All Stories

  1. Learning and playing style differences between K12 and university students related to educational video games
  2. How University Students in ``Informatics and Computer Sciences’’ would like to Use Video Games for Learning
  3. 21st Century Skills of ICT Professionals
  4. Affect-based adaptation of an applied video game for educational purposes
  5. Assessing engagement in an emotionally-adaptive applied game
  6. Adaptation in Affective Video Games: A Literature Review