiet Eye Duration and Motor Performance Independent of Cognitive Effort
  57. Goals and Self-Efficacy Beliefs During the Initial COVID-19 Lockdown: A Mixed Methods Analysis
  58. Perceptual-cognitive expertise when refereeing the scrum in rugby union