All Stories

  1. Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality
  2. Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration
  3. Avatar Type, Self-Congruence, and Presence in Virtual Reality
  4. Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
  5. Factors Influencing Engagement in Hybrid Virtual and Augmented Reality
  6. Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques
  7. Student Engagement in Software Engineering Group Projects: An Action Research Study
  8. Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration