All Stories

  1. Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
  2. Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
  3. Speech-Augmented Cone-of-Vision for Exploratory Data Analysis
  4. Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
  5. Exploring Eye Expressions for Enhancing EOG-Based Interaction
  6. Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
  7. Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance
  8. Integrating Gaze and Speech for Enabling Implicit Interactions
  9. To type or to speak? The effect of input modality on text understanding during note-taking
  10. Towards a Gaze-Informed Movement Intention Model for Robot-Assisted Upper-Limb Rehabilitation
  11. Observing Multiplayer Boardgame Play at a Distance
  12. GAVIN
  13. MEEC: Second Workshop on Momentary Emotion Elicitation and Capture
  14. Are you with me? Measurement of Learners’ Video-Watching Attention with Eye Tracking
  15. A Systematic Review of Electronic Monitoring Systems for Hand Hygiene (Preprint)
  16. Electronic Monitoring Systems for Hand Hygiene: Systematic Review of Technology (Preprint)
  17. Eyes-free Target Acquisition During Walking in Immersive Mixed Reality
  18. Fully-Occluded Target Selection in Virtual Reality
  19. Combining gaze and AI planning for online human intention recognition
  20. Faces of Focus: A Study on the Facial Cues of Attentional States
  21. Classifying Attention Types with Thermal Imaging and Eye Tracking
  22. AI-mediated gaze-based intention recognition for smart eyewear
  23. Combining implicit gaze and AI for real-time intention projection
  24. Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output
  25. Biometric Mirror
  26. Cognitive Aid
  27. Frame Analysis of Voice Interaction Gameplay
  28. Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
  29. Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition
  30. Interaction design for explainable AI
  31. EyePlay Revisited
  32. Inferring the Mood of a Community From Their Walking Speed
  33. Enabling Intent Recognition Through Gaze Awareness in User Interfaces
  34. Looks Can Be Deceiving
  35. Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games
  36. Motion Correlation
  37. Exploring the Effects of Gaze Awareness on Multiplayer Gameplay
  38. Multimodal Segmentation on a Large Interactive Tabletop
  39. Remote Gaze and Gesture Tracking on the Microsoft Kinect