All Stories

  1. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  2. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  3. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  4. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  5. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  6. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  7. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  8. A Review of Emerging Technologies and Their Acceptance in Higher Education
  9. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  10. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  11. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  12. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  13. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  14. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  15. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  16. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  17. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  18. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  19. Inclusive Education Through Accessible Mobile Serious Games
  20. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  21. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  22. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  23. Accessibility of university websites worldwide: a systematic literature review
  24. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  25. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  26. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  27. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  28. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  29. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  30. Mobile Learning Technologies for Education: Benefits and Pending Issues
  31. Systematic literature review on software architecture of educational websites
  32. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  33. An Approach to Accessible Serious Games for People with Dyslexia
  34. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  35. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  36. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  37. Process Model for Continuous Testing of Web Accessibility
  38. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  39. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  40. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  41. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  42. Combined Method for Evaluating Accessibility in Serious Games
  43. A Business Intelligence Framework for Analyzing Educational Data
  44. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  45. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  46. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  47. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  48. Modeling and Management Big Data in Databases—A Systematic Literature Review
  49. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  50. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  51. Techniques for the Publication of Accessible Multimedia Content on the Web
  52. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  53. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  54. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  55. Inclusive Education Through Accessible Mobile Serious Games
  56. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  57. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  58. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  59. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  60. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  61. Open government data portals in the European Union: Considerations, development, and expectations
  62. Pillars for Big Data and Military Health Care: State of the Art
  63. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  64. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  65. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  66. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  67. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  68. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  69. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  70. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  71. Analytical System for Online Scientific Journal Systems Using Linked Data
  72. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  73. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  74. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  75. Framework for Big Data integration in e-government
  76. Enterprise Architecture, an enabler of change and knowledge management
  77. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  78. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  79. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  80. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  81. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  82. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  83. Encouraging Student Motivation Through Gamification in Engineering Education
  84. A Serious Game to Learn Basic English for People with Hearing Impairments
  85. Application of Data Mining for the Detection of Variables that Cause University Desertion
  86. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  87. Indoor Localization Solution for Users with Visual Disabilities
  88. The Role of Enterprise Architecture as a Management Tool
  89. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  90. Data Mining and Opinion Mining
  91. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  92. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  93. Quality improvement criteria of apps in Spanish for people with disabilities
  94. Integración de herramientas para la toma de decisiones en la congestión vehicular
  95. Accessibility of eGovernment Services in Latin America
  96. Framework for Accessibility Evaluation of Hospital Websites
  97. Application of ontologies in higher education: A systematic mapping study
  98. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  99. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  100. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  101. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  102. Advantages and Disadvantages of M-Learning in Current Education
  103. Automatic Extraction and Management of Open Access Bibliographic Information
  104. Review and Evaluation of Special Education iOS Apps Using MARS
  105. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  106. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  107. Using text mining to evaluate student interaction in virtual learning environments
  108. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  109. Method for Accessibility Assessment of Online Content Editors
  110. Toward a Combined Method for Evaluation of Web Accessibility
  111. A Holistic View of Data Warehousing in Education
  112. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  113. Big Data, the Next Step in the Evolution of Educational Data Analysis
  114. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  115. Recommendation Systems in Education: A Systematic Mapping Study
  116. Towards a Forensic Analysis of Mobile Devices Using Android
  117. Wearable Technology, Privacy Issues
  118. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  119. iOS Apps for People with Intellectual Disability: A Quality Assessment
  120. Accessibility of Portable Document Format in Education Repositories
  121. Method for Accessibility Assessment of Heading in Online Editors
  122. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  123. A Serious Game Accessible to People with Visual Impairments
  124. Data mining toolkit for extraction of knowledge from LMS
  125. Ontology of personal learning environments in the development of thesis project
  126. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  127. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  128. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  129. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  130. An Approach of Context-Aware Mobile Applications for Internet of Things
  131. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  132. Conceptual Modeling of Big Data Extract Processes with UML
  133. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  134. M-Learning and Their Potential use in the Higher Education: A Literature Review
  135. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  136. Representation of Latin American University Syllabuses in a Semantic Network
  137. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  138. Mobile Serious Games
  139. Analysis of web-based learning systems by data mining
  140. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  141. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  142. Web accessibility polices of higher education institutions
  143. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  144. Data security issues in cloud-based Software-as-a-Service ERP
  145. Knowledge management in higher education institutions for the generation of organizational knowledge
  146. Web accessibility problems on Latin American open access scientific journals
  147. Model for adjusting workplaces for employees with visual and hearing disabilities
  148. Quality evaluation of government websites
  149. Use of embedded markup for semantic annotations in e-government and e-education websites
  150. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  151. Bridging the accessibility gap in Open Educational Resources
  152. Analysis of data mining techniques applied to LMS for personalized education
  153. Comparison of applications for educational data mining in Engineering Education
  154. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  155. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  156. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  157. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  158. Cursos MOOC: factores que disminuyen el abandono en los participantes
  159. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  160. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  161. Data Cleaning Technique for Security Big Data Ecosystem
  162. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  163. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  164. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  165. Datawarehouse design for educational data mining
  166. Evaluation of the web accessibility of higher-education websites
  167. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  168. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  169. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  170. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  171. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  172. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  173. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  174. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  175. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  176. Educational data mining: An holistic view
  177. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  178. e-Education in countries with low and medium human development levels using MOOCs
  179. Use of open educational resources in E-learning for higher education
  180. Web Accessibility Barriers in Geographic Maps
  181. Accessible map visualization prototype
  182. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  183. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  184. Editor for accessible images in e-Learning platforms
  185. Improving OER websites for learners with disabilities
  186. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  187. OER-based Lifelong Learning for Older People
  188. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  189. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  190. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  191. Accessible blended learning for non-native speakers using MOOCs
  192. OER-based learning and people with disabilities
  193. An ecosystem for corporate training with accessible MOOCs and OERs
  194. The improvement of analytics in massive open online courses by applying data mining techniques
  195. Current state of Linked Data in digital libraries
  196. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  197. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  198. Relevance of MOOCs for training of public sector employees
  199. Use of Linked Data to enhance Open Educational Resources
  200. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  201. Egovernment and web accessibility in South America
  202. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  203. Architecture of a MOOC based on CourseBuilder
  204. Web accessibility of MOOCs for elderly students
  205. Synergy effect in GUI usability and accessibility education improvement
  206. Training sessions in a Master degree “Informatics as a Second Competence”
  207. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  208. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  209. Faculty Development and Quality Assurance in the EU ERAMIS Project
  210. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  211. Faculty development in the EU ERAMIS project
  212. Integration of Web Accessibility into Agile Methods
  213. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  214. A UML profile for multidimensional modeling in data warehouses
  215. Applying the UML and the Unified Process to the Design of Data Warehouses
  216. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  217. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  218. Design and Representation of Multidimensional Models with UML and XML Technologies
  219. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  220. A Data Warehouse Engineering Process
  221. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  222. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  223. Data Mapping Diagrams for Data Warehouse Design with UML
  224. Physical modeling of data warehouses using UML
  225. Workshop for PhD Students in Object Oriented Programming
  226. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  227. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  228. Handling Conceptual Multidimensional Models Using XML through DTDs
  229. Multidimensional Modeling with UML Package Diagrams
  230. Extending the UML for Multidimensional Modeling
  231. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  232. Evaluation of Web Accessibility
  233. Evaluation of Web Accessibility
  234. Applying UML for Modeling the Physical Design of Data Warehouses
  235. Applying UML for Designing Multidimensional Databases and OLAP Applications
  236. Lifecycle for MOOC Development and Management
  237. Reducing inconsistency in integrating data from different sources