All Stories

  1. Educational Technology and E-Learning as Pillars for Sustainable Education
  2. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  3. Artificial intelligence in web accessibility: A systematic mapping study
  4. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  5. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  6. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  7. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  8. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  9. Cybersecurity in smart agriculture: A systematic literature review
  10. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  11. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  12. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  13. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  14. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  15. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  16. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  17. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  18. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  19. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  20. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  21. Improving higher education with the use of mobile augmented reality (MAR): A case study
  22. A data mining model to predict the debts with risk of non-payment in tax administration
  23. A Review of Emerging Technologies and Their Acceptance in Higher Education
  24. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  25. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  26. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  27. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  28. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  29. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  30. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  31. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  32. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  33. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  34. Inclusive Education Through Accessible Mobile Serious Games
  35. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  36. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  37. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  38. Accessibility of university websites worldwide: a systematic literature review
  39. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  40. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  41. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  42. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  43. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  44. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  45. Mobile Learning Technologies for Education: Benefits and Pending Issues
  46. Systematic literature review on software architecture of educational websites
  47. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  48. An Approach to Accessible Serious Games for People with Dyslexia
  49. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  50. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  51. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  52. Process Model for Continuous Testing of Web Accessibility
  53. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  54. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  55. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  56. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  57. Combined Method for Evaluating Accessibility in Serious Games
  58. A Business Intelligence Framework for Analyzing Educational Data
  59. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  60. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  61. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  62. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  63. Modeling and Management Big Data in Databases—A Systematic Literature Review
  64. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  65. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  66. Techniques for the Publication of Accessible Multimedia Content on the Web
  67. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  68. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  69. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  70. Inclusive Education Through Accessible Mobile Serious Games
  71. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  72. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  73. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  74. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  75. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  76. Open government data portals in the European Union: Considerations, development, and expectations
  77. Pillars for Big Data and Military Health Care: State of the Art
  78. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  79. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  80. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  81. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  82. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  83. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  84. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  85. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  86. Analytical System for Online Scientific Journal Systems Using Linked Data
  87. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  88. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  89. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  90. Framework for Big Data integration in e-government
  91. Enterprise Architecture, an enabler of change and knowledge management
  92. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  93. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  94. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  95. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  96. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  97. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  98. Encouraging Student Motivation Through Gamification in Engineering Education
  99. A Serious Game to Learn Basic English for People with Hearing Impairments
  100. Application of Data Mining for the Detection of Variables that Cause University Desertion
  101. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  102. Indoor Localization Solution for Users with Visual Disabilities
  103. The Role of Enterprise Architecture as a Management Tool
  104. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  105. Data Mining and Opinion Mining
  106. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  107. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  108. Quality improvement criteria of apps in Spanish for people with disabilities
  109. Integración de herramientas para la toma de decisiones en la congestión vehicular
  110. Accessibility of eGovernment Services in Latin America
  111. Framework for Accessibility Evaluation of Hospital Websites
  112. Application of ontologies in higher education: A systematic mapping study
  113. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  114. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  115. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  116. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  117. Advantages and Disadvantages of M-Learning in Current Education
  118. Automatic Extraction and Management of Open Access Bibliographic Information
  119. Review and Evaluation of Special Education iOS Apps Using MARS
  120. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  121. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  122. Using text mining to evaluate student interaction in virtual learning environments
  123. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  124. Method for Accessibility Assessment of Online Content Editors
  125. Toward a Combined Method for Evaluation of Web Accessibility
  126. A Holistic View of Data Warehousing in Education
  127. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  128. Big Data, the Next Step in the Evolution of Educational Data Analysis
  129. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  130. Recommendation Systems in Education: A Systematic Mapping Study
  131. Towards a Forensic Analysis of Mobile Devices Using Android
  132. Wearable Technology, Privacy Issues
  133. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  134. iOS Apps for People with Intellectual Disability: A Quality Assessment
  135. Accessibility of Portable Document Format in Education Repositories
  136. Method for Accessibility Assessment of Heading in Online Editors
  137. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  138. A Serious Game Accessible to People with Visual Impairments
  139. Data mining toolkit for extraction of knowledge from LMS
  140. Ontology of personal learning environments in the development of thesis project
  141. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  142. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  143. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  144. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  145. An Approach of Context-Aware Mobile Applications for Internet of Things
  146. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  147. Conceptual Modeling of Big Data Extract Processes with UML
  148. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  149. M-Learning and Their Potential use in the Higher Education: A Literature Review
  150. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  151. Representation of Latin American University Syllabuses in a Semantic Network
  152. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  153. Mobile Serious Games
  154. Analysis of web-based learning systems by data mining
  155. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  156. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  157. Web accessibility polices of higher education institutions
  158. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  159. Data security issues in cloud-based Software-as-a-Service ERP
  160. Knowledge management in higher education institutions for the generation of organizational knowledge
  161. Web accessibility problems on Latin American open access scientific journals
  162. Model for adjusting workplaces for employees with visual and hearing disabilities
  163. Quality evaluation of government websites
  164. Use of embedded markup for semantic annotations in e-government and e-education websites
  165. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  166. Bridging the accessibility gap in Open Educational Resources
  167. Analysis of data mining techniques applied to LMS for personalized education
  168. Comparison of applications for educational data mining in Engineering Education
  169. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  170. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  171. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  172. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  173. Cursos MOOC: factores que disminuyen el abandono en los participantes
  174. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  175. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  176. Data Cleaning Technique for Security Big Data Ecosystem
  177. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  178. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  179. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  180. Datawarehouse design for educational data mining
  181. Evaluation of the web accessibility of higher-education websites
  182. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  183. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  184. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  185. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  186. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  187. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  188. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  189. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  190. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  191. Educational data mining: An holistic view
  192. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  193. e-Education in countries with low and medium human development levels using MOOCs
  194. Use of open educational resources in E-learning for higher education
  195. Web Accessibility Barriers in Geographic Maps
  196. Accessible map visualization prototype
  197. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  198. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  199. Editor for accessible images in e-Learning platforms
  200. Improving OER websites for learners with disabilities
  201. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  202. OER-based Lifelong Learning for Older People
  203. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  204. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  205. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  206. Accessible blended learning for non-native speakers using MOOCs
  207. OER-based learning and people with disabilities
  208. An ecosystem for corporate training with accessible MOOCs and OERs
  209. The improvement of analytics in massive open online courses by applying data mining techniques
  210. Current state of Linked Data in digital libraries
  211. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  212. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  213. Relevance of MOOCs for training of public sector employees
  214. Use of Linked Data to enhance Open Educational Resources
  215. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  216. Egovernment and web accessibility in South America
  217. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  218. Architecture of a MOOC based on CourseBuilder
  219. Web accessibility of MOOCs for elderly students
  220. Synergy effect in GUI usability and accessibility education improvement
  221. Training sessions in a Master degree “Informatics as a Second Competence”
  222. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  223. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  224. Faculty Development and Quality Assurance in the EU ERAMIS Project
  225. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  226. Faculty development in the EU ERAMIS project
  227. Integration of Web Accessibility into Agile Methods
  228. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  229. A UML profile for multidimensional modeling in data warehouses
  230. Applying the UML and the Unified Process to the Design of Data Warehouses
  231. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  232. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  233. Design and Representation of Multidimensional Models with UML and XML Technologies
  234. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  235. A Data Warehouse Engineering Process
  236. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  237. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  238. Data Mapping Diagrams for Data Warehouse Design with UML
  239. Physical modeling of data warehouses using UML
  240. Workshop for PhD Students in Object Oriented Programming
  241. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  242. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  243. Handling Conceptual Multidimensional Models Using XML through DTDs
  244. Multidimensional Modeling with UML Package Diagrams
  245. Extending the UML for Multidimensional Modeling
  246. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  247. Evaluation of Web Accessibility
  248. Evaluation of Web Accessibility
  249. Applying UML for Modeling the Physical Design of Data Warehouses
  250. Applying UML for Designing Multidimensional Databases and OLAP Applications
  251. Lifecycle for MOOC Development and Management
  252. Reducing inconsistency in integrating data from different sources