All Stories

  1. Not a baby app: Designing for coproduction of parenting
  2. What Happened to Scenario-Based Design in HCI?: A Scoping Review
  3. "My Brother Is a School Principal, Earns About $80,000 Per Year... But When the Kids See Me, 'Wow, Uncle, You Have 1,500 Followers on TikTok!'": A Study of Blind TikTokers' Alternative Professional Development Experiences
  4. "I'm Constantly Getting Comments Like, 'Oh, You're Blind. You're Like the Only Woman That I Stand a Chance With.'": A Study of Blind TikTokers' Intersectional Experiences of Gender and Sexuality
  5. The Sense of Misinformation Can Harm Local Community: A Case Study of Community Conflict
  6. AI4Qual: A Comprehensive Field Guide to LLM-Supported Qualitative Research (Tutorial)
  7. Interdisciplinarity in HCI: What Happened in Our Big Tent?
  8. Coproducing Care
  9. Body Management Information Practices on a Female-dominant Platform
  10. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  11. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  12. Distance Matters in Citizen-Based Water Quality Monitoring
  13. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  14. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  15. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  16. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  17. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  18. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  19. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  20. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  21. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  22. The Future of Learning: Large Language Models through the Lens of Students
  23. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  24. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  25. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  26. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  27. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  28. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  29. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  30. Integrating measures of replicability into scholarly search: Challenges and opportunities
  31. Understanding and Balancing Trade-offs of Visibility in Support Requests
  32. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  33. Infrastructuring Community Fridges for Food Commoning
  34. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  35. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  36. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  37. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  38. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  39. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  40. SmartGroup: A Tool for Small-Group Learning Activities
  41. Playful Meaning-Making as Prosocial Fun
  42. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  43. The adoption of contact tracing in China during the COVID pandemic
  44. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  45. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  46. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  47. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  48. Community Acknowledgment
  49. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  50. Local Community Support for Tangible Food Aid During COVID-19
  51. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  52. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  53. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  54. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  55. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  56. Working Together in a PhamilySpace
  57. Designing for Independence for People with Visual Impairments
  58. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  59. Sustaining Engagement in Volunteer Activities for Older Adults
  60. A General Methodology to Quantify Biases in Natural Language Data
  61. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  62. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  63. Prehabilitation: Care Challenges and Technological Opportunities
  64. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  65. Empowering Community Water Data Stakeholders
  66. How Professionals Support Amateurs' Creativity Within the Brewing Community
  67. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  68. Crafting in a Community of Practice
  69. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  70. Engaging the Community Through Places: An User Study of People’s Festival Stories
  71. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  72. SmartGroup
  73. Ordinary Innovations of Older Adults
  74. Multidisciplinary Care for Facial Paralysis Patients
  75. Healthcare Opportunities
  76. A Safety Net
  77. Understanding How GitHub Supports Curation Repositories
  78. Critical Thinking in Collaboration
  79. Parental Control vs. Teen Self-Regulation
  80. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  81. Ask the Instructors
  82. The Role of Social Media in MOOCs
  83. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  84. Comparative case studies of open source software peer review practices
  85. Shared Practices in Articulating and Sharing Rationale
  86. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  87. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  88. The boundaries between: Parental involvement in a teen's online world
  89. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  90. Designing MOOCs as Interactive Places for Collaborative Learning
  91. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  92. "Preventative" vs. "Reactive"
  93. Creating Value Together
  94. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  95. It's Time There Was an App for That Too:
  96. Unequal Time for Unequal Value
  97. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  98. Verbal Equity, Cognitive Specialization, and Performance
  99. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  100. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  101. Introduction to This Special Issue on Understanding Design Thinking
  102. A scenario-based approach for projecting user requirements for wireless proximal community networks
  103. Enhancing community awareness of and participation in local heritage with a mobile application
  104. Adolescent online safety
  105. Distributed collaborative homework activities in a problem-based usability engineering course
  106. Exploring the ecosystem of software developers on GitHub and other platforms
  107. Towards community-centered support for peer-to-peer service exchange
  108. Immersive Learning
  109. Introduction
  110. Investigating incidence of common ground and alternative courses of action in an online forum
  111. The development of community members' roles in partnership research projects: An empirical study
  112. Cognitive artifacts as a window on design
  113. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  114. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  115. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  116. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  117. Co-production Scenarios for Mobile Time Banking
  118. Supporting collaborative sense-making in emergency management through geo-visualization
  119. Augmenting classroom participation through public digital backchannels
  120. Patterns of team processes and breakdowns in information analysis tasks
  121. Babel or great wall
  122. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  123. CiVicinity events
  124. Communication patterns for a classroom public digital backchannel
  125. Supporting common ground and awareness in emergency management planning
  126. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  127. The firekeepers: aging considered as a resource
  128. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  129. Integrating online and offline community through facebook
  130. Supporting activity awareness in computer-mediated collaboration
  131. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  132. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  133. Designing Effective Virtual Organizations as Sociotechnical Systems
  134. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  135. Moving from MOOsburg
  136. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  137. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  138. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  139. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  140. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  141. A visual tool for using design patterns as pattern languages
  142. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  143. Bringing back channels up front
  144. Conceptualizing a possible discipline of human–computer interaction
  145. Distributed collaborative homeworks: Learning activity management and technology support
  146. Extending the task-artifact framework with organizational learning
  147. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  148. Mobile awareness and participation in community-oriented activities
  149. Participatory design of an autism community network to enhance community participation, health, and well-being
  150. Four requirements for digital case study libraries
  151. Beyond being aware
  152. I felt like a contributing member of the class
  153. CIVIL
  154. Enhancing information scent
  155. "I felt more of a member of this class"
  156. Designers wanted
  157. Development of decision rationale in complex group decision making
  158. Supporting content and process common ground in computer-supported teamwork
  159. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  160. A scaffolded introduction to dynamic website development for female high school students
  161. Web Design Patterns: Investigating User Goals and Browsing Strategies
  162. A scaffolded introduction to dynamic website development for female high school students
  163. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  164. Local Groups Online: Political Learning and Participation
  165. Logging home use of the internet in the Blacksburg Electronic Village
  166. Patterns as a Paradigm for Theory in Community-Based Learning
  167. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  168. Theorizing mobility in community networks
  169. Scientific design rationale
  170. Sharing usability information in interactive system development
  171. Articulating common ground in cooperative work
  172. Sustainable informal it learning in community-based nonprofits
  173. Design and evaluation of awareness mechanisms in CiteSeer
  174. Promoting Reflective Thinking in Collaborative Learning Activities
  175. Cultivating a Landscape of Online Places for a Developmental Learning Community
  176. Rationale-Based Software Engineering
  177. Realistic Learning Activity is Not Enough
  178. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  179. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  180. Editorial
  181. Social Bookmarking for Scholarly Digital Libraries
  182. Learning In Communities: Introduction to the Special Issue
  183. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  184. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  185. Participatory design in community informatics
  186. Usability and free/libre/open source software SIG
  187. Patterns as a paradigm for theory in community-based learning
  188. Patterns as a paradigm for theory in community-based learning
  189. Evaluating tagging behavior in social bookmarking systems
  190. Fostering an informal learning community of computer technologies at school
  191. How does common ground increase?
  192. Leveraging and Limiting Practical Drift in Emergency Response Planning
  193. Managing technology use and learning in nonprofit community organizations
  194. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  195. Supporting community-based learning: case study of a geographical community organization designing its website
  196. Supporting creativity with awareness in distributed collaboration
  197. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  198. Teacher Bridge: Creating a Community of Teacher Developers
  199. Case Studies as Minimalist Information
  200. Local Groups Online: Political Learning and Participation
  201. Editorial Objectives: Organizations and Social Networks
  202. Social and Civic Participation in a Community Network
  203. When opinion leaders blog
  204. Institutionalizing HCI
  205. Dimensions of Participation in Simon's Design
  206. Introduction to This Special Issue on Foundations of Design in HCI
  207. Awareness and teamwork in computer-supported collaborations
  208. Analyzing the social capital value chain in community network interfaces
  209. Weak Ties in Networked Communities
  210. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  211. Designing the Next Generation of Distributed, Geocollaborative Tools
  212. Information Technology in Support of Public Deliberation
  213. Participating in civil society: the case of networked communities
  214. Supporting creativity in distributed scientific communities
  215. Case studies for teaching usability engineering
  216. A laboratory method for studying activity awareness
  217. The BRIDGE awareness workspace
  218. Notification and awareness: synchronizing task-oriented collaborative activity
  219. Avatar proxies
  220. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  221. Design Rationale as Theory
  222. Frameworks for sharing knowledge toward a professional language for teaching practices
  223. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  224. PRESPE
  225. Post-cognitivist HCI
  226. Scenarios in practice
  227. Making use is more than a matter of task analysis
  228. Community design of community simulations
  229. Scenario-based usability engineering
  230. Supporting interactive collaboration on the Web with CORK
  231. Designing our town: MOOsburg
  232. Community computing as human ‐ computer interaction
  233. Five reasons for scenario-based design
  234. Articulating collaboration in a learning community
  235. Metaphor, computing systems, and active learning
  236. Designing claims for reuse in interactive systems design
  237. Requirements development in scenario-based design
  238. The neighborhood school in the global village
  239. World Wide Web based grades management
  240. Ten misconceptions about minimalism
  241. Scaffolded examples for learning object-oriented design
  242. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  243. Making use: a design representation
  244. Binding objects to scenarios of use
  245. An expert system for polymer characterization
  246. Polymer characterization with a fuzzy classification algorithm
  247. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  248. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  249. Uncertainty within a commercial expert system shell for polymer analysis
  250. Creating a design science of human-computer interaction
  251. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  252. Re-structuring the programmer's task
  253. Getting around the task-artifact cycle: how to make claims and design by scenario
  254. An experiment in modeling human visual learning
  255. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  256. A view matcher for reusing Smalltalk classes
  257. Demonstrating a view matcher for reusing Smalltalk classes
  258. HCI theory on trial
  259. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  260. “Do-it-yourself” cryptography
  261. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  262. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  263. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  264. Artifact as theory-nexus: hermeneutics meets theory-based design
  265. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  266. On-line tutorials: What kind of inference leads to the most effective learning?
  267. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  268. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  269. Implementing multilevel security by violation privilege
  270. The password predictor—a training aid for raising security awareness
  271. Learning by doing with simulated intelligent help
  272. Fun
  273. Strategies for extending the useful lifetime of DES
  274. Interface design issues for advice-giving expert systems
  275. LisaLearning
  276. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  277. Softening Up Hard Science: Reply to Newell and Card
  278. COSSAC: a framework for analyzing and configuring secure computer facilities
  279. Training wheels in a user interface
  280. Nameheads
  281. Digital Simulator for Allocating Firefighting Resources
  282. Metaphor and the Cognitive Representation of Computing Systems
  283. Creating names for things
  284. Using simulation to assign police patrol zones
  285. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  286. Creative analogy and language evolution
  287. Traveling wave excitation of the nitrogen ion laser
  288. Clinical— experimental analysis of design problem solving
  289. The psychological study of design
  290. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  291. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  292. On coordination reduction
  293. Gain and saturation of the nitrogen ion laser
  294. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  295. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  296. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  297. Moderately Severe Cicatricial Entropion
  298. Automatic content analysis in an on-line environment
  299. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  300. Ocular Pemphigus
  301. Evaluation of Adhesives for Corneal Surgery
  302. A Flush Fitting Optical Scleral Contact Lens
  303. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  304. Comparison of Two Methods in Molding Scleral Contact Shells
  305. A Classification of Limbal Epitheliomas
  306. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  307. 5 Presence and Hyperpresence: Implications for Community Awareness
  308. Community Networks
  309. Managing Case-Based Learning with Interactive Case Study Libraries
  310. Sharing Usability Information
  311. The Personalization Privacy Paradox
  312. Supporting Community with Location-Sensitive Mobile Applications
  313. The Impact of the Internet on Local and Distant Social Ties
  314. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  315. Community-based Learning: Design Patterns and Frameworks
  316. Supporting Culture in Computer-Supported Cooperative Work
  317. A community learns design: towards a pattern language for novice visual programmers
  318. An empirical study of Web personalization assistants supporting end-users in Web information systems
  319. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  320. M-Education: bridging the gap of mobile and desktop computing
  321. Scenarios and design cognition