All Stories

  1. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping
  2. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  3. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  4. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  5. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  6. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  7. Use of virtual reality as an educational tool: a comparison between engineering students and teachers
  8. Real-Time Recognition and Tracking in Urban Spaces through Deep Learning: A Case Study
  9. A Review of Emerging Technologies and Their Acceptance in Higher Education
  10. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  11. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  12. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  13. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  14. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  15. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  16. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  17. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  18. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  19. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  20. Inclusive Education Through Accessible Mobile Serious Games
  21. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  22. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  23. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  24. Accessibility of university websites worldwide: a systematic literature review
  25. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  26. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  27. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  28. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  29. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  30. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  31. Mobile Learning Technologies for Education: Benefits and Pending Issues
  32. Systematic literature review on software architecture of educational websites
  33. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  34. An Approach to Accessible Serious Games for People with Dyslexia
  35. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  36. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  37. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  38. Process Model for Continuous Testing of Web Accessibility
  39. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  40. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  41. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  42. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  43. Combined Method for Evaluating Accessibility in Serious Games
  44. A Business Intelligence Framework for Analyzing Educational Data
  45. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  46. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  47. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  48. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  49. Modeling and Management Big Data in Databases—A Systematic Literature Review
  50. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  51. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  52. Techniques for the Publication of Accessible Multimedia Content on the Web
  53. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  54. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  55. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  56. Inclusive Education Through Accessible Mobile Serious Games
  57. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  58. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  59. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  60. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  61. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  62. Open government data portals in the European Union: Considerations, development, and expectations
  63. Pillars for Big Data and Military Health Care: State of the Art
  64. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  65. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  66. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  67. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  68. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  69. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  70. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  71. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  72. Analytical System for Online Scientific Journal Systems Using Linked Data
  73. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  74. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  75. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  76. Framework for Big Data integration in e-government
  77. Enterprise Architecture, an enabler of change and knowledge management
  78. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  79. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  80. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  81. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  82. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  83. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  84. Encouraging Student Motivation Through Gamification in Engineering Education
  85. A Serious Game to Learn Basic English for People with Hearing Impairments
  86. Application of Data Mining for the Detection of Variables that Cause University Desertion
  87. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  88. Indoor Localization Solution for Users with Visual Disabilities
  89. The Role of Enterprise Architecture as a Management Tool
  90. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  91. Data Mining and Opinion Mining
  92. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  93. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  94. Quality improvement criteria of apps in Spanish for people with disabilities
  95. Integración de herramientas para la toma de decisiones en la congestión vehicular
  96. Accessibility of eGovernment Services in Latin America
  97. Framework for Accessibility Evaluation of Hospital Websites
  98. Application of ontologies in higher education: A systematic mapping study
  99. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  100. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  101. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  102. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  103. Advantages and Disadvantages of M-Learning in Current Education
  104. Automatic Extraction and Management of Open Access Bibliographic Information
  105. Review and Evaluation of Special Education iOS Apps Using MARS
  106. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  107. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  108. Using text mining to evaluate student interaction in virtual learning environments
  109. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  110. Method for Accessibility Assessment of Online Content Editors
  111. Toward a Combined Method for Evaluation of Web Accessibility
  112. A Holistic View of Data Warehousing in Education
  113. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  114. Big Data, the Next Step in the Evolution of Educational Data Analysis
  115. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  116. Recommendation Systems in Education: A Systematic Mapping Study
  117. Towards a Forensic Analysis of Mobile Devices Using Android
  118. Wearable Technology, Privacy Issues
  119. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  120. iOS Apps for People with Intellectual Disability: A Quality Assessment
  121. Accessibility of Portable Document Format in Education Repositories
  122. Method for Accessibility Assessment of Heading in Online Editors
  123. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  124. A Serious Game Accessible to People with Visual Impairments
  125. Data mining toolkit for extraction of knowledge from LMS
  126. Ontology of personal learning environments in the development of thesis project
  127. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  128. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  129. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  130. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  131. An Approach of Context-Aware Mobile Applications for Internet of Things
  132. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  133. Conceptual Modeling of Big Data Extract Processes with UML
  134. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  135. M-Learning and Their Potential use in the Higher Education: A Literature Review
  136. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  137. Representation of Latin American University Syllabuses in a Semantic Network
  138. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  139. Mobile Serious Games
  140. Analysis of web-based learning systems by data mining
  141. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  142. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  143. Web accessibility polices of higher education institutions
  144. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  145. Data security issues in cloud-based Software-as-a-Service ERP
  146. Knowledge management in higher education institutions for the generation of organizational knowledge
  147. Web accessibility problems on Latin American open access scientific journals
  148. Model for adjusting workplaces for employees with visual and hearing disabilities
  149. Quality evaluation of government websites
  150. Use of embedded markup for semantic annotations in e-government and e-education websites
  151. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  152. Bridging the accessibility gap in Open Educational Resources
  153. Analysis of data mining techniques applied to LMS for personalized education
  154. Comparison of applications for educational data mining in Engineering Education
  155. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  156. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  157. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  158. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  159. Cursos MOOC: factores que disminuyen el abandono en los participantes
  160. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  161. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  162. Data Cleaning Technique for Security Big Data Ecosystem
  163. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  164. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  165. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  166. Datawarehouse design for educational data mining
  167. Evaluation of the web accessibility of higher-education websites
  168. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  169. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  170. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  171. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  172. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  173. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  174. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  175. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  176. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  177. Educational data mining: An holistic view
  178. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  179. e-Education in countries with low and medium human development levels using MOOCs
  180. Use of open educational resources in E-learning for higher education
  181. Web Accessibility Barriers in Geographic Maps
  182. Accessible map visualization prototype
  183. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  184. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  185. Editor for accessible images in e-Learning platforms
  186. Improving OER websites for learners with disabilities
  187. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  188. OER-based Lifelong Learning for Older People
  189. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  190. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  191. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  192. Accessible blended learning for non-native speakers using MOOCs
  193. OER-based learning and people with disabilities
  194. An ecosystem for corporate training with accessible MOOCs and OERs
  195. The improvement of analytics in massive open online courses by applying data mining techniques
  196. Current state of Linked Data in digital libraries
  197. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  198. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  199. Relevance of MOOCs for training of public sector employees
  200. Use of Linked Data to enhance Open Educational Resources
  201. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  202. Egovernment and web accessibility in South America
  203. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  204. Architecture of a MOOC based on CourseBuilder
  205. Web accessibility of MOOCs for elderly students
  206. Synergy effect in GUI usability and accessibility education improvement
  207. Training sessions in a Master degree “Informatics as a Second Competence”
  208. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  209. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  210. Faculty Development and Quality Assurance in the EU ERAMIS Project
  211. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  212. Faculty development in the EU ERAMIS project
  213. Integration of Web Accessibility into Agile Methods
  214. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  215. A UML profile for multidimensional modeling in data warehouses
  216. Applying the UML and the Unified Process to the Design of Data Warehouses
  217. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  218. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  219. Design and Representation of Multidimensional Models with UML and XML Technologies
  220. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  221. A Data Warehouse Engineering Process
  222. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  223. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  224. Data Mapping Diagrams for Data Warehouse Design with UML
  225. Physical modeling of data warehouses using UML
  226. Workshop for PhD Students in Object Oriented Programming
  227. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  228. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  229. Handling Conceptual Multidimensional Models Using XML through DTDs
  230. Multidimensional Modeling with UML Package Diagrams
  231. Extending the UML for Multidimensional Modeling
  232. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  233. Evaluation of Web Accessibility
  234. Evaluation of Web Accessibility
  235. Applying UML for Modeling the Physical Design of Data Warehouses
  236. Applying UML for Designing Multidimensional Databases and OLAP Applications
  237. Lifecycle for MOOC Development and Management
  238. Reducing inconsistency in integrating data from different sources