All Stories

  1. Harnessing the power of AI in qualitative research: Role assignment, engagement, and user perceptions of AI-generated follow-up questions in semi-structured interviews
  2. When the Interviewer Is a Bot: Behavior, Breakdowns, and Trust in MLLM-Led Interviews
  3. Twitch Third-Party Developers’ Support Seeking and Provision Practices on Discord
  4. Ethics and Social Responsibility in AI-Assisted Interviewing: An LLM-in-the-Loop Study of AI-Generated Follow-Up Questions
  5. Comparative Analysis of Human vs. AI-powered Support in VRChat Communities on Discord: User Engagement, Response Dynamics and Interaction Patterns
  6. Not a baby app: Designing for coproduction of parenting
  7. What Happened to Scenario-Based Design in HCI?: A Scoping Review
  8. "My Brother Is a School Principal, Earns About $80,000 Per Year... But When the Kids See Me, 'Wow, Uncle, You Have 1,500 Followers on TikTok!'": A Study of Blind TikTokers' Alternative Professional Development Experiences
  9. "I'm Constantly Getting Comments Like, 'Oh, You're Blind. You're Like the Only Woman That I Stand a Chance With.'": A Study of Blind TikTokers' Intersectional Experiences of Gender and Sexuality
  10. The Sense of Misinformation Can Harm Local Community: A Case Study of Community Conflict
  11. AI4Qual: A Comprehensive Field Guide to LLM-Supported Qualitative Research (Tutorial)
  12. Interdisciplinarity in HCI: What Happened in Our Big Tent?
  13. Coproducing Care
  14. Body Management Information Practices on a Female-dominant Platform
  15. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  16. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  17. Distance Matters in Citizen-Based Water Quality Monitoring
  18. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  19. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  20. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  21. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  22. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  23. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  24. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  25. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  26. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  27. The Future of Learning: Large Language Models through the Lens of Students
  28. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  29. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  30. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  31. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  32. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  33. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  34. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  35. Integrating measures of replicability into scholarly search: Challenges and opportunities
  36. Understanding and Balancing Trade-offs of Visibility in Support Requests
  37. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  38. Infrastructuring Community Fridges for Food Commoning
  39. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  40. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  41. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  42. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  43. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  44. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  45. SmartGroup: A Tool for Small-Group Learning Activities
  46. Playful Meaning-Making as Prosocial Fun
  47. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  48. The adoption of contact tracing in China during the COVID pandemic
  49. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  50. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  51. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  52. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  53. Community Acknowledgment
  54. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  55. Local Community Support for Tangible Food Aid During COVID-19
  56. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  57. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  58. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  59. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  60. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  61. Working Together in a PhamilySpace
  62. Designing for Independence for People with Visual Impairments
  63. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  64. Sustaining Engagement in Volunteer Activities for Older Adults
  65. A General Methodology to Quantify Biases in Natural Language Data
  66. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  67. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  68. Prehabilitation: Care Challenges and Technological Opportunities
  69. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  70. Empowering Community Water Data Stakeholders
  71. How Professionals Support Amateurs' Creativity Within the Brewing Community
  72. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  73. Crafting in a Community of Practice
  74. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  75. Engaging the Community Through Places: An User Study of People’s Festival Stories
  76. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  77. SmartGroup
  78. Ordinary Innovations of Older Adults
  79. Multidisciplinary Care for Facial Paralysis Patients
  80. Healthcare Opportunities
  81. A Safety Net
  82. Understanding How GitHub Supports Curation Repositories
  83. Critical Thinking in Collaboration
  84. Parental Control vs. Teen Self-Regulation
  85. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  86. Ask the Instructors
  87. The Role of Social Media in MOOCs
  88. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  89. Comparative case studies of open source software peer review practices
  90. Shared Practices in Articulating and Sharing Rationale
  91. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  92. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  93. The boundaries between: Parental involvement in a teen's online world
  94. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  95. Designing MOOCs as Interactive Places for Collaborative Learning
  96. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  97. "Preventative" vs. "Reactive"
  98. Creating Value Together
  99. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  100. It's Time There Was an App for That Too:
  101. Unequal Time for Unequal Value
  102. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  103. Verbal Equity, Cognitive Specialization, and Performance
  104. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  105. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  106. Introduction to This Special Issue on Understanding Design Thinking
  107. A scenario-based approach for projecting user requirements for wireless proximal community networks
  108. Enhancing community awareness of and participation in local heritage with a mobile application
  109. Adolescent online safety
  110. Distributed collaborative homework activities in a problem-based usability engineering course
  111. Exploring the ecosystem of software developers on GitHub and other platforms
  112. Towards community-centered support for peer-to-peer service exchange
  113. Immersive Learning
  114. Introduction
  115. Investigating incidence of common ground and alternative courses of action in an online forum
  116. The development of community members' roles in partnership research projects: An empirical study
  117. Cognitive artifacts as a window on design
  118. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  119. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  120. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  121. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  122. Co-production Scenarios for Mobile Time Banking
  123. Supporting collaborative sense-making in emergency management through geo-visualization
  124. Augmenting classroom participation through public digital backchannels
  125. Patterns of team processes and breakdowns in information analysis tasks
  126. Babel or great wall
  127. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  128. CiVicinity events
  129. Communication patterns for a classroom public digital backchannel
  130. Supporting common ground and awareness in emergency management planning
  131. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  132. The firekeepers: aging considered as a resource
  133. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  134. Integrating online and offline community through facebook
  135. Supporting activity awareness in computer-mediated collaboration
  136. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  137. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  138. Designing Effective Virtual Organizations as Sociotechnical Systems
  139. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  140. Moving from MOOsburg
  141. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  142. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  143. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  144. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  145. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  146. A visual tool for using design patterns as pattern languages
  147. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  148. Bringing back channels up front
  149. Conceptualizing a possible discipline of human–computer interaction
  150. Distributed collaborative homeworks: Learning activity management and technology support
  151. Extending the task-artifact framework with organizational learning
  152. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  153. Mobile awareness and participation in community-oriented activities
  154. Participatory design of an autism community network to enhance community participation, health, and well-being
  155. Four requirements for digital case study libraries
  156. Beyond being aware
  157. I felt like a contributing member of the class
  158. CIVIL
  159. Enhancing information scent
  160. "I felt more of a member of this class"
  161. Designers wanted
  162. Development of decision rationale in complex group decision making
  163. Supporting content and process common ground in computer-supported teamwork
  164. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  165. A scaffolded introduction to dynamic website development for female high school students
  166. Web Design Patterns: Investigating User Goals and Browsing Strategies
  167. A scaffolded introduction to dynamic website development for female high school students
  168. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  169. Local Groups Online: Political Learning and Participation
  170. Logging home use of the internet in the Blacksburg Electronic Village
  171. Patterns as a Paradigm for Theory in Community-Based Learning
  172. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  173. Theorizing mobility in community networks
  174. Scientific design rationale
  175. Sharing usability information in interactive system development
  176. Articulating common ground in cooperative work
  177. Sustainable informal it learning in community-based nonprofits
  178. Design and evaluation of awareness mechanisms in CiteSeer
  179. Promoting Reflective Thinking in Collaborative Learning Activities
  180. Cultivating a Landscape of Online Places for a Developmental Learning Community
  181. Rationale-Based Software Engineering
  182. Realistic Learning Activity is Not Enough
  183. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  184. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  185. Editorial
  186. Social Bookmarking for Scholarly Digital Libraries
  187. Learning In Communities: Introduction to the Special Issue
  188. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  189. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  190. Participatory design in community informatics
  191. Usability and free/libre/open source software SIG
  192. Patterns as a paradigm for theory in community-based learning
  193. Patterns as a paradigm for theory in community-based learning
  194. Evaluating tagging behavior in social bookmarking systems
  195. Fostering an informal learning community of computer technologies at school
  196. How does common ground increase?
  197. Leveraging and Limiting Practical Drift in Emergency Response Planning
  198. Managing technology use and learning in nonprofit community organizations
  199. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  200. Supporting community-based learning: case study of a geographical community organization designing its website
  201. Supporting creativity with awareness in distributed collaboration
  202. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  203. Teacher Bridge: Creating a Community of Teacher Developers
  204. Case Studies as Minimalist Information
  205. Local Groups Online: Political Learning and Participation
  206. Editorial Objectives: Organizations and Social Networks
  207. Social and Civic Participation in a Community Network
  208. When opinion leaders blog
  209. Institutionalizing HCI
  210. Dimensions of Participation in Simon's Design
  211. Introduction to This Special Issue on Foundations of Design in HCI
  212. Awareness and teamwork in computer-supported collaborations
  213. Analyzing the social capital value chain in community network interfaces
  214. Weak Ties in Networked Communities
  215. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  216. Designing the Next Generation of Distributed, Geocollaborative Tools
  217. Information Technology in Support of Public Deliberation
  218. Participating in civil society: the case of networked communities
  219. Supporting creativity in distributed scientific communities
  220. Case studies for teaching usability engineering
  221. A laboratory method for studying activity awareness
  222. The BRIDGE awareness workspace
  223. Notification and awareness: synchronizing task-oriented collaborative activity
  224. Avatar proxies
  225. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  226. Design Rationale as Theory
  227. Frameworks for sharing knowledge toward a professional language for teaching practices
  228. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  229. PRESPE
  230. Post-cognitivist HCI
  231. Scenarios in practice
  232. Making use is more than a matter of task analysis
  233. Community design of community simulations
  234. Scenario-based usability engineering
  235. Supporting interactive collaboration on the Web with CORK
  236. Designing our town: MOOsburg
  237. Community computing as human ‐ computer interaction
  238. Five reasons for scenario-based design
  239. Articulating collaboration in a learning community
  240. Metaphor, computing systems, and active learning
  241. Designing claims for reuse in interactive systems design
  242. Requirements development in scenario-based design
  243. The neighborhood school in the global village
  244. World Wide Web based grades management
  245. Ten misconceptions about minimalism
  246. Scaffolded examples for learning object-oriented design
  247. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  248. Making use: a design representation
  249. Binding objects to scenarios of use
  250. An expert system for polymer characterization
  251. Polymer characterization with a fuzzy classification algorithm
  252. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  253. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  254. Uncertainty within a commercial expert system shell for polymer analysis
  255. Creating a design science of human-computer interaction
  256. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  257. Re-structuring the programmer's task
  258. Getting around the task-artifact cycle: how to make claims and design by scenario
  259. An experiment in modeling human visual learning
  260. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  261. A view matcher for reusing Smalltalk classes
  262. Demonstrating a view matcher for reusing Smalltalk classes
  263. HCI theory on trial
  264. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  265. “Do-it-yourself” cryptography
  266. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  267. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  268. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  269. Artifact as theory-nexus: hermeneutics meets theory-based design
  270. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  271. On-line tutorials: What kind of inference leads to the most effective learning?
  272. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  273. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  274. Implementing multilevel security by violation privilege
  275. The password predictor—a training aid for raising security awareness
  276. Learning by doing with simulated intelligent help
  277. Fun
  278. Strategies for extending the useful lifetime of DES
  279. Interface design issues for advice-giving expert systems
  280. LisaLearning
  281. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  282. Softening Up Hard Science: Reply to Newell and Card
  283. COSSAC: a framework for analyzing and configuring secure computer facilities
  284. Training wheels in a user interface
  285. Nameheads
  286. Digital Simulator for Allocating Firefighting Resources
  287. Metaphor and the Cognitive Representation of Computing Systems
  288. Creating names for things
  289. Using simulation to assign police patrol zones
  290. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  291. Creative analogy and language evolution
  292. Traveling wave excitation of the nitrogen ion laser
  293. Clinical— experimental analysis of design problem solving
  294. The psychological study of design
  295. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  296. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  297. On coordination reduction
  298. Gain and saturation of the nitrogen ion laser
  299. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  300. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  301. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  302. Moderately Severe Cicatricial Entropion
  303. Automatic content analysis in an on-line environment
  304. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  305. Ocular Pemphigus
  306. Evaluation of Adhesives for Corneal Surgery
  307. A Flush Fitting Optical Scleral Contact Lens
  308. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  309. Comparison of Two Methods in Molding Scleral Contact Shells
  310. A Classification of Limbal Epitheliomas
  311. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  312. 5 Presence and Hyperpresence: Implications for Community Awareness
  313. Community Networks
  314. Managing Case-Based Learning with Interactive Case Study Libraries
  315. Sharing Usability Information
  316. The Personalization Privacy Paradox
  317. Supporting Community with Location-Sensitive Mobile Applications
  318. The Impact of the Internet on Local and Distant Social Ties
  319. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  320. Community-based Learning: Design Patterns and Frameworks
  321. Supporting Culture in Computer-Supported Cooperative Work
  322. A community learns design: towards a pattern language for novice visual programmers
  323. An empirical study of Web personalization assistants supporting end-users in Web information systems
  324. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  325. M-Education: bridging the gap of mobile and desktop computing
  326. Scenarios and design cognition