All Stories

  1. Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning
  2. Global web accessibility assessment of national libraries’ websites: A 2025 snapshot
  3. University Students’ Perceptions of the Use of Virtual Reality to Improve Verbal Reasoning: A Case Study with Delightex
  4. Aplicaciones interactivas como estrategia para el desarrollo socioemocional en estudiantes de educación primaria de escuelas
  5. Editorial: Artificial Intelligence and emerging technologies for inclusive and innovative education
  6. Structural impact of non-IID heterogeneity on federated behavioral anomaly detection in IoT and IoMT systems
  7. BRIDGING EXPERT AND USER PERSPECTIVES: COMPARING MARS AND UMARS IN MOBILE MEDICAL APPLICATIONS EVALUATING IN THE CONTEXT OF UX EDUCATION
  8. TEACHING COGNITIVE LOAD ANALYSIS IN UX COURSES USING NASA-TLX AND TASK PERFORMANCE METRICS: A LABORATORY SCENARIO
  9. EVALUATING USABILITY, ACCESSIBILITY, USER ENGAGEMENT, AND SATISFACTION IN A GAMIFIED MOBILE HEALTH APPLICATION: A CASE STUDY
  10. MOBILE APP RATING SCALE VS. SYSTEM USABILITY SCALE IN INTERFACE QUALITY ASSESSMENT – A COMPARATIVE STUDY FOR A MOBILE HEALTH APPLICATION
  11. Educational Technology and E-Learning as Pillars for Sustainable Education
  12. Web Accessibility of African Ministries of Health Before and After COVID-19: A Comparative Approach
  13. Build_PC: Mobile Augmented Reality for Supporting PC Hardware Learning With Low Mental Workload
  14. Web Accessibility Assessment of ISBN Agencies’ Websites: A 2025 Snapshot
  15. PlagiAct: Measurement Instrument of STEM Student Attitudes Toward Academic Dishonesty in the AI Era
  16. Autonomous cyber-physical security middleware for IoT: anomaly detection and adaptive response in hybrid environments
  17. Implementing federated learning for privacy-preserving emotion detection in educational environments
  18. Beyond Compliance: A User-Centered Approach to Web Accessibility through the Accessibility Qualifier
  19. Implementation of edge AI for early fault detection in IoT networks: evaluation of performance and scalability in complex applications
  20. Assistive Technology for Inclusive Education: A Single-Case Study of a Child with Spastic Tetraplegia, Visual and Motor Disabilities in Ecuador
  21. Artificial intelligence in web accessibility: A systematic mapping study
  22. Web accessibility evaluation from the perception of people with disabilities: case of Argentina
  23. Usability Evaluation of a Mobile Augmented Reality App for PC Hardware Training: A Comparative Study in Three Countries
  24. Using Mixed Reality (MR) as an Emerging Technology for Improving Higher Education: Analysis of Mental Workload
  25. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  26. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  27. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  28. Corrections to “Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model”
  29. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  30. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  31. Cybersecurity in smart agriculture: A systematic literature review
  32. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  33. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  34. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  35. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  36. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  37. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  38. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  39. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  40. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  41. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  42. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  43. Improving higher education with the use of mobile augmented reality (MAR): A case study
  44. A data mining model to predict the debts with risk of non-payment in tax administration
  45. A Review of Emerging Technologies and Their Acceptance in Higher Education
  46. Preface
  47. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  48. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  49. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  50. Tourist Recommendation Systems: solving mobility in a private vehicle with support for parking
  51. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  52. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  53. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  54. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  55. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  56. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  57. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  58. Inclusive Education Through Accessible Mobile Serious Games
  59. Impact of Gender as a Confounding Factor in Perceived Usability: A Family of Observational Studies
  60. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  61. Evaluation of the Accessibility of the Homepages of the Web Portals of Ecuadorian Higher Education Institutions Ranked in Webometrics
  62. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  63. Efficient processing of complex XSD using Hive and Spark
  64. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  65. Accessibility of university websites worldwide: a systematic literature review
  66. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  67. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  68. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  69. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  70. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  71. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  72. Mobile Learning Technologies for Education: Benefits and Pending Issues
  73. Systematic literature review on software architecture of educational websites
  74. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  75. An Approach to Accessible Serious Games for People with Dyslexia
  76. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  77. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  78. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  79. Process Model for Continuous Testing of Web Accessibility
  80. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  81. Tourism Recommender System Based on Natural Language Classifier
  82. Wearable Devices Information Security: An Overview
  83. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  84. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  85. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  86. Combined Method for Evaluating Accessibility in Serious Games
  87. A Business Intelligence Framework for Analyzing Educational Data
  88. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  89. Catch the Thief: An Approach to an Accessible Video Game with Unity
  90. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  91. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  92. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  93. Modeling and Management Big Data in Databases—A Systematic Literature Review
  94. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  95. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  96. Techniques for the Publication of Accessible Multimedia Content on the Web
  97. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  98. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  99. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  100. Inclusive Education Through Accessible Mobile Serious Games
  101. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  102. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  103. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  104. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  105. Architecture for a Services System Based on Sharing Economy
  106. Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users
  107. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  108. Open government data portals in the European Union: Considerations, development, and expectations
  109. Foreword
  110. Using Google Analytics to Analyze Users of a Massive Open Online Course
  111. Pillars for Big Data and Military Health Care: State of the Art
  112. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  113. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  114. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  115. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  116. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  117. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  118. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  119. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  120. Analytical System for Online Scientific Journal Systems Using Linked Data
  121. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  122. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  123. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  124. Framework for Big Data integration in e-government
  125. Enterprise Architecture, an enabler of change and knowledge management
  126. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  127. Artificial intelligence as a support technique for university learning
  128. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  129. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  130. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  131. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  132. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  133. Encouraging Student Motivation Through Gamification in Engineering Education
  134. A Serious Game to Learn Basic English for People with Hearing Impairments
  135. Application of Data Mining for the Detection of Variables that Cause University Desertion
  136. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  137. Indoor Localization Solution for Users with Visual Disabilities
  138. The Role of Enterprise Architecture as a Management Tool
  139. INCISCOS 2018 Preface
  140. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  141. Data Mining and Opinion Mining
  142. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  143. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  144. Microdata with Schema vocabulary: Improvement search results visualization of open educational resources
  145. Quality improvement criteria of apps in Spanish for people with disabilities
  146. Integración de herramientas para la toma de decisiones en la congestión vehicular
  147. Accessibility of eGovernment Services in Latin America
  148. Framework for Accessibility Evaluation of Hospital Websites
  149. Application of ontologies in higher education: A systematic mapping study
  150. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  151. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  152. The Use of Ontologies for Syllabus Representation
  153. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  154. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  155. Advantages and Disadvantages of M-Learning in Current Education
  156. Automatic Extraction and Management of Open Access Bibliographic Information
  157. Review and Evaluation of Special Education iOS Apps Using MARS
  158. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  159. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  160. Using text mining to evaluate student interaction in virtual learning environments
  161. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  162. Method for Accessibility Assessment of Online Content Editors
  163. Toward a Combined Method for Evaluation of Web Accessibility
  164. A Holistic View of Data Warehousing in Education
  165. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  166. Big Data, the Next Step in the Evolution of Educational Data Analysis
  167. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  168. Recommendation Systems in Education: A Systematic Mapping Study
  169. Towards a Forensic Analysis of Mobile Devices Using Android
  170. Wearable Technology, Privacy Issues
  171. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  172. iOS Apps for People with Intellectual Disability: A Quality Assessment
  173. Autism and Web-Based Learning: Review and Evaluation of Web Apps
  174. Accessibility of Portable Document Format in Education Repositories
  175. Method for Accessibility Assessment of Heading in Online Editors
  176. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  177. A Serious Game Accessible to People with Visual Impairments
  178. Data mining toolkit for extraction of knowledge from LMS
  179. Ontology of personal learning environments in the development of thesis project
  180. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  181. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  182. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  183. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  184. An Approach of Context-Aware Mobile Applications for Internet of Things
  185. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  186. Conceptual Modeling of Big Data Extract Processes with UML
  187. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  188. M-Learning and Their Potential use in the Higher Education: A Literature Review
  189. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  190. Representation of Latin American University Syllabuses in a Semantic Network
  191. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  192. Prologo
  193. Mobile Serious Games
  194. Improvement of massive open online courses by text mining of students' emails
  195. Analysis of web-based learning systems by data mining
  196. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  197. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  198. Web accessibility polices of higher education institutions
  199. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  200. Data security issues in cloud-based Software-as-a-Service ERP
  201. Knowledge management in higher education institutions for the generation of organizational knowledge
  202. Web accessibility problems on Latin American open access scientific journals
  203. Model for adjusting workplaces for employees with visual and hearing disabilities
  204. Quality evaluation of government websites
  205. Use of embedded markup for semantic annotations in e-government and e-education websites
  206. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  207. Bridging the accessibility gap in Open Educational Resources
  208. Analysis of data mining techniques applied to LMS for personalized education
  209. Comparison of applications for educational data mining in Engineering Education
  210. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  211. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  212. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  213. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  214. Cursos MOOC: factores que disminuyen el abandono en los participantes
  215. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  216. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  217. Data Cleaning Technique for Security Big Data Ecosystem
  218. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  219. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  220. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  221. Datawarehouse design for educational data mining
  222. Evaluation of the web accessibility of higher-education websites
  223. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  224. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  225. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  226. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  227. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  228. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  229. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  230. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  231. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  232. Educational data mining: An holistic view
  233. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  234. e-Education in countries with low and medium human development levels using MOOCs
  235. Use of open educational resources in E-learning for higher education
  236. Web Accessibility Barriers in Geographic Maps
  237. Accessible map visualization prototype
  238. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  239. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  240. Editor for accessible images in e-Learning platforms
  241. Improving OER websites for learners with disabilities
  242. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  243. OER-based Lifelong Learning for Older People
  244. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  245. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  246. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  247. Accessible blended learning for non-native speakers using MOOCs
  248. OER-based learning and people with disabilities
  249. An ecosystem for corporate training with accessible MOOCs and OERs
  250. The improvement of analytics in massive open online courses by applying data mining techniques
  251. Current state of Linked Data in digital libraries
  252. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  253. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  254. Relevance of MOOCs for training of public sector employees
  255. Use of Linked Data to enhance Open Educational Resources
  256. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  257. Egovernment and web accessibility in South America
  258. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  259. Architecture of a MOOC based on CourseBuilder
  260. Web accessibility of MOOCs for elderly students
  261. Synergy effect in GUI usability and accessibility education improvement
  262. Training sessions in a Master degree “Informatics as a Second Competence”
  263. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  264. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  265. Faculty Development and Quality Assurance in the EU ERAMIS Project
  266. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  267. Faculty development in the EU ERAMIS project
  268. Integration of Web Accessibility into Agile Methods
  269. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  270. A UML profile for multidimensional modeling in data warehouses
  271. Applying the UML and the Unified Process to the Design of Data Warehouses
  272. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  273. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  274. Design and Representation of Multidimensional Models with UML and XML Technologies
  275. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  276. A Data Warehouse Engineering Process
  277. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  278. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  279. Data Mapping Diagrams for Data Warehouse Design with UML
  280. Physical modeling of data warehouses using UML
  281. Workshop for PhD Students in Object Oriented Programming
  282. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  283. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  284. Handling Conceptual Multidimensional Models Using XML through DTDs
  285. Multidimensional Modeling with UML Package Diagrams
  286. Extending the UML for Multidimensional Modeling
  287. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  288. Evaluation of Web Accessibility
  289. Evaluation of Web Accessibility
  290. Applying UML for Modeling the Physical Design of Data Warehouses
  291. Applying UML for Designing Multidimensional Databases and OLAP Applications
  292. Lifecycle for MOOC Development and Management
  293. Reducing inconsistency in integrating data from different sources