All Stories

  1. Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning
  2. Global web accessibility assessment of national libraries’ websites: A 2025 snapshot
  3. University Students’ Perceptions of the Use of Virtual Reality to Improve Verbal Reasoning: A Case Study with Delightex
  4. Aplicaciones interactivas como estrategia para el desarrollo socioemocional en estudiantes de educación primaria de escuelas
  5. BRIDGING EXPERT AND USER PERSPECTIVES: COMPARING MARS AND UMARS IN MOBILE MEDICAL APPLICATIONS EVALUATING IN THE CONTEXT OF UX EDUCATION
  6. TEACHING COGNITIVE LOAD ANALYSIS IN UX COURSES USING NASA-TLX AND TASK PERFORMANCE METRICS: A LABORATORY SCENARIO
  7. EVALUATING USABILITY, ACCESSIBILITY, USER ENGAGEMENT, AND SATISFACTION IN A GAMIFIED MOBILE HEALTH APPLICATION: A CASE STUDY
  8. MOBILE APP RATING SCALE VS. SYSTEM USABILITY SCALE IN INTERFACE QUALITY ASSESSMENT – A COMPARATIVE STUDY FOR A MOBILE HEALTH APPLICATION
  9. Educational Technology and E-Learning as Pillars for Sustainable Education
  10. Web Accessibility of African Ministries of Health Before and After COVID-19: A Comparative Approach
  11. Build_PC: Mobile Augmented Reality for Supporting PC Hardware Learning With Low Mental Workload
  12. Web Accessibility Assessment of ISBN Agencies’ Websites: A 2025 Snapshot
  13. PlagiAct: Measurement Instrument of STEM Student Attitudes Toward Academic Dishonesty in the AI Era
  14. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  15. Artificial intelligence in web accessibility: A systematic mapping study
  16. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  17. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  18. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  19. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  20. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  21. Cybersecurity in smart agriculture: A systematic literature review
  22. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  23. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  24. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  25. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  26. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  27. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  28. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  29. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  30. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  31. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  32. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  33. Improving higher education with the use of mobile augmented reality (MAR): A case study
  34. A data mining model to predict the debts with risk of non-payment in tax administration
  35. A Review of Emerging Technologies and Their Acceptance in Higher Education
  36. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  37. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  38. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  39. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  40. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  41. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  42. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  43. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  44. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  45. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  46. Inclusive Education Through Accessible Mobile Serious Games
  47. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  48. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  49. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  50. Accessibility of university websites worldwide: a systematic literature review
  51. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  52. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  53. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  54. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  55. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  56. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  57. Mobile Learning Technologies for Education: Benefits and Pending Issues
  58. Systematic literature review on software architecture of educational websites
  59. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  60. An Approach to Accessible Serious Games for People with Dyslexia
  61. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  62. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  63. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  64. Process Model for Continuous Testing of Web Accessibility
  65. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  66. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  67. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  68. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  69. Combined Method for Evaluating Accessibility in Serious Games
  70. A Business Intelligence Framework for Analyzing Educational Data
  71. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  72. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  73. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  74. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  75. Modeling and Management Big Data in Databases—A Systematic Literature Review
  76. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  77. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  78. Techniques for the Publication of Accessible Multimedia Content on the Web
  79. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  80. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  81. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  82. Inclusive Education Through Accessible Mobile Serious Games
  83. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  84. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  85. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  86. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  87. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  88. Open government data portals in the European Union: Considerations, development, and expectations
  89. Pillars for Big Data and Military Health Care: State of the Art
  90. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  91. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  92. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  93. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  94. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  95. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  96. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  97. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  98. Analytical System for Online Scientific Journal Systems Using Linked Data
  99. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  100. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  101. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  102. Framework for Big Data integration in e-government
  103. Enterprise Architecture, an enabler of change and knowledge management
  104. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  105. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  106. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  107. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  108. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  109. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  110. Encouraging Student Motivation Through Gamification in Engineering Education
  111. A Serious Game to Learn Basic English for People with Hearing Impairments
  112. Application of Data Mining for the Detection of Variables that Cause University Desertion
  113. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  114. Indoor Localization Solution for Users with Visual Disabilities
  115. The Role of Enterprise Architecture as a Management Tool
  116. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  117. Data Mining and Opinion Mining
  118. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  119. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  120. Quality improvement criteria of apps in Spanish for people with disabilities
  121. Integración de herramientas para la toma de decisiones en la congestión vehicular
  122. Accessibility of eGovernment Services in Latin America
  123. Framework for Accessibility Evaluation of Hospital Websites
  124. Application of ontologies in higher education: A systematic mapping study
  125. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  126. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  127. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  128. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  129. Advantages and Disadvantages of M-Learning in Current Education
  130. Automatic Extraction and Management of Open Access Bibliographic Information
  131. Review and Evaluation of Special Education iOS Apps Using MARS
  132. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  133. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  134. Using text mining to evaluate student interaction in virtual learning environments
  135. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  136. Method for Accessibility Assessment of Online Content Editors
  137. Toward a Combined Method for Evaluation of Web Accessibility
  138. A Holistic View of Data Warehousing in Education
  139. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  140. Big Data, the Next Step in the Evolution of Educational Data Analysis
  141. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  142. Recommendation Systems in Education: A Systematic Mapping Study
  143. Towards a Forensic Analysis of Mobile Devices Using Android
  144. Wearable Technology, Privacy Issues
  145. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  146. iOS Apps for People with Intellectual Disability: A Quality Assessment
  147. Accessibility of Portable Document Format in Education Repositories
  148. Method for Accessibility Assessment of Heading in Online Editors
  149. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  150. A Serious Game Accessible to People with Visual Impairments
  151. Data mining toolkit for extraction of knowledge from LMS
  152. Ontology of personal learning environments in the development of thesis project
  153. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  154. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  155. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  156. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  157. An Approach of Context-Aware Mobile Applications for Internet of Things
  158. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  159. Conceptual Modeling of Big Data Extract Processes with UML
  160. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  161. M-Learning and Their Potential use in the Higher Education: A Literature Review
  162. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  163. Representation of Latin American University Syllabuses in a Semantic Network
  164. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  165. Mobile Serious Games
  166. Analysis of web-based learning systems by data mining
  167. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  168. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  169. Web accessibility polices of higher education institutions
  170. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  171. Data security issues in cloud-based Software-as-a-Service ERP
  172. Knowledge management in higher education institutions for the generation of organizational knowledge
  173. Web accessibility problems on Latin American open access scientific journals
  174. Model for adjusting workplaces for employees with visual and hearing disabilities
  175. Quality evaluation of government websites
  176. Use of embedded markup for semantic annotations in e-government and e-education websites
  177. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  178. Bridging the accessibility gap in Open Educational Resources
  179. Analysis of data mining techniques applied to LMS for personalized education
  180. Comparison of applications for educational data mining in Engineering Education
  181. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  182. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  183. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  184. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  185. Cursos MOOC: factores que disminuyen el abandono en los participantes
  186. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  187. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  188. Data Cleaning Technique for Security Big Data Ecosystem
  189. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  190. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  191. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  192. Datawarehouse design for educational data mining
  193. Evaluation of the web accessibility of higher-education websites
  194. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  195. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  196. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  197. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  198. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  199. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  200. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  201. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  202. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  203. Educational data mining: An holistic view
  204. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  205. e-Education in countries with low and medium human development levels using MOOCs
  206. Use of open educational resources in E-learning for higher education
  207. Web Accessibility Barriers in Geographic Maps
  208. Accessible map visualization prototype
  209. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  210. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  211. Editor for accessible images in e-Learning platforms
  212. Improving OER websites for learners with disabilities
  213. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  214. OER-based Lifelong Learning for Older People
  215. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  216. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  217. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  218. Accessible blended learning for non-native speakers using MOOCs
  219. OER-based learning and people with disabilities
  220. An ecosystem for corporate training with accessible MOOCs and OERs
  221. The improvement of analytics in massive open online courses by applying data mining techniques
  222. Current state of Linked Data in digital libraries
  223. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  224. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  225. Relevance of MOOCs for training of public sector employees
  226. Use of Linked Data to enhance Open Educational Resources
  227. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  228. Egovernment and web accessibility in South America
  229. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  230. Architecture of a MOOC based on CourseBuilder
  231. Web accessibility of MOOCs for elderly students
  232. Synergy effect in GUI usability and accessibility education improvement
  233. Training sessions in a Master degree “Informatics as a Second Competence”
  234. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  235. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  236. Faculty Development and Quality Assurance in the EU ERAMIS Project
  237. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  238. Faculty development in the EU ERAMIS project
  239. Integration of Web Accessibility into Agile Methods
  240. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  241. A UML profile for multidimensional modeling in data warehouses
  242. Applying the UML and the Unified Process to the Design of Data Warehouses
  243. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  244. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  245. Design and Representation of Multidimensional Models with UML and XML Technologies
  246. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  247. A Data Warehouse Engineering Process
  248. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  249. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  250. Data Mapping Diagrams for Data Warehouse Design with UML
  251. Physical modeling of data warehouses using UML
  252. Workshop for PhD Students in Object Oriented Programming
  253. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  254. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  255. Handling Conceptual Multidimensional Models Using XML through DTDs
  256. Multidimensional Modeling with UML Package Diagrams
  257. Extending the UML for Multidimensional Modeling
  258. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  259. Evaluation of Web Accessibility
  260. Evaluation of Web Accessibility
  261. Applying UML for Modeling the Physical Design of Data Warehouses
  262. Applying UML for Designing Multidimensional Databases and OLAP Applications
  263. Lifecycle for MOOC Development and Management
  264. Reducing inconsistency in integrating data from different sources