All Stories

  1. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  2. Artificial intelligence in web accessibility: A systematic mapping study
  3. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  4. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  5. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  6. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  7. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  8. Cybersecurity in smart agriculture: A systematic literature review
  9. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  10. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  11. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  12. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  13. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  14. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  15. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  16. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  17. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  18. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  19. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  20. Improving higher education with the use of mobile augmented reality (MAR): A case study
  21. A data mining model to predict the debts with risk of non-payment in tax administration
  22. A Review of Emerging Technologies and Their Acceptance in Higher Education
  23. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  24. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  25. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  26. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  27. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  28. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  29. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  30. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  31. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  32. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  33. Inclusive Education Through Accessible Mobile Serious Games
  34. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  35. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  36. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  37. Accessibility of university websites worldwide: a systematic literature review
  38. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  39. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  40. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  41. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  42. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  43. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  44. Mobile Learning Technologies for Education: Benefits and Pending Issues
  45. Systematic literature review on software architecture of educational websites
  46. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  47. An Approach to Accessible Serious Games for People with Dyslexia
  48. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  49. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  50. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  51. Process Model for Continuous Testing of Web Accessibility
  52. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  53. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  54. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  55. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  56. Combined Method for Evaluating Accessibility in Serious Games
  57. A Business Intelligence Framework for Analyzing Educational Data
  58. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  59. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  60. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  61. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  62. Modeling and Management Big Data in Databases—A Systematic Literature Review
  63. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  64. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  65. Techniques for the Publication of Accessible Multimedia Content on the Web
  66. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  67. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  68. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  69. Inclusive Education Through Accessible Mobile Serious Games
  70. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  71. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  72. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  73. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  74. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  75. Open government data portals in the European Union: Considerations, development, and expectations
  76. Pillars for Big Data and Military Health Care: State of the Art
  77. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  78. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  79. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  80. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  81. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  82. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  83. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  84. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  85. Analytical System for Online Scientific Journal Systems Using Linked Data
  86. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  87. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  88. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  89. Framework for Big Data integration in e-government
  90. Enterprise Architecture, an enabler of change and knowledge management
  91. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  92. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  93. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  94. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  95. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  96. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  97. Encouraging Student Motivation Through Gamification in Engineering Education
  98. A Serious Game to Learn Basic English for People with Hearing Impairments
  99. Application of Data Mining for the Detection of Variables that Cause University Desertion
  100. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  101. Indoor Localization Solution for Users with Visual Disabilities
  102. The Role of Enterprise Architecture as a Management Tool
  103. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  104. Data Mining and Opinion Mining
  105. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  106. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  107. Quality improvement criteria of apps in Spanish for people with disabilities
  108. Integración de herramientas para la toma de decisiones en la congestión vehicular
  109. Accessibility of eGovernment Services in Latin America
  110. Framework for Accessibility Evaluation of Hospital Websites
  111. Application of ontologies in higher education: A systematic mapping study
  112. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  113. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  114. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  115. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  116. Advantages and Disadvantages of M-Learning in Current Education
  117. Automatic Extraction and Management of Open Access Bibliographic Information
  118. Review and Evaluation of Special Education iOS Apps Using MARS
  119. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  120. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  121. Using text mining to evaluate student interaction in virtual learning environments
  122. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  123. Method for Accessibility Assessment of Online Content Editors
  124. Toward a Combined Method for Evaluation of Web Accessibility
  125. A Holistic View of Data Warehousing in Education
  126. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  127. Big Data, the Next Step in the Evolution of Educational Data Analysis
  128. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  129. Recommendation Systems in Education: A Systematic Mapping Study
  130. Towards a Forensic Analysis of Mobile Devices Using Android
  131. Wearable Technology, Privacy Issues
  132. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  133. iOS Apps for People with Intellectual Disability: A Quality Assessment
  134. Accessibility of Portable Document Format in Education Repositories
  135. Method for Accessibility Assessment of Heading in Online Editors
  136. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  137. A Serious Game Accessible to People with Visual Impairments
  138. Data mining toolkit for extraction of knowledge from LMS
  139. Ontology of personal learning environments in the development of thesis project
  140. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  141. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  142. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  143. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  144. An Approach of Context-Aware Mobile Applications for Internet of Things
  145. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  146. Conceptual Modeling of Big Data Extract Processes with UML
  147. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  148. M-Learning and Their Potential use in the Higher Education: A Literature Review
  149. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  150. Representation of Latin American University Syllabuses in a Semantic Network
  151. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  152. Mobile Serious Games
  153. Analysis of web-based learning systems by data mining
  154. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  155. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  156. Web accessibility polices of higher education institutions
  157. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  158. Data security issues in cloud-based Software-as-a-Service ERP
  159. Knowledge management in higher education institutions for the generation of organizational knowledge
  160. Web accessibility problems on Latin American open access scientific journals
  161. Model for adjusting workplaces for employees with visual and hearing disabilities
  162. Quality evaluation of government websites
  163. Use of embedded markup for semantic annotations in e-government and e-education websites
  164. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  165. Bridging the accessibility gap in Open Educational Resources
  166. Analysis of data mining techniques applied to LMS for personalized education
  167. Comparison of applications for educational data mining in Engineering Education
  168. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  169. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  170. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  171. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  172. Cursos MOOC: factores que disminuyen el abandono en los participantes
  173. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  174. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  175. Data Cleaning Technique for Security Big Data Ecosystem
  176. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  177. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  178. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  179. Datawarehouse design for educational data mining
  180. Evaluation of the web accessibility of higher-education websites
  181. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  182. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  183. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  184. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  185. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  186. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  187. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  188. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  189. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  190. Educational data mining: An holistic view
  191. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  192. e-Education in countries with low and medium human development levels using MOOCs
  193. Use of open educational resources in E-learning for higher education
  194. Web Accessibility Barriers in Geographic Maps
  195. Accessible map visualization prototype
  196. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  197. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  198. Editor for accessible images in e-Learning platforms
  199. Improving OER websites for learners with disabilities
  200. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  201. OER-based Lifelong Learning for Older People
  202. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  203. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  204. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  205. Accessible blended learning for non-native speakers using MOOCs
  206. OER-based learning and people with disabilities
  207. An ecosystem for corporate training with accessible MOOCs and OERs
  208. The improvement of analytics in massive open online courses by applying data mining techniques
  209. Current state of Linked Data in digital libraries
  210. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  211. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  212. Relevance of MOOCs for training of public sector employees
  213. Use of Linked Data to enhance Open Educational Resources
  214. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  215. Egovernment and web accessibility in South America
  216. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  217. Architecture of a MOOC based on CourseBuilder
  218. Web accessibility of MOOCs for elderly students
  219. Synergy effect in GUI usability and accessibility education improvement
  220. Training sessions in a Master degree “Informatics as a Second Competence”
  221. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  222. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  223. Faculty Development and Quality Assurance in the EU ERAMIS Project
  224. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  225. Faculty development in the EU ERAMIS project
  226. Integration of Web Accessibility into Agile Methods
  227. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  228. A UML profile for multidimensional modeling in data warehouses
  229. Applying the UML and the Unified Process to the Design of Data Warehouses
  230. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  231. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  232. Design and Representation of Multidimensional Models with UML and XML Technologies
  233. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  234. A Data Warehouse Engineering Process
  235. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  236. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  237. Data Mapping Diagrams for Data Warehouse Design with UML
  238. Physical modeling of data warehouses using UML
  239. Workshop for PhD Students in Object Oriented Programming
  240. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  241. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  242. Handling Conceptual Multidimensional Models Using XML through DTDs
  243. Multidimensional Modeling with UML Package Diagrams
  244. Extending the UML for Multidimensional Modeling
  245. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  246. Evaluation of Web Accessibility
  247. Evaluation of Web Accessibility
  248. Applying UML for Modeling the Physical Design of Data Warehouses
  249. Applying UML for Designing Multidimensional Databases and OLAP Applications
  250. Lifecycle for MOOC Development and Management
  251. Reducing inconsistency in integrating data from different sources