All Stories

  1. EVALUATING USABILITY, ACCESSIBILITY, USER ENGAGEMENT, AND SATISFACTION IN A GAMIFIED MOBILE HEALTH APPLICATION: A CASE STUDY
  2. MOBILE APP RATING SCALE VS. SYSTEM USABILITY SCALE IN INTERFACE QUALITY ASSESSMENT – A COMPARATIVE STUDY FOR A MOBILE HEALTH APPLICATION
  3. Educational Technology and E-Learning as Pillars for Sustainable Education
  4. Web Accessibility of African Ministries of Health Before and After COVID-19: A Comparative Approach
  5. Build_PC: Mobile Augmented Reality for Supporting PC Hardware Learning With Low Mental Workload
  6. Web Accessibility Assessment of ISBN Agencies’ Websites: A 2025 Snapshot
  7. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  8. Artificial intelligence in web accessibility: A systematic mapping study
  9. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  10. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  11. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  12. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  13. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  14. Cybersecurity in smart agriculture: A systematic literature review
  15. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  16. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  17. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  18. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  19. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  20. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  21. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  22. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  23. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  24. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  25. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  26. Improving higher education with the use of mobile augmented reality (MAR): A case study
  27. A data mining model to predict the debts with risk of non-payment in tax administration
  28. A Review of Emerging Technologies and Their Acceptance in Higher Education
  29. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  30. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  31. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  32. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  33. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  34. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  35. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  36. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  37. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  38. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  39. Inclusive Education Through Accessible Mobile Serious Games
  40. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  41. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  42. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  43. Accessibility of university websites worldwide: a systematic literature review
  44. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  45. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  46. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  47. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  48. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  49. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  50. Mobile Learning Technologies for Education: Benefits and Pending Issues
  51. Systematic literature review on software architecture of educational websites
  52. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  53. An Approach to Accessible Serious Games for People with Dyslexia
  54. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  55. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  56. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  57. Process Model for Continuous Testing of Web Accessibility
  58. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  59. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  60. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  61. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  62. Combined Method for Evaluating Accessibility in Serious Games
  63. A Business Intelligence Framework for Analyzing Educational Data
  64. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  65. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  66. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  67. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  68. Modeling and Management Big Data in Databases—A Systematic Literature Review
  69. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  70. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  71. Techniques for the Publication of Accessible Multimedia Content on the Web
  72. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  73. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  74. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  75. Inclusive Education Through Accessible Mobile Serious Games
  76. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  77. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  78. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  79. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  80. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  81. Open government data portals in the European Union: Considerations, development, and expectations
  82. Pillars for Big Data and Military Health Care: State of the Art
  83. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  84. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  85. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  86. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  87. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  88. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  89. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  90. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  91. Analytical System for Online Scientific Journal Systems Using Linked Data
  92. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  93. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  94. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  95. Framework for Big Data integration in e-government
  96. Enterprise Architecture, an enabler of change and knowledge management
  97. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  98. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  99. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  100. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  101. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  102. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  103. Encouraging Student Motivation Through Gamification in Engineering Education
  104. A Serious Game to Learn Basic English for People with Hearing Impairments
  105. Application of Data Mining for the Detection of Variables that Cause University Desertion
  106. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  107. Indoor Localization Solution for Users with Visual Disabilities
  108. The Role of Enterprise Architecture as a Management Tool
  109. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  110. Data Mining and Opinion Mining
  111. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  112. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  113. Quality improvement criteria of apps in Spanish for people with disabilities
  114. Integración de herramientas para la toma de decisiones en la congestión vehicular
  115. Accessibility of eGovernment Services in Latin America
  116. Framework for Accessibility Evaluation of Hospital Websites
  117. Application of ontologies in higher education: A systematic mapping study
  118. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  119. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  120. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  121. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  122. Advantages and Disadvantages of M-Learning in Current Education
  123. Automatic Extraction and Management of Open Access Bibliographic Information
  124. Review and Evaluation of Special Education iOS Apps Using MARS
  125. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  126. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  127. Using text mining to evaluate student interaction in virtual learning environments
  128. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  129. Method for Accessibility Assessment of Online Content Editors
  130. Toward a Combined Method for Evaluation of Web Accessibility
  131. A Holistic View of Data Warehousing in Education
  132. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  133. Big Data, the Next Step in the Evolution of Educational Data Analysis
  134. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  135. Recommendation Systems in Education: A Systematic Mapping Study
  136. Towards a Forensic Analysis of Mobile Devices Using Android
  137. Wearable Technology, Privacy Issues
  138. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  139. iOS Apps for People with Intellectual Disability: A Quality Assessment
  140. Accessibility of Portable Document Format in Education Repositories
  141. Method for Accessibility Assessment of Heading in Online Editors
  142. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  143. A Serious Game Accessible to People with Visual Impairments
  144. Data mining toolkit for extraction of knowledge from LMS
  145. Ontology of personal learning environments in the development of thesis project
  146. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  147. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  148. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  149. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  150. An Approach of Context-Aware Mobile Applications for Internet of Things
  151. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  152. Conceptual Modeling of Big Data Extract Processes with UML
  153. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  154. M-Learning and Their Potential use in the Higher Education: A Literature Review
  155. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  156. Representation of Latin American University Syllabuses in a Semantic Network
  157. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  158. Mobile Serious Games
  159. Analysis of web-based learning systems by data mining
  160. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  161. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  162. Web accessibility polices of higher education institutions
  163. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  164. Data security issues in cloud-based Software-as-a-Service ERP
  165. Knowledge management in higher education institutions for the generation of organizational knowledge
  166. Web accessibility problems on Latin American open access scientific journals
  167. Model for adjusting workplaces for employees with visual and hearing disabilities
  168. Quality evaluation of government websites
  169. Use of embedded markup for semantic annotations in e-government and e-education websites
  170. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  171. Bridging the accessibility gap in Open Educational Resources
  172. Analysis of data mining techniques applied to LMS for personalized education
  173. Comparison of applications for educational data mining in Engineering Education
  174. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  175. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  176. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  177. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  178. Cursos MOOC: factores que disminuyen el abandono en los participantes
  179. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  180. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  181. Data Cleaning Technique for Security Big Data Ecosystem
  182. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  183. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  184. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  185. Datawarehouse design for educational data mining
  186. Evaluation of the web accessibility of higher-education websites
  187. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  188. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  189. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  190. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  191. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  192. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  193. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  194. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  195. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  196. Educational data mining: An holistic view
  197. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  198. e-Education in countries with low and medium human development levels using MOOCs
  199. Use of open educational resources in E-learning for higher education
  200. Web Accessibility Barriers in Geographic Maps
  201. Accessible map visualization prototype
  202. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  203. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  204. Editor for accessible images in e-Learning platforms
  205. Improving OER websites for learners with disabilities
  206. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  207. OER-based Lifelong Learning for Older People
  208. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  209. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  210. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  211. Accessible blended learning for non-native speakers using MOOCs
  212. OER-based learning and people with disabilities
  213. An ecosystem for corporate training with accessible MOOCs and OERs
  214. The improvement of analytics in massive open online courses by applying data mining techniques
  215. Current state of Linked Data in digital libraries
  216. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  217. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  218. Relevance of MOOCs for training of public sector employees
  219. Use of Linked Data to enhance Open Educational Resources
  220. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  221. Egovernment and web accessibility in South America
  222. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  223. Architecture of a MOOC based on CourseBuilder
  224. Web accessibility of MOOCs for elderly students
  225. Synergy effect in GUI usability and accessibility education improvement
  226. Training sessions in a Master degree “Informatics as a Second Competence”
  227. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  228. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  229. Faculty Development and Quality Assurance in the EU ERAMIS Project
  230. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  231. Faculty development in the EU ERAMIS project
  232. Integration of Web Accessibility into Agile Methods
  233. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  234. A UML profile for multidimensional modeling in data warehouses
  235. Applying the UML and the Unified Process to the Design of Data Warehouses
  236. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  237. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  238. Design and Representation of Multidimensional Models with UML and XML Technologies
  239. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  240. A Data Warehouse Engineering Process
  241. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  242. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  243. Data Mapping Diagrams for Data Warehouse Design with UML
  244. Physical modeling of data warehouses using UML
  245. Workshop for PhD Students in Object Oriented Programming
  246. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  247. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  248. Handling Conceptual Multidimensional Models Using XML through DTDs
  249. Multidimensional Modeling with UML Package Diagrams
  250. Extending the UML for Multidimensional Modeling
  251. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  252. Evaluation of Web Accessibility
  253. Evaluation of Web Accessibility
  254. Applying UML for Modeling the Physical Design of Data Warehouses
  255. Applying UML for Designing Multidimensional Databases and OLAP Applications
  256. Lifecycle for MOOC Development and Management
  257. Reducing inconsistency in integrating data from different sources