All Stories

  1. The role and positioning of digital competences in mathematics education in Bulgaria
  2. Development of digital competences in the Bulgarian secondary school context–a literature review of good practices
  3. Development of Digital Competencies in the Compulsory Education in Information Technology in Secondary School
  4. Development of Digital Competencies in the Compulsory Education in Computer Modelling and Information Technology in Secondary School
  5. Intellectual Output 4: Evaluation kit for inclusion-oriented collaborative learning activities
  6. HIGHER EDUCATION COURSES – BEFORE, DURING AND AFTER THE COVID-19 CRISIS
  7. HIGHER EDUCATION COURSES TRANSFORMATION FROM BLENDED TO ENTIRELY REMOTE LEARNING – EXPERIENCES IN TIME OF COVID-19 CRISIS
  8. INCLUSIVE POTENTIAL OF LEARNING SCENARIOS: EXTRACTING CRITERIA FOR EVALUATION
  9. Evaluating the Outcomes of Competence-Based Learning Course: The Field Experience for Training 21st Century Skills in Sofia University
  10. A GENERAL MODEL FOR DESIGN AND DEVELOPMENT OF DIGITAL INTERACTIVE LEARNING RESOURCES BY TEACHERS
  11. ADAPTING GENERAL MODEL FOR DESIGN AND DEVELOPMENT OF DIGITAL INTERACTIVE LEARNING RESOURCES FOR THE NEEDS OF SPECIAL EDUCATION
  12. DIGITAL TOOLS TO SUPPORT COMPETENCE-BASED LEARNING APPROACHES IN HIGHER EDUCATION
  13. Designing a Competence-Based Learning Course with Digital Tools in Higher Education
  14. 21st Century Skills of ICT Professionals
  15. DESIGN AND EVALUATION OF A HOLISTIC FRAMEWORK FOR PARTICIPATORY IBL VALIDATION, INVOLVING POLICYMAKERS, TEACHER TRAINERS AND TEACHERS IN STEM
  16. EVALUATION OF KEY EUROPEAN COMPETENCES’ ACQUISITION THROUGHOUT AN INFORMATICS COURSE FOR BACHELOR STUDENTS IN PHYSIOTHERAPY
  17. Inclusive Education Course Design for Informatics Teachers
  18. E-learning and Flipped classroom in Inclusive Education Course Design for Teachers Training
  19. EVALUATION BY APPLICATION RESULTS OF AN EDUCATIONAL SOFTWARE DESIGN AND DEVELOPMENT MODEL
  20. Supporting European Energy Consumers through Gamification and Competence-based Learning
  21. OPEN EYES - HOW TO DESIGN INQUIRY-BASED LEARNING FOR SPECIAL EDUCATIONAL NEEDS STUDENTS IN STEM SUBJECTS
  22. AN EXAMPLE OF TEACHING A COURSE IN E-LEARNING ASSESSMENT METHODS FOR A MASTER OF SCIENCE PROGRAMME IN E-LEARNING
  23. Opportunities and Challenges for Efficient and Effective STEM Teachers’ Competence Development
  24. STEM Teachers' Competence Development: When Opportunities Jump over Barriers
  25. CONTEXT-BASED AND PROJECT-ORIENTED TRAINING COURSE IN INFORMATION AND COMMUNICATION TECHNOLOGIES FOR BACHELOR STUDENTS IN PHYSIOTHERAPY
  26. E-LEARNING QUALITY ASSURANCE IN TEACHING COURSES DESIGN THROUGH SYSTEMIC APPROACH: ASSESSMENT BY RESULTS
  27. E-LEARNING ACTIVITIES IN A BLENDED LEARNING MODE: EXPERIENCE IN TEACHING COMPUTER SCIENCE STUDENTS
  28. EVALUATION OF AN EDUCATIONAL SOFTWARE DESIGN AND DEVELOPMENT MODEL BY ITS APPLICATION RESULTS
  29. Integrated education in e-learning design and development through synchronised assignments and assessments of courses
  30. Creating e-learning course on biodiversity in the European project Key to Nature
  31. Lifelong Learning in the Digital Age
  32. Towards an organisational model of ‘interface’ university structure as a means of serving Lifelong Learning needs
  33. Participatory model for identifying and measuring teacher competences for open and Inquiry-based learning in STEM – field experience