All Stories

  1. Mathematics self-efficacy, anxiety, and teacher-rated learned helplessness among filipino students: A cross-informant analysis
  2. Mobile-assisted student-generated questions on low-achieving university students’ English grammar learning performance, learning motivation, and attitude
  3. Development and Evaluation of a Math mCSCL Platform with Aggregated Content-Based Filtering and Guessing Detection
  4. Latent Profile Analysis of Learned Helplessness in Mobile Mathematics Learning: A Behavioral Perspective
  5. Comparing supervised learning models for classifying learned helplessness in a mathematics tutoring environment
  6. “How about our stance?”: college students’ stance on using artificial intelligence educational tools
  7. Patterns of mathematics problem solving and synthetic facial expressions in a personal instructing agent
  8. Towards the Development of Qualities of Face-to-Face Programming Teacher Inventory
  9. Impact of intelligent vs non-intelligent mCSCL on mathematics performance: A comparative study of grade 5 students
  10. Towards the Development of Detection of Learned Helplessness in Mathematics: Design and Data Collection Challenges from a Developing Country Perspective
  11. Toward the Development of the Sand Dune Clustering Algorithm
  12. Analysis of Social Loafing Behavior in an Adaptive Mobile Computer-Supported Collaborative Learning Environment
  13. Validity and Reliability of the Qualities of Online Programming Teacher Inventory
  14. Prediction of Students’ Grade by Combining Educational Knowledge Graph and Collaborative Filtering
  15. Predicting Suspected Predatory Open Access Computing Journals: An Analysis Of Editorial Compliance, Publishing Efficiency, And Bibliometric Services
  16. What do academics have to say about ChatGPT? A text mining analytics on the discussions regarding ChatGPT on research writing
  17. Towards the Development of a Model to Detect Learned Helplessness Among Grade 6 Mathematics Students
  18. Predictors of Usability of a Mobile Intelligent Agent Information Provider for College Students
  19. YouTube Videos on the Achievements of Presidential Candidates: Sentiment and Content Analysis
  20. Effects of Computer-Based Training in Computer Hardware Servicing on Students' Academic Performance
  21. E-Barangay
  22. Mathematics self-concept and challenges of learners in an online learning environment during COVID-19 pandemic
  23. Factors that could predict fake news susceptibility of college students
  24. Exploring Philippine Presidents’ speeches: A sentiment analysis and topic modeling approach
  25. Intelligent Tutoring Systems for Filipino Learners
  26. Towards the Development of WellFix
  27. The study determined the reasons of fire incidents in Manila.
  28. Factors influencing online purchase intention of smartphones: A hierarchical regression analysis
  29. Do e-resources threaten the existence of printed textbooks?
  30. Synthetic cartoon facial expressions of pedagogical agents can help students learn mathematics.
  31. Mobile app in math that provides different feedback can help students learn math.
  32. Computer Self-efficacy Does Not Guarantee Computer Usage
  33. Many students dislike computer programming
  34. Do interactions with mobile educational app influence learning?
  35. The Advantages and Disadvantages of Self-Assessment using Rubrics
  36. Recipe recommendation based on left-over ingredients
  37. Educational Portal Usability
  38. Employable Skills of IT Graduates
  39. Why Filipinos are not engaged in online shopping?
  40. Classifications of Factors of Influencing Non-use of Online Shopping
  41. A Mobile App Helps Students Learn Laws of Exponents
  42. Feedback of a Mobile App Helps Students Learn Mathematics
  43. Limits of Intelligent Tutoring Systems
  44. Perceived effects of K to 12 implementation in the Philippines
  45. Tips on how to develop an educational mobile app in Mathematics
  46. Emotions students feel when playing computer games
  47. The power of social media in attracting possible enrollees
  48. "In capstone project, women do the documentation; men do the programming"-findings
  49. Initial Guidelines for Game Development
  50. "Estuary has no value in the environment." -- findings.
  51. RFID and Monitoring of Equipment
  52. Factors Considered in Choosing a School of Computing Students
  53. Despite library acquisitions, only few computing students are using library resources.--findings
  54. How trust influence the usability of a Web-based Election System?
  55. Measurement of Attitudes towards Capstone Project
  56. "Age doesn't matter when using web portal technologies."
  57. Portrait of Computer Gamers in the Philippines
  58. Cyber cafes in Manila - valuable business enterprise
  59. Filipinos Use of Public-Pay-for-Internet Access
  60. An Electronic Voting System in a University Setting
  61. What causes Java programming errors of novices?
  62. Effects of Proximity and Accessibility of Schools in School Choice
  63. Institutional Image of Two Universities Offering the Same Degree Program
  64. Institutional image of three schools considered by freshmen in deciding to enroll in a university
  65. "It is all about aesthetics."
  66. The interface design of a mobile learning app have impact on learning.