All Stories

  1. Emodiversity in social interactions. Dissecting affect, physiology and behavior
  2. Using AI to Generate Affective Images: Methodology and Initial Library
  3. The psychology of esports: Trends, challenges, and future directions
  4. Big team science reveals promises and limitations of machine learning efforts to model the physiological basis of affective experience
  5. Big team science reveals promises and limitations of machine learning efforts to model the physiological basis of affective experience
  6. Using AI to Generate Affective Images: Methodology and Initial Library
  7. Big team science reveals promises and limitations of machine learning efforts to model physiological markers of affective experience
  8. The competitive esports physiological, affective, and video dataset
  9. A worldwide test of the predictive validity of ideal partner preference matching.
  10. Applying a synergistic mindsets intervention to an esports context
  11. Ethical Considerations and Checklist for Affective Research With Wearables
  12. Child maltreatment impairs emotion processing
  13. Emotions Studied by Computer Scientists and Psychologists — A Complementary Perspective
  14. Esports Players Are Less Extroverted and Conscientious than Athletes
  15. Native and non-native language contexts differently modulate mood-driven electrodermal activity
  16. Eye problems and musculoskeletal pain in Pokémon Go players
  17. The Undoing Effect of Positive Emotions: A Meta-Analytic Review
  18. Psychometric Properties of the Persian Version of the Sport Mental Training Questionnaire
  19. Emognition dataset: emotion recognition with self-reports, facial expressions, and physiology using wearables
  20. The Cold Start Problem and Per-Group Personalization in Real-Life Emotion Recognition With Wearables
  21. Evil joy is hard to share: Negative affect attenuates interpersonal capitalizing on immoral deeds.
  22. Autonomic Nervous System Activity During Positive Emotions: A Meta-Analytic Review
  23. Psychophysiology of positive and negative emotions, dataset of 1157 cases and 8 biosignals
  24. A system for collecting emotionally annotated physiological signals in daily life using wearables
  25. Blunted cardiovascular reactivity may serve as an index of psychological task disengagement in the motivated performance situations
  26. I am afraid, so I buy it! The effects of anxiety on consumer assimilation and differentiation needs amongst individuals primed with independent and interdependent self-construal
  27. How seasons, weather, and part of day influence baseline affective valence in laboratory research participants?
  28. Distress and retaliatory aggression in response to witnessing intergroup exclusion are greater on higher levels of collective narcissism
  29. Positive Emotions Boost Enthusiastic Responsiveness to Capitalization Attempts. Dissecting Self-Report, Physiology, and Behavior
  30. I am afraid, so I buy it! The effects of anxiety on consumer assimilation and differentiation needs amongst individuals primed with independent and interdependent self-construal.
  31. Head movement differs for positive and negative emotions in video recordings of sitting individuals
  32. Distress and Retaliatory Aggression in Response to Witnessing Intergroup Exclusion are Greater on Higher Levels of Collective Narcissism
  33. Distress and Retaliatory Aggression in Response to Witnessing Intergroup Exclusion are Greater on Higher Levels of Collective Narcissism
  34. What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games?
  35. Give and take: The role of reciprocity in capitalization
  36. Positive emotions before the match can help you perform better
  37. Gratitude Texting Touches the Heart: Challenge/Threat Cardiovascular Responses to Gratitude Expression Predict Self-initiation of Gratitude Interventions in Daily Life
  38. Social challenge and threat predict performance and cardiovascular responses during competitive video gaming
  39. What hurts, Pikachu? Physical symptoms in Pokémon Go players
  40. Would you be happier if you moved more? Physical activity focusing illusion
  41. Splitting the affective atom: Divergence of valence and approach-avoidance motivation during a dynamic emotional experience
  42. High-approach and low-approach positive affect influence physiological responses to threat and anger
  43. Effects of emotions on heart rate asymmetry
  44. Successful performance and cardiovascular markers of challenge and threat: A meta-analysis
  45. The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use
  46. The Sport Mental Training Questionnaire: Development and Validation
  47. Smile intensity in social networking profile photographs is related to greater scientific achievements