All Stories

  1. Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-Mounted Displays in Public Spaces
  2. Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games
  3. Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO
  4. AI governance in the system development life cycle
  5. How to explain AI systems to end users: a systematic literature review and research agenda
  6. Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom
  7. Technical cheating prevention in location-based games
  8. We investigate how game design can reinforce group polarisation.
  9. Children in 2077: Designing Children's Technologies in the Age of Transhumanism
  10. Theories in Futures Studies: Examining the Theory Base of the Futures Field in Light of Survey Results
  11. Making the future by using the future: A study on influencing privacy protection rules through anticipatory storylines
  12. Drilling and Blasting to Learn Scenario Construction: Experimenting with Causal Layered Analysis as a Disruption of Scenario Work