All Stories

  1. Ethics and Social Responsibility in AI-Assisted Interviewing: An LLM-in-the-Loop Study of AI-Generated Follow-Up Questions
  2. Comparative Analysis of Human vs. AI-powered Support in VRChat Communities on Discord: User Engagement, Response Dynamics and Interaction Patterns
  3. Not a baby app: Designing for coproduction of parenting
  4. What Happened to Scenario-Based Design in HCI?: A Scoping Review
  5. "My Brother Is a School Principal, Earns About $80,000 Per Year... But When the Kids See Me, 'Wow, Uncle, You Have 1,500 Followers on TikTok!'": A Study of Blind TikTokers' Alternative Professional Development Experiences
  6. "I'm Constantly Getting Comments Like, 'Oh, You're Blind. You're Like the Only Woman That I Stand a Chance With.'": A Study of Blind TikTokers' Intersectional Experiences of Gender and Sexuality
  7. The Sense of Misinformation Can Harm Local Community: A Case Study of Community Conflict
  8. AI4Qual: A Comprehensive Field Guide to LLM-Supported Qualitative Research (Tutorial)
  9. Interdisciplinarity in HCI: What Happened in Our Big Tent?
  10. Coproducing Care
  11. Body Management Information Practices on a Female-dominant Platform
  12. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  13. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  14. Distance Matters in Citizen-Based Water Quality Monitoring
  15. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  16. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  17. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  18. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  19. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  20. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  21. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  22. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  23. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  24. The Future of Learning: Large Language Models through the Lens of Students
  25. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  26. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  27. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  28. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  29. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  30. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  31. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  32. Integrating measures of replicability into scholarly search: Challenges and opportunities
  33. Understanding and Balancing Trade-offs of Visibility in Support Requests
  34. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  35. Infrastructuring Community Fridges for Food Commoning
  36. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  37. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  38. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  39. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  40. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  41. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  42. SmartGroup: A Tool for Small-Group Learning Activities
  43. Playful Meaning-Making as Prosocial Fun
  44. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  45. The adoption of contact tracing in China during the COVID pandemic
  46. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  47. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  48. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  49. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  50. Community Acknowledgment
  51. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  52. Local Community Support for Tangible Food Aid During COVID-19
  53. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  54. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  55. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  56. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  57. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  58. Working Together in a PhamilySpace
  59. Designing for Independence for People with Visual Impairments
  60. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  61. Sustaining Engagement in Volunteer Activities for Older Adults
  62. A General Methodology to Quantify Biases in Natural Language Data
  63. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  64. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  65. Prehabilitation: Care Challenges and Technological Opportunities
  66. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  67. Empowering Community Water Data Stakeholders
  68. How Professionals Support Amateurs' Creativity Within the Brewing Community
  69. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  70. Crafting in a Community of Practice
  71. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  72. Engaging the Community Through Places: An User Study of People’s Festival Stories
  73. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  74. SmartGroup
  75. Ordinary Innovations of Older Adults
  76. Multidisciplinary Care for Facial Paralysis Patients
  77. Healthcare Opportunities
  78. A Safety Net
  79. Understanding How GitHub Supports Curation Repositories
  80. Critical Thinking in Collaboration
  81. Parental Control vs. Teen Self-Regulation
  82. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  83. Ask the Instructors
  84. The Role of Social Media in MOOCs
  85. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  86. Comparative case studies of open source software peer review practices
  87. Shared Practices in Articulating and Sharing Rationale
  88. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  89. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  90. The boundaries between: Parental involvement in a teen's online world
  91. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  92. Designing MOOCs as Interactive Places for Collaborative Learning
  93. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  94. "Preventative" vs. "Reactive"
  95. Creating Value Together
  96. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  97. It's Time There Was an App for That Too:
  98. Unequal Time for Unequal Value
  99. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  100. Verbal Equity, Cognitive Specialization, and Performance
  101. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  102. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  103. Introduction to This Special Issue on Understanding Design Thinking
  104. A scenario-based approach for projecting user requirements for wireless proximal community networks
  105. Enhancing community awareness of and participation in local heritage with a mobile application
  106. Adolescent online safety
  107. Distributed collaborative homework activities in a problem-based usability engineering course
  108. Exploring the ecosystem of software developers on GitHub and other platforms
  109. Towards community-centered support for peer-to-peer service exchange
  110. Immersive Learning
  111. Introduction
  112. Investigating incidence of common ground and alternative courses of action in an online forum
  113. The development of community members' roles in partnership research projects: An empirical study
  114. Cognitive artifacts as a window on design
  115. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  116. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  117. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  118. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  119. Co-production Scenarios for Mobile Time Banking
  120. Supporting collaborative sense-making in emergency management through geo-visualization
  121. Augmenting classroom participation through public digital backchannels
  122. Patterns of team processes and breakdowns in information analysis tasks
  123. Babel or great wall
  124. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  125. CiVicinity events
  126. Communication patterns for a classroom public digital backchannel
  127. Supporting common ground and awareness in emergency management planning
  128. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  129. The firekeepers: aging considered as a resource
  130. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  131. Integrating online and offline community through facebook
  132. Supporting activity awareness in computer-mediated collaboration
  133. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  134. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  135. Designing Effective Virtual Organizations as Sociotechnical Systems
  136. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  137. Moving from MOOsburg
  138. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  139. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  140. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  141. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  142. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  143. A visual tool for using design patterns as pattern languages
  144. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  145. Bringing back channels up front
  146. Conceptualizing a possible discipline of human–computer interaction
  147. Distributed collaborative homeworks: Learning activity management and technology support
  148. Extending the task-artifact framework with organizational learning
  149. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  150. Mobile awareness and participation in community-oriented activities
  151. Participatory design of an autism community network to enhance community participation, health, and well-being
  152. Four requirements for digital case study libraries
  153. Beyond being aware
  154. I felt like a contributing member of the class
  155. CIVIL
  156. Enhancing information scent
  157. "I felt more of a member of this class"
  158. Designers wanted
  159. Development of decision rationale in complex group decision making
  160. Supporting content and process common ground in computer-supported teamwork
  161. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  162. A scaffolded introduction to dynamic website development for female high school students
  163. Web Design Patterns: Investigating User Goals and Browsing Strategies
  164. A scaffolded introduction to dynamic website development for female high school students
  165. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  166. Local Groups Online: Political Learning and Participation
  167. Logging home use of the internet in the Blacksburg Electronic Village
  168. Patterns as a Paradigm for Theory in Community-Based Learning
  169. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  170. Theorizing mobility in community networks
  171. Scientific design rationale
  172. Sharing usability information in interactive system development
  173. Articulating common ground in cooperative work
  174. Sustainable informal it learning in community-based nonprofits
  175. Design and evaluation of awareness mechanisms in CiteSeer
  176. Promoting Reflective Thinking in Collaborative Learning Activities
  177. Cultivating a Landscape of Online Places for a Developmental Learning Community
  178. Rationale-Based Software Engineering
  179. Realistic Learning Activity is Not Enough
  180. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  181. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  182. Editorial
  183. Social Bookmarking for Scholarly Digital Libraries
  184. Learning In Communities: Introduction to the Special Issue
  185. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  186. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  187. Participatory design in community informatics
  188. Usability and free/libre/open source software SIG
  189. Patterns as a paradigm for theory in community-based learning
  190. Patterns as a paradigm for theory in community-based learning
  191. Evaluating tagging behavior in social bookmarking systems
  192. Fostering an informal learning community of computer technologies at school
  193. How does common ground increase?
  194. Leveraging and Limiting Practical Drift in Emergency Response Planning
  195. Managing technology use and learning in nonprofit community organizations
  196. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  197. Supporting community-based learning: case study of a geographical community organization designing its website
  198. Supporting creativity with awareness in distributed collaboration
  199. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  200. Teacher Bridge: Creating a Community of Teacher Developers
  201. Case Studies as Minimalist Information
  202. Local Groups Online: Political Learning and Participation
  203. Editorial Objectives: Organizations and Social Networks
  204. Social and Civic Participation in a Community Network
  205. When opinion leaders blog
  206. Institutionalizing HCI
  207. Dimensions of Participation in Simon's Design
  208. Introduction to This Special Issue on Foundations of Design in HCI
  209. Awareness and teamwork in computer-supported collaborations
  210. Analyzing the social capital value chain in community network interfaces
  211. Weak Ties in Networked Communities
  212. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  213. Designing the Next Generation of Distributed, Geocollaborative Tools
  214. Information Technology in Support of Public Deliberation
  215. Participating in civil society: the case of networked communities
  216. Supporting creativity in distributed scientific communities
  217. Case studies for teaching usability engineering
  218. A laboratory method for studying activity awareness
  219. The BRIDGE awareness workspace
  220. Notification and awareness: synchronizing task-oriented collaborative activity
  221. Avatar proxies
  222. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  223. Design Rationale as Theory
  224. Frameworks for sharing knowledge toward a professional language for teaching practices
  225. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  226. PRESPE
  227. Post-cognitivist HCI
  228. Scenarios in practice
  229. Making use is more than a matter of task analysis
  230. Community design of community simulations
  231. Scenario-based usability engineering
  232. Supporting interactive collaboration on the Web with CORK
  233. Designing our town: MOOsburg
  234. Community computing as human ‐ computer interaction
  235. Five reasons for scenario-based design
  236. Articulating collaboration in a learning community
  237. Metaphor, computing systems, and active learning
  238. Designing claims for reuse in interactive systems design
  239. Requirements development in scenario-based design
  240. The neighborhood school in the global village
  241. World Wide Web based grades management
  242. Ten misconceptions about minimalism
  243. Scaffolded examples for learning object-oriented design
  244. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  245. Making use: a design representation
  246. Binding objects to scenarios of use
  247. An expert system for polymer characterization
  248. Polymer characterization with a fuzzy classification algorithm
  249. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  250. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  251. Uncertainty within a commercial expert system shell for polymer analysis
  252. Creating a design science of human-computer interaction
  253. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  254. Re-structuring the programmer's task
  255. Getting around the task-artifact cycle: how to make claims and design by scenario
  256. An experiment in modeling human visual learning
  257. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  258. A view matcher for reusing Smalltalk classes
  259. Demonstrating a view matcher for reusing Smalltalk classes
  260. HCI theory on trial
  261. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  262. “Do-it-yourself” cryptography
  263. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  264. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  265. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  266. Artifact as theory-nexus: hermeneutics meets theory-based design
  267. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  268. On-line tutorials: What kind of inference leads to the most effective learning?
  269. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  270. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  271. Implementing multilevel security by violation privilege
  272. The password predictor—a training aid for raising security awareness
  273. Learning by doing with simulated intelligent help
  274. Fun
  275. Strategies for extending the useful lifetime of DES
  276. Interface design issues for advice-giving expert systems
  277. LisaLearning
  278. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  279. Softening Up Hard Science: Reply to Newell and Card
  280. COSSAC: a framework for analyzing and configuring secure computer facilities
  281. Training wheels in a user interface
  282. Nameheads
  283. Digital Simulator for Allocating Firefighting Resources
  284. Metaphor and the Cognitive Representation of Computing Systems
  285. Creating names for things
  286. Using simulation to assign police patrol zones
  287. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  288. Creative analogy and language evolution
  289. Traveling wave excitation of the nitrogen ion laser
  290. Clinical— experimental analysis of design problem solving
  291. The psychological study of design
  292. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  293. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  294. On coordination reduction
  295. Gain and saturation of the nitrogen ion laser
  296. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  297. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  298. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  299. Moderately Severe Cicatricial Entropion
  300. Automatic content analysis in an on-line environment
  301. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  302. Ocular Pemphigus
  303. Evaluation of Adhesives for Corneal Surgery
  304. A Flush Fitting Optical Scleral Contact Lens
  305. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  306. Comparison of Two Methods in Molding Scleral Contact Shells
  307. A Classification of Limbal Epitheliomas
  308. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  309. 5 Presence and Hyperpresence: Implications for Community Awareness
  310. Community Networks
  311. Managing Case-Based Learning with Interactive Case Study Libraries
  312. Sharing Usability Information
  313. The Personalization Privacy Paradox
  314. Supporting Community with Location-Sensitive Mobile Applications
  315. The Impact of the Internet on Local and Distant Social Ties
  316. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  317. Community-based Learning: Design Patterns and Frameworks
  318. Supporting Culture in Computer-Supported Cooperative Work
  319. A community learns design: towards a pattern language for novice visual programmers
  320. An empirical study of Web personalization assistants supporting end-users in Web information systems
  321. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  322. M-Education: bridging the gap of mobile and desktop computing
  323. Scenarios and design cognition