All Stories

  1. EVALUATING USABILITY, ACCESSIBILITY, USER ENGAGEMENT, AND SATISFACTION IN A GAMIFIED MOBILE HEALTH APPLICATION: A CASE STUDY
  2. MOBILE APP RATING SCALE VS. SYSTEM USABILITY SCALE IN INTERFACE QUALITY ASSESSMENT – A COMPARATIVE STUDY FOR A MOBILE HEALTH APPLICATION
  3. Educational Technology and E-Learning as Pillars for Sustainable Education
  4. Web Accessibility of African Ministries of Health Before and After COVID-19: A Comparative Approach
  5. Build_PC: Mobile Augmented Reality for Supporting PC Hardware Learning With Low Mental Workload
  6. Web Accessibility Assessment of ISBN Agencies’ Websites: A 2025 Snapshot
  7. PlagiAct: Measurement Instrument of STEM Student Attitudes Toward Academic Dishonesty in the AI Era
  8. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  9. Artificial intelligence in web accessibility: A systematic mapping study
  10. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  11. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  12. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  13. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  14. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  15. Cybersecurity in smart agriculture: A systematic literature review
  16. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  17. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  18. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  19. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  20. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  21. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  22. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  23. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  24. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  25. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  26. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  27. Improving higher education with the use of mobile augmented reality (MAR): A case study
  28. A data mining model to predict the debts with risk of non-payment in tax administration
  29. A Review of Emerging Technologies and Their Acceptance in Higher Education
  30. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  31. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  32. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  33. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  34. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  35. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  36. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  37. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  38. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  39. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  40. Inclusive Education Through Accessible Mobile Serious Games
  41. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  42. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  43. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  44. Accessibility of university websites worldwide: a systematic literature review
  45. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  46. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  47. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  48. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  49. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  50. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  51. Mobile Learning Technologies for Education: Benefits and Pending Issues
  52. Systematic literature review on software architecture of educational websites
  53. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  54. An Approach to Accessible Serious Games for People with Dyslexia
  55. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  56. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  57. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  58. Process Model for Continuous Testing of Web Accessibility
  59. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  60. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  61. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  62. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  63. Combined Method for Evaluating Accessibility in Serious Games
  64. A Business Intelligence Framework for Analyzing Educational Data
  65. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  66. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  67. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  68. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  69. Modeling and Management Big Data in Databases—A Systematic Literature Review
  70. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  71. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  72. Techniques for the Publication of Accessible Multimedia Content on the Web
  73. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  74. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  75. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  76. Inclusive Education Through Accessible Mobile Serious Games
  77. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  78. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  79. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  80. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  81. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  82. Open government data portals in the European Union: Considerations, development, and expectations
  83. Pillars for Big Data and Military Health Care: State of the Art
  84. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  85. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  86. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  87. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  88. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  89. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  90. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  91. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  92. Analytical System for Online Scientific Journal Systems Using Linked Data
  93. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  94. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  95. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  96. Framework for Big Data integration in e-government
  97. Enterprise Architecture, an enabler of change and knowledge management
  98. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  99. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  100. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  101. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  102. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  103. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  104. Encouraging Student Motivation Through Gamification in Engineering Education
  105. A Serious Game to Learn Basic English for People with Hearing Impairments
  106. Application of Data Mining for the Detection of Variables that Cause University Desertion
  107. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  108. Indoor Localization Solution for Users with Visual Disabilities
  109. The Role of Enterprise Architecture as a Management Tool
  110. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  111. Data Mining and Opinion Mining
  112. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  113. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  114. Quality improvement criteria of apps in Spanish for people with disabilities
  115. Integración de herramientas para la toma de decisiones en la congestión vehicular
  116. Accessibility of eGovernment Services in Latin America
  117. Framework for Accessibility Evaluation of Hospital Websites
  118. Application of ontologies in higher education: A systematic mapping study
  119. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  120. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  121. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  122. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  123. Advantages and Disadvantages of M-Learning in Current Education
  124. Automatic Extraction and Management of Open Access Bibliographic Information
  125. Review and Evaluation of Special Education iOS Apps Using MARS
  126. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  127. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  128. Using text mining to evaluate student interaction in virtual learning environments
  129. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  130. Method for Accessibility Assessment of Online Content Editors
  131. Toward a Combined Method for Evaluation of Web Accessibility
  132. A Holistic View of Data Warehousing in Education
  133. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  134. Big Data, the Next Step in the Evolution of Educational Data Analysis
  135. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  136. Recommendation Systems in Education: A Systematic Mapping Study
  137. Towards a Forensic Analysis of Mobile Devices Using Android
  138. Wearable Technology, Privacy Issues
  139. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  140. iOS Apps for People with Intellectual Disability: A Quality Assessment
  141. Accessibility of Portable Document Format in Education Repositories
  142. Method for Accessibility Assessment of Heading in Online Editors
  143. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  144. A Serious Game Accessible to People with Visual Impairments
  145. Data mining toolkit for extraction of knowledge from LMS
  146. Ontology of personal learning environments in the development of thesis project
  147. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  148. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  149. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  150. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  151. An Approach of Context-Aware Mobile Applications for Internet of Things
  152. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  153. Conceptual Modeling of Big Data Extract Processes with UML
  154. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  155. M-Learning and Their Potential use in the Higher Education: A Literature Review
  156. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  157. Representation of Latin American University Syllabuses in a Semantic Network
  158. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  159. Mobile Serious Games
  160. Analysis of web-based learning systems by data mining
  161. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  162. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  163. Web accessibility polices of higher education institutions
  164. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  165. Data security issues in cloud-based Software-as-a-Service ERP
  166. Knowledge management in higher education institutions for the generation of organizational knowledge
  167. Web accessibility problems on Latin American open access scientific journals
  168. Model for adjusting workplaces for employees with visual and hearing disabilities
  169. Quality evaluation of government websites
  170. Use of embedded markup for semantic annotations in e-government and e-education websites
  171. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  172. Bridging the accessibility gap in Open Educational Resources
  173. Analysis of data mining techniques applied to LMS for personalized education
  174. Comparison of applications for educational data mining in Engineering Education
  175. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  176. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  177. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  178. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  179. Cursos MOOC: factores que disminuyen el abandono en los participantes
  180. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  181. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  182. Data Cleaning Technique for Security Big Data Ecosystem
  183. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  184. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  185. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  186. Datawarehouse design for educational data mining
  187. Evaluation of the web accessibility of higher-education websites
  188. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  189. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  190. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  191. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  192. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  193. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  194. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  195. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  196. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  197. Educational data mining: An holistic view
  198. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  199. e-Education in countries with low and medium human development levels using MOOCs
  200. Use of open educational resources in E-learning for higher education
  201. Web Accessibility Barriers in Geographic Maps
  202. Accessible map visualization prototype
  203. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  204. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  205. Editor for accessible images in e-Learning platforms
  206. Improving OER websites for learners with disabilities
  207. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  208. OER-based Lifelong Learning for Older People
  209. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  210. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  211. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  212. Accessible blended learning for non-native speakers using MOOCs
  213. OER-based learning and people with disabilities
  214. An ecosystem for corporate training with accessible MOOCs and OERs
  215. The improvement of analytics in massive open online courses by applying data mining techniques
  216. Current state of Linked Data in digital libraries
  217. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  218. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  219. Relevance of MOOCs for training of public sector employees
  220. Use of Linked Data to enhance Open Educational Resources
  221. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  222. Egovernment and web accessibility in South America
  223. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  224. Architecture of a MOOC based on CourseBuilder
  225. Web accessibility of MOOCs for elderly students
  226. Synergy effect in GUI usability and accessibility education improvement
  227. Training sessions in a Master degree “Informatics as a Second Competence”
  228. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  229. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  230. Faculty Development and Quality Assurance in the EU ERAMIS Project
  231. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  232. Faculty development in the EU ERAMIS project
  233. Integration of Web Accessibility into Agile Methods
  234. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  235. A UML profile for multidimensional modeling in data warehouses
  236. Applying the UML and the Unified Process to the Design of Data Warehouses
  237. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  238. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  239. Design and Representation of Multidimensional Models with UML and XML Technologies
  240. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  241. A Data Warehouse Engineering Process
  242. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  243. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  244. Data Mapping Diagrams for Data Warehouse Design with UML
  245. Physical modeling of data warehouses using UML
  246. Workshop for PhD Students in Object Oriented Programming
  247. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  248. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  249. Handling Conceptual Multidimensional Models Using XML through DTDs
  250. Multidimensional Modeling with UML Package Diagrams
  251. Extending the UML for Multidimensional Modeling
  252. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  253. Evaluation of Web Accessibility
  254. Evaluation of Web Accessibility
  255. Applying UML for Modeling the Physical Design of Data Warehouses
  256. Applying UML for Designing Multidimensional Databases and OLAP Applications
  257. Lifecycle for MOOC Development and Management
  258. Reducing inconsistency in integrating data from different sources