All Stories

  1. Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping Review
  2. Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
  3. HeadShift: Head Pointing with Dynamic Control-Display Gain
  4. GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing
  5. Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
  6. Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
  7. Speech-Augmented Cone-of-Vision for Exploratory Data Analysis
  8. Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
  9. Exploring Eye Expressions for Enhancing EOG-Based Interaction
  10. Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
  11. Human-Computer Interaction – INTERACT 2023
  12. Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance
  13. Integrating Gaze and Speech for Enabling Implicit Interactions
  14. To type or to speak? The effect of input modality on text understanding during note-taking
  15. Towards a Gaze-Informed Movement Intention Model for Robot-Assisted Upper-Limb Rehabilitation
  16. Observing Multiplayer Boardgame Play at a Distance
  17. GAVIN
  18. MEEC: Second Workshop on Momentary Emotion Elicitation and Capture
  19. Are you with me? Measurement of Learners’ Video-Watching Attention with Eye Tracking
  20. A Systematic Review of Electronic Monitoring Systems for Hand Hygiene (Preprint)
  21. Electronic Monitoring Systems for Hand Hygiene: Systematic Review of Technology (Preprint)
  22. Eyes-free Target Acquisition During Walking in Immersive Mixed Reality
  23. Fully-Occluded Target Selection in Virtual Reality
  24. Combining gaze and AI planning for online human intention recognition
  25. Faces of Focus: A Study on the Facial Cues of Attentional States
  26. Classifying Attention Types with Thermal Imaging and Eye Tracking
  27. AI-mediated gaze-based intention recognition for smart eyewear
  28. Combining implicit gaze and AI for real-time intention projection
  29. Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output
  30. Biometric Mirror
  31. Cognitive Aid
  32. Frame Analysis of Voice Interaction Gameplay
  33. Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
  34. Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition
  35. Interaction design for explainable AI
  36. EyePlay Revisited
  37. Inferring the Mood of a Community From Their Walking Speed
  38. Enabling Intent Recognition Through Gaze Awareness in User Interfaces
  39. Looks Can Be Deceiving
  40. Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games
  41. Motion Correlation
  42. Exploring the Effects of Gaze Awareness on Multiplayer Gameplay
  43. Multimodal Segmentation on a Large Interactive Tabletop
  44. Remote Gaze and Gesture Tracking on the Microsoft Kinect