All Stories

  1. Climate Connected: An Immersive VR and PC Game for Climate Change Engagement
  2. Gamified metacognitive prompts in a higher education flipped classroom
  3. Gamification for Climate Change Engagement: A User-Centered Design Agenda
  4. How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going
  5. From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment
  6. Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review
  7. The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
  8. Eco-Joy: Imagining Sustainable and Joyful Food Eco-label Futures
  9. Forests in Digital Games - An Ecocritical Framework
  10. Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play
  11. Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices
  12. Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom
  13. The potential of video games for climate change engagement