All Stories

  1. Does One-Size Training Fit All? How Personalizing Training in VR Improves Performance
  2. HTTP/3's Extensible Prioritization Scheme in the Wild
  3. Progressive Network Streaming of Textured Meshes in the Binary glTF 2.0 Format
  4. Cross that boundary: Investigating the feasibility of cross-layer information sharing for enhancing ABR decision logic over QUIC
  5. Stay Tuned! Design recommendation for broadcast radio innovation.
  6. Split & Dual Screen Comparison of Classic vs Object-based Video
  7. Talking Video Heads
  8. Interactive Radio Experiences
  9. HTTP/2 Prioritization and its Impact on Web Performance
  10. A Pragmatically Designed Adaptive and Web-compliant Object-based Video Streaming Methodology
  11. 4th International Workshop on Interactive Content Consumption at ACM TVX'16