All Stories

  1. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  2. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  3. Distance Matters in Citizen-Based Water Quality Monitoring
  4. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  5. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  6. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  7. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  8. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  9. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  10. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  11. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  12. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  13. The Future of Learning: Large Language Models through the Lens of Students
  14. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  15. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  16. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  17. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  18. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  19. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  20. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  21. Integrating measures of replicability into scholarly search: Challenges and opportunities
  22. Understanding and Balancing Trade-offs of Visibility in Support Requests
  23. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  24. Infrastructuring Community Fridges for Food Commoning
  25. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  26. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  27. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  28. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  29. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  30. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  31. SmartGroup: A Tool for Small-Group Learning Activities
  32. Playful Meaning-Making as Prosocial Fun
  33. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  34. The adoption of contact tracing in China during the COVID pandemic
  35. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  36. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  37. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  38. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  39. Community Acknowledgment
  40. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  41. Local Community Support for Tangible Food Aid During COVID-19
  42. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  43. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  44. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  45. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  46. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  47. Working Together in a PhamilySpace
  48. Designing for Independence for People with Visual Impairments
  49. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  50. Sustaining Engagement in Volunteer Activities for Older Adults
  51. A General Methodology to Quantify Biases in Natural Language Data
  52. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  53. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  54. Prehabilitation: Care Challenges and Technological Opportunities
  55. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  56. Empowering Community Water Data Stakeholders
  57. How Professionals Support Amateurs' Creativity Within the Brewing Community
  58. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  59. Crafting in a Community of Practice
  60. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  61. Engaging the Community Through Places: An User Study of People’s Festival Stories
  62. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  63. SmartGroup
  64. Ordinary Innovations of Older Adults
  65. Multidisciplinary Care for Facial Paralysis Patients
  66. Healthcare Opportunities
  67. A Safety Net
  68. Understanding How GitHub Supports Curation Repositories
  69. Critical Thinking in Collaboration
  70. Parental Control vs. Teen Self-Regulation
  71. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  72. Ask the Instructors
  73. The Role of Social Media in MOOCs
  74. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  75. Comparative case studies of open source software peer review practices
  76. Shared Practices in Articulating and Sharing Rationale
  77. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  78. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  79. The boundaries between: Parental involvement in a teen's online world
  80. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  81. Designing MOOCs as Interactive Places for Collaborative Learning
  82. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  83. "Preventative" vs. "Reactive"
  84. Creating Value Together
  85. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  86. It's Time There Was an App for That Too:
  87. Unequal Time for Unequal Value
  88. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  89. Verbal Equity, Cognitive Specialization, and Performance
  90. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  91. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  92. Introduction to This Special Issue on Understanding Design Thinking
  93. A scenario-based approach for projecting user requirements for wireless proximal community networks
  94. Enhancing community awareness of and participation in local heritage with a mobile application
  95. Adolescent online safety
  96. Distributed collaborative homework activities in a problem-based usability engineering course
  97. Exploring the ecosystem of software developers on GitHub and other platforms
  98. Towards community-centered support for peer-to-peer service exchange
  99. Immersive Learning
  100. Introduction
  101. Investigating incidence of common ground and alternative courses of action in an online forum
  102. The development of community members' roles in partnership research projects: An empirical study
  103. Cognitive artifacts as a window on design
  104. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  105. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  106. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  107. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  108. Co-production Scenarios for Mobile Time Banking
  109. Supporting collaborative sense-making in emergency management through geo-visualization
  110. Augmenting classroom participation through public digital backchannels
  111. Patterns of team processes and breakdowns in information analysis tasks
  112. Babel or great wall
  113. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  114. CiVicinity events
  115. Communication patterns for a classroom public digital backchannel
  116. Supporting common ground and awareness in emergency management planning
  117. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  118. The firekeepers: aging considered as a resource
  119. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  120. Integrating online and offline community through facebook
  121. Supporting activity awareness in computer-mediated collaboration
  122. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  123. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  124. Designing Effective Virtual Organizations as Sociotechnical Systems
  125. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  126. Moving from MOOsburg
  127. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  128. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  129. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  130. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  131. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  132. A visual tool for using design patterns as pattern languages
  133. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  134. Bringing back channels up front
  135. Conceptualizing a possible discipline of human–computer interaction
  136. Distributed collaborative homeworks: Learning activity management and technology support
  137. Extending the task-artifact framework with organizational learning
  138. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  139. Mobile awareness and participation in community-oriented activities
  140. Participatory design of an autism community network to enhance community participation, health, and well-being
  141. Four requirements for digital case study libraries
  142. Beyond being aware
  143. I felt like a contributing member of the class
  144. CIVIL
  145. Enhancing information scent
  146. "I felt more of a member of this class"
  147. Designers wanted
  148. Development of decision rationale in complex group decision making
  149. Supporting content and process common ground in computer-supported teamwork
  150. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  151. A scaffolded introduction to dynamic website development for female high school students
  152. Web Design Patterns: Investigating User Goals and Browsing Strategies
  153. A scaffolded introduction to dynamic website development for female high school students
  154. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  155. Local Groups Online: Political Learning and Participation
  156. Logging home use of the internet in the Blacksburg Electronic Village
  157. Patterns as a Paradigm for Theory in Community-Based Learning
  158. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  159. Theorizing mobility in community networks
  160. Scientific design rationale
  161. Sharing usability information in interactive system development
  162. Articulating common ground in cooperative work
  163. Sustainable informal it learning in community-based nonprofits
  164. Design and evaluation of awareness mechanisms in CiteSeer
  165. Promoting Reflective Thinking in Collaborative Learning Activities
  166. Cultivating a Landscape of Online Places for a Developmental Learning Community
  167. Rationale-Based Software Engineering
  168. Realistic Learning Activity is Not Enough
  169. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  170. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  171. Editorial
  172. Social Bookmarking for Scholarly Digital Libraries
  173. Learning In Communities: Introduction to the Special Issue
  174. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  175. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  176. Participatory design in community informatics
  177. Usability and free/libre/open source software SIG
  178. Patterns as a paradigm for theory in community-based learning
  179. Patterns as a paradigm for theory in community-based learning
  180. Evaluating tagging behavior in social bookmarking systems
  181. Fostering an informal learning community of computer technologies at school
  182. How does common ground increase?
  183. Leveraging and Limiting Practical Drift in Emergency Response Planning
  184. Managing technology use and learning in nonprofit community organizations
  185. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  186. Supporting community-based learning: case study of a geographical community organization designing its website
  187. Supporting creativity with awareness in distributed collaboration
  188. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  189. Teacher Bridge: Creating a Community of Teacher Developers
  190. Case Studies as Minimalist Information
  191. Local Groups Online: Political Learning and Participation
  192. Editorial Objectives: Organizations and Social Networks
  193. Social and Civic Participation in a Community Network
  194. When opinion leaders blog
  195. Institutionalizing HCI
  196. Dimensions of Participation in Simon's Design
  197. Introduction to This Special Issue on Foundations of Design in HCI
  198. Awareness and teamwork in computer-supported collaborations
  199. Analyzing the social capital value chain in community network interfaces
  200. Weak Ties in Networked Communities
  201. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  202. Designing the Next Generation of Distributed, Geocollaborative Tools
  203. Information Technology in Support of Public Deliberation
  204. Participating in civil society: the case of networked communities
  205. Supporting creativity in distributed scientific communities
  206. Case studies for teaching usability engineering
  207. A laboratory method for studying activity awareness
  208. The BRIDGE awareness workspace
  209. Notification and awareness: synchronizing task-oriented collaborative activity
  210. Avatar proxies
  211. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  212. Design Rationale as Theory
  213. Frameworks for sharing knowledge toward a professional language for teaching practices
  214. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  215. PRESPE
  216. Post-cognitivist HCI
  217. Scenarios in practice
  218. Making use is more than a matter of task analysis
  219. Community design of community simulations
  220. Scenario-based usability engineering
  221. Supporting interactive collaboration on the Web with CORK
  222. Designing our town: MOOsburg
  223. Community computing as human ‐ computer interaction
  224. Five reasons for scenario-based design
  225. Articulating collaboration in a learning community
  226. Metaphor, computing systems, and active learning
  227. Designing claims for reuse in interactive systems design
  228. Requirements development in scenario-based design
  229. The neighborhood school in the global village
  230. World Wide Web based grades management
  231. Ten misconceptions about minimalism
  232. Scaffolded examples for learning object-oriented design
  233. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  234. Making use: a design representation
  235. Binding objects to scenarios of use
  236. An expert system for polymer characterization
  237. Polymer characterization with a fuzzy classification algorithm
  238. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  239. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  240. Uncertainty within a commercial expert system shell for polymer analysis
  241. Creating a design science of human-computer interaction
  242. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  243. Re-structuring the programmer's task
  244. Getting around the task-artifact cycle: how to make claims and design by scenario
  245. An experiment in modeling human visual learning
  246. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  247. A view matcher for reusing Smalltalk classes
  248. Demonstrating a view matcher for reusing Smalltalk classes
  249. HCI theory on trial
  250. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  251. “Do-it-yourself” cryptography
  252. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  253. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  254. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  255. Artifact as theory-nexus: hermeneutics meets theory-based design
  256. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  257. On-line tutorials: What kind of inference leads to the most effective learning?
  258. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  259. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  260. Implementing multilevel security by violation privilege
  261. The password predictor—a training aid for raising security awareness
  262. Learning by doing with simulated intelligent help
  263. Fun
  264. Strategies for extending the useful lifetime of DES
  265. Interface design issues for advice-giving expert systems
  266. LisaLearning
  267. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  268. Softening Up Hard Science: Reply to Newell and Card
  269. COSSAC: a framework for analyzing and configuring secure computer facilities
  270. Training wheels in a user interface
  271. Nameheads
  272. Digital Simulator for Allocating Firefighting Resources
  273. Metaphor and the Cognitive Representation of Computing Systems
  274. Creating names for things
  275. Using simulation to assign police patrol zones
  276. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  277. Creative analogy and language evolution
  278. Traveling wave excitation of the nitrogen ion laser
  279. Clinical— experimental analysis of design problem solving
  280. The psychological study of design
  281. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  282. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  283. On coordination reduction
  284. Gain and saturation of the nitrogen ion laser
  285. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  286. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  287. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  288. Moderately Severe Cicatricial Entropion
  289. Automatic content analysis in an on-line environment
  290. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  291. Ocular Pemphigus
  292. Evaluation of Adhesives for Corneal Surgery
  293. A Flush Fitting Optical Scleral Contact Lens
  294. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  295. Comparison of Two Methods in Molding Scleral Contact Shells
  296. A Classification of Limbal Epitheliomas
  297. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  298. 5 Presence and Hyperpresence: Implications for Community Awareness
  299. Community Networks
  300. Managing Case-Based Learning with Interactive Case Study Libraries
  301. Sharing Usability Information
  302. The Personalization Privacy Paradox
  303. Supporting Community with Location-Sensitive Mobile Applications
  304. The Impact of the Internet on Local and Distant Social Ties
  305. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  306. Community-based Learning: Design Patterns and Frameworks
  307. Supporting Culture in Computer-Supported Cooperative Work
  308. A community learns design: towards a pattern language for novice visual programmers
  309. An empirical study of Web personalization assistants supporting end-users in Web information systems
  310. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  311. M-Education: bridging the gap of mobile and desktop computing
  312. Scenarios and design cognition