All Stories

  1. Adapting CRISP-DM to model enteric fermentation emission: farm level application
  2. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
  3. Optimizing Problem-Solving in Technical Education: An Adaptive Learning System Based on Artificial Intelligence
  4. Web Accessibility Status of Open Access Journals in Africa: A 2024 Snapshot
  5. Cybersecurity in smart agriculture: A systematic literature review
  6. Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
  7. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  8. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  9. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  10. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  11. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  12. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  13. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  14. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  15. Application of Deep Learning Models for Real-Time Automatic Malware Detection
  16. Analysis of the mental workload associated with the use of virtual reality technology as support in the higher educational model
  17. Improving higher education with the use of mobile augmented reality (MAR): A case study
  18. A data mining model to predict the debts with risk of non-payment in tax administration
  19. A Review of Emerging Technologies and Their Acceptance in Higher Education
  20. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  21. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  22. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  23. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  24. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  25. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  26. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  27. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  28. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  29. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  30. Inclusive Education Through Accessible Mobile Serious Games
  31. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  32. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  33. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  34. Accessibility of university websites worldwide: a systematic literature review
  35. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  36. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  37. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  38. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  39. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  40. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  41. Mobile Learning Technologies for Education: Benefits and Pending Issues
  42. Systematic literature review on software architecture of educational websites
  43. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  44. An Approach to Accessible Serious Games for People with Dyslexia
  45. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  46. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  47. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  48. Process Model for Continuous Testing of Web Accessibility
  49. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  50. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  51. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  52. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  53. Combined Method for Evaluating Accessibility in Serious Games
  54. A Business Intelligence Framework for Analyzing Educational Data
  55. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  56. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  57. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  58. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  59. Modeling and Management Big Data in Databases—A Systematic Literature Review
  60. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  61. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  62. Techniques for the Publication of Accessible Multimedia Content on the Web
  63. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  64. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  65. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  66. Inclusive Education Through Accessible Mobile Serious Games
  67. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  68. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  69. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  70. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  71. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  72. Open government data portals in the European Union: Considerations, development, and expectations
  73. Pillars for Big Data and Military Health Care: State of the Art
  74. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  75. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  76. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  77. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  78. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  79. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  80. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  81. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  82. Analytical System for Online Scientific Journal Systems Using Linked Data
  83. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  84. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  85. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  86. Framework for Big Data integration in e-government
  87. Enterprise Architecture, an enabler of change and knowledge management
  88. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  89. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  90. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  91. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  92. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  93. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  94. Encouraging Student Motivation Through Gamification in Engineering Education
  95. A Serious Game to Learn Basic English for People with Hearing Impairments
  96. Application of Data Mining for the Detection of Variables that Cause University Desertion
  97. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  98. Indoor Localization Solution for Users with Visual Disabilities
  99. The Role of Enterprise Architecture as a Management Tool
  100. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  101. Data Mining and Opinion Mining
  102. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  103. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  104. Quality improvement criteria of apps in Spanish for people with disabilities
  105. Integración de herramientas para la toma de decisiones en la congestión vehicular
  106. Accessibility of eGovernment Services in Latin America
  107. Framework for Accessibility Evaluation of Hospital Websites
  108. Application of ontologies in higher education: A systematic mapping study
  109. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  110. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  111. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  112. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  113. Advantages and Disadvantages of M-Learning in Current Education
  114. Automatic Extraction and Management of Open Access Bibliographic Information
  115. Review and Evaluation of Special Education iOS Apps Using MARS
  116. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  117. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  118. Using text mining to evaluate student interaction in virtual learning environments
  119. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  120. Method for Accessibility Assessment of Online Content Editors
  121. Toward a Combined Method for Evaluation of Web Accessibility
  122. A Holistic View of Data Warehousing in Education
  123. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  124. Big Data, the Next Step in the Evolution of Educational Data Analysis
  125. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  126. Recommendation Systems in Education: A Systematic Mapping Study
  127. Towards a Forensic Analysis of Mobile Devices Using Android
  128. Wearable Technology, Privacy Issues
  129. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  130. iOS Apps for People with Intellectual Disability: A Quality Assessment
  131. Accessibility of Portable Document Format in Education Repositories
  132. Method for Accessibility Assessment of Heading in Online Editors
  133. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  134. A Serious Game Accessible to People with Visual Impairments
  135. Data mining toolkit for extraction of knowledge from LMS
  136. Ontology of personal learning environments in the development of thesis project
  137. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  138. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  139. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  140. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  141. An Approach of Context-Aware Mobile Applications for Internet of Things
  142. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  143. Conceptual Modeling of Big Data Extract Processes with UML
  144. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  145. M-Learning and Their Potential use in the Higher Education: A Literature Review
  146. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  147. Representation of Latin American University Syllabuses in a Semantic Network
  148. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  149. Mobile Serious Games
  150. Analysis of web-based learning systems by data mining
  151. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  152. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  153. Web accessibility polices of higher education institutions
  154. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  155. Data security issues in cloud-based Software-as-a-Service ERP
  156. Knowledge management in higher education institutions for the generation of organizational knowledge
  157. Web accessibility problems on Latin American open access scientific journals
  158. Model for adjusting workplaces for employees with visual and hearing disabilities
  159. Quality evaluation of government websites
  160. Use of embedded markup for semantic annotations in e-government and e-education websites
  161. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  162. Bridging the accessibility gap in Open Educational Resources
  163. Analysis of data mining techniques applied to LMS for personalized education
  164. Comparison of applications for educational data mining in Engineering Education
  165. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  166. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  167. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  168. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  169. Cursos MOOC: factores que disminuyen el abandono en los participantes
  170. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  171. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  172. Data Cleaning Technique for Security Big Data Ecosystem
  173. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  174. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  175. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  176. Datawarehouse design for educational data mining
  177. Evaluation of the web accessibility of higher-education websites
  178. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  179. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  180. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  181. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  182. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  183. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  184. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  185. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  186. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  187. Educational data mining: An holistic view
  188. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  189. e-Education in countries with low and medium human development levels using MOOCs
  190. Use of open educational resources in E-learning for higher education
  191. Web Accessibility Barriers in Geographic Maps
  192. Accessible map visualization prototype
  193. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  194. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  195. Editor for accessible images in e-Learning platforms
  196. Improving OER websites for learners with disabilities
  197. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  198. OER-based Lifelong Learning for Older People
  199. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  200. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  201. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  202. Accessible blended learning for non-native speakers using MOOCs
  203. OER-based learning and people with disabilities
  204. An ecosystem for corporate training with accessible MOOCs and OERs
  205. The improvement of analytics in massive open online courses by applying data mining techniques
  206. Current state of Linked Data in digital libraries
  207. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  208. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  209. Relevance of MOOCs for training of public sector employees
  210. Use of Linked Data to enhance Open Educational Resources
  211. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  212. Egovernment and web accessibility in South America
  213. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  214. Architecture of a MOOC based on CourseBuilder
  215. Web accessibility of MOOCs for elderly students
  216. Synergy effect in GUI usability and accessibility education improvement
  217. Training sessions in a Master degree “Informatics as a Second Competence”
  218. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  219. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  220. Faculty Development and Quality Assurance in the EU ERAMIS Project
  221. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  222. Faculty development in the EU ERAMIS project
  223. Integration of Web Accessibility into Agile Methods
  224. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  225. A UML profile for multidimensional modeling in data warehouses
  226. Applying the UML and the Unified Process to the Design of Data Warehouses
  227. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  228. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  229. Design and Representation of Multidimensional Models with UML and XML Technologies
  230. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  231. A Data Warehouse Engineering Process
  232. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  233. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  234. Data Mapping Diagrams for Data Warehouse Design with UML
  235. Physical modeling of data warehouses using UML
  236. Workshop for PhD Students in Object Oriented Programming
  237. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  238. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  239. Handling Conceptual Multidimensional Models Using XML through DTDs
  240. Multidimensional Modeling with UML Package Diagrams
  241. Extending the UML for Multidimensional Modeling
  242. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  243. Evaluation of Web Accessibility
  244. Evaluation of Web Accessibility
  245. Applying UML for Modeling the Physical Design of Data Warehouses
  246. Applying UML for Designing Multidimensional Databases and OLAP Applications
  247. Lifecycle for MOOC Development and Management
  248. Reducing inconsistency in integrating data from different sources