All Stories

  1. Patterns of mathematics problem solving and synthetic facial expressions in a personal instructing agent
  2. Impact of intelligent vs non-intelligent mCSCL on mathematics performance: A comparative study of grade 5 students
  3. Towards the Development of Detection of Learned Helplessness in Mathematics: Design and Data Collection Challenges from a Developing Country Perspective
  4. Toward the Development of the Sand Dune Clustering Algorithm
  5. Analysis of Social Loafing Behavior in an Adaptive Mobile Computer-Supported Collaborative Learning Environment
  6. Validity and Reliability of the Qualities of Online Programming Teacher Inventory
  7. Prediction of Students’ Grade by Combining Educational Knowledge Graph and Collaborative Filtering
  8. Predicting Suspected Predatory Open Access Computing Journals: An Analysis Of Editorial Compliance, Publishing Efficiency, And Bibliometric Services
  9. What do academics have to say about ChatGPT? A text mining analytics on the discussions regarding ChatGPT on research writing
  10. Towards the Development of a Model to Detect Learned Helplessness Among Grade 6 Mathematics Students
  11. Predictors of Usability of a Mobile Intelligent Agent Information Provider for College Students
  12. YouTube Videos on the Achievements of Presidential Candidates: Sentiment and Content Analysis
  13. Effects of Computer-Based Training in Computer Hardware Servicing on Students' Academic Performance
  14. E-Barangay
  15. Mathematics self-concept and challenges of learners in an online learning environment during COVID-19 pandemic
  16. Factors that could predict fake news susceptibility of college students
  17. Exploring Philippine Presidents’ speeches: A sentiment analysis and topic modeling approach
  18. Intelligent Tutoring Systems for Filipino Learners
  19. Towards the Development of WellFix
  20. The study determined the reasons of fire incidents in Manila.
  21. Factors influencing online purchase intention of smartphones: A hierarchical regression analysis
  22. Do e-resources threaten the existence of printed textbooks?
  23. Synthetic cartoon facial expressions of pedagogical agents can help students learn mathematics.
  24. Mobile app in math that provides different feedback can help students learn math.
  25. Computer Self-efficacy Does Not Guarantee Computer Usage
  26. Many students dislike computer programming
  27. Do interactions with mobile educational app influence learning?
  28. The Advantages and Disadvantages of Self-Assessment using Rubrics
  29. Recipe recommendation based on left-over ingredients
  30. Educational Portal Usability
  31. Employable Skills of IT Graduates
  32. Why Filipinos are not engaged in online shopping?
  33. Classifications of Factors of Influencing Non-use of Online Shopping
  34. A Mobile App Helps Students Learn Laws of Exponents
  35. Feedback of a Mobile App Helps Students Learn Mathematics
  36. Limits of Intelligent Tutoring Systems
  37. Perceived effects of K to 12 implementation in the Philippines
  38. Tips on how to develop an educational mobile app in Mathematics
  39. Emotions students feel when playing computer games
  40. The power of social media in attracting possible enrollees
  41. "In capstone project, women do the documentation; men do the programming"-findings
  42. Initial Guidelines for Game Development
  43. "Estuary has no value in the environment." -- findings.
  44. RFID and Monitoring of Equipment
  45. Factors Considered in Choosing a School of Computing Students
  46. Despite library acquisitions, only few computing students are using library resources.--findings
  47. How trust influence the usability of a Web-based Election System?
  48. Measurement of Attitudes towards Capstone Project
  49. "Age doesn't matter when using web portal technologies."
  50. Portrait of Computer Gamers in the Philippines
  51. Cyber cafes in Manila - valuable business enterprise
  52. Filipinos Use of Public-Pay-for-Internet Access
  53. An Electronic Voting System in a University Setting
  54. What causes Java programming errors of novices?
  55. Effects of Proximity and Accessibility of Schools in School Choice
  56. Institutional Image of Two Universities Offering the Same Degree Program
  57. Institutional image of three schools considered by freshmen in deciding to enroll in a university
  58. "It is all about aesthetics."
  59. The interface design of a mobile learning app have impact on learning.