All Stories

  1. Not a baby app: Designing for coproduction of parenting
  2. What Happened to Scenario-Based Design in HCI?: A Scoping Review
  3. "My Brother Is a School Principal, Earns About $80,000 Per Year... But When the Kids See Me, 'Wow, Uncle, You Have 1,500 Followers on TikTok!'": A Study of Blind TikTokers' Alternative Professional Development Experiences
  4. "I'm Constantly Getting Comments Like, 'Oh, You're Blind. You're Like the Only Woman That I Stand a Chance With.'": A Study of Blind TikTokers' Intersectional Experiences of Gender and Sexuality
  5. The Sense of Misinformation Can Harm Local Community: A Case Study of Community Conflict
  6. AI4Qual: A Comprehensive Field Guide to LLM-Supported Qualitative Research (Tutorial)
  7. Interdisciplinarity in HCI: What Happened in Our Big Tent?
  8. Coproducing Care
  9. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  10. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  11. Distance Matters in Citizen-Based Water Quality Monitoring
  12. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  13. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  14. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  15. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  16. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  17. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  18. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  19. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  20. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  21. The Future of Learning: Large Language Models through the Lens of Students
  22. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  23. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  24. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  25. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  26. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  27. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  28. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  29. Integrating measures of replicability into scholarly search: Challenges and opportunities
  30. Understanding and Balancing Trade-offs of Visibility in Support Requests
  31. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  32. Infrastructuring Community Fridges for Food Commoning
  33. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  34. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  35. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  36. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  37. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  38. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  39. SmartGroup: A Tool for Small-Group Learning Activities
  40. Playful Meaning-Making as Prosocial Fun
  41. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  42. The adoption of contact tracing in China during the COVID pandemic
  43. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  44. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  45. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  46. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  47. Community Acknowledgment
  48. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  49. Local Community Support for Tangible Food Aid During COVID-19
  50. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  51. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  52. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  53. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  54. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  55. Working Together in a PhamilySpace
  56. Designing for Independence for People with Visual Impairments
  57. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  58. Sustaining Engagement in Volunteer Activities for Older Adults
  59. A General Methodology to Quantify Biases in Natural Language Data
  60. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  61. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  62. Prehabilitation: Care Challenges and Technological Opportunities
  63. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  64. Empowering Community Water Data Stakeholders
  65. How Professionals Support Amateurs' Creativity Within the Brewing Community
  66. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  67. Crafting in a Community of Practice
  68. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  69. Engaging the Community Through Places: An User Study of People’s Festival Stories
  70. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  71. SmartGroup
  72. Ordinary Innovations of Older Adults
  73. Multidisciplinary Care for Facial Paralysis Patients
  74. Healthcare Opportunities
  75. A Safety Net
  76. Understanding How GitHub Supports Curation Repositories
  77. Critical Thinking in Collaboration
  78. Parental Control vs. Teen Self-Regulation
  79. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  80. Ask the Instructors
  81. The Role of Social Media in MOOCs
  82. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  83. Comparative case studies of open source software peer review practices
  84. Shared Practices in Articulating and Sharing Rationale
  85. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  86. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  87. The boundaries between: Parental involvement in a teen's online world
  88. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  89. Designing MOOCs as Interactive Places for Collaborative Learning
  90. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  91. "Preventative" vs. "Reactive"
  92. Creating Value Together
  93. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  94. It's Time There Was an App for That Too:
  95. Unequal Time for Unequal Value
  96. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  97. Verbal Equity, Cognitive Specialization, and Performance
  98. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  99. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  100. Introduction to This Special Issue on Understanding Design Thinking
  101. A scenario-based approach for projecting user requirements for wireless proximal community networks
  102. Enhancing community awareness of and participation in local heritage with a mobile application
  103. Adolescent online safety
  104. Distributed collaborative homework activities in a problem-based usability engineering course
  105. Exploring the ecosystem of software developers on GitHub and other platforms
  106. Towards community-centered support for peer-to-peer service exchange
  107. Immersive Learning
  108. Introduction
  109. Investigating incidence of common ground and alternative courses of action in an online forum
  110. The development of community members' roles in partnership research projects: An empirical study
  111. Cognitive artifacts as a window on design
  112. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  113. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  114. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  115. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  116. Co-production Scenarios for Mobile Time Banking
  117. Supporting collaborative sense-making in emergency management through geo-visualization
  118. Augmenting classroom participation through public digital backchannels
  119. Patterns of team processes and breakdowns in information analysis tasks
  120. Babel or great wall
  121. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  122. CiVicinity events
  123. Communication patterns for a classroom public digital backchannel
  124. Supporting common ground and awareness in emergency management planning
  125. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  126. The firekeepers: aging considered as a resource
  127. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  128. Integrating online and offline community through facebook
  129. Supporting activity awareness in computer-mediated collaboration
  130. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  131. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  132. Designing Effective Virtual Organizations as Sociotechnical Systems
  133. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  134. Moving from MOOsburg
  135. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  136. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  137. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  138. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  139. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  140. A visual tool for using design patterns as pattern languages
  141. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  142. Bringing back channels up front
  143. Conceptualizing a possible discipline of human–computer interaction
  144. Distributed collaborative homeworks: Learning activity management and technology support
  145. Extending the task-artifact framework with organizational learning
  146. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  147. Mobile awareness and participation in community-oriented activities
  148. Participatory design of an autism community network to enhance community participation, health, and well-being
  149. Four requirements for digital case study libraries
  150. Beyond being aware
  151. I felt like a contributing member of the class
  152. CIVIL
  153. Enhancing information scent
  154. "I felt more of a member of this class"
  155. Designers wanted
  156. Development of decision rationale in complex group decision making
  157. Supporting content and process common ground in computer-supported teamwork
  158. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  159. A scaffolded introduction to dynamic website development for female high school students
  160. Web Design Patterns: Investigating User Goals and Browsing Strategies
  161. A scaffolded introduction to dynamic website development for female high school students
  162. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  163. Local Groups Online: Political Learning and Participation
  164. Logging home use of the internet in the Blacksburg Electronic Village
  165. Patterns as a Paradigm for Theory in Community-Based Learning
  166. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  167. Theorizing mobility in community networks
  168. Scientific design rationale
  169. Sharing usability information in interactive system development
  170. Articulating common ground in cooperative work
  171. Sustainable informal it learning in community-based nonprofits
  172. Design and evaluation of awareness mechanisms in CiteSeer
  173. Promoting Reflective Thinking in Collaborative Learning Activities
  174. Cultivating a Landscape of Online Places for a Developmental Learning Community
  175. Rationale-Based Software Engineering
  176. Realistic Learning Activity is Not Enough
  177. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  178. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  179. Editorial
  180. Social Bookmarking for Scholarly Digital Libraries
  181. Learning In Communities: Introduction to the Special Issue
  182. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  183. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  184. Participatory design in community informatics
  185. Usability and free/libre/open source software SIG
  186. Patterns as a paradigm for theory in community-based learning
  187. Patterns as a paradigm for theory in community-based learning
  188. Evaluating tagging behavior in social bookmarking systems
  189. Fostering an informal learning community of computer technologies at school
  190. How does common ground increase?
  191. Leveraging and Limiting Practical Drift in Emergency Response Planning
  192. Managing technology use and learning in nonprofit community organizations
  193. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  194. Supporting community-based learning: case study of a geographical community organization designing its website
  195. Supporting creativity with awareness in distributed collaboration
  196. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  197. Teacher Bridge: Creating a Community of Teacher Developers
  198. Case Studies as Minimalist Information
  199. Local Groups Online: Political Learning and Participation
  200. Editorial Objectives: Organizations and Social Networks
  201. Social and Civic Participation in a Community Network
  202. When opinion leaders blog
  203. Institutionalizing HCI
  204. Dimensions of Participation in Simon's Design
  205. Introduction to This Special Issue on Foundations of Design in HCI
  206. Awareness and teamwork in computer-supported collaborations
  207. Analyzing the social capital value chain in community network interfaces
  208. Weak Ties in Networked Communities
  209. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  210. Designing the Next Generation of Distributed, Geocollaborative Tools
  211. Information Technology in Support of Public Deliberation
  212. Participating in civil society: the case of networked communities
  213. Supporting creativity in distributed scientific communities
  214. Case studies for teaching usability engineering
  215. A laboratory method for studying activity awareness
  216. The BRIDGE awareness workspace
  217. Notification and awareness: synchronizing task-oriented collaborative activity
  218. Avatar proxies
  219. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  220. Design Rationale as Theory
  221. Frameworks for sharing knowledge toward a professional language for teaching practices
  222. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  223. PRESPE
  224. Post-cognitivist HCI
  225. Scenarios in practice
  226. Making use is more than a matter of task analysis
  227. Community design of community simulations
  228. Scenario-based usability engineering
  229. Supporting interactive collaboration on the Web with CORK
  230. Designing our town: MOOsburg
  231. Community computing as human ‐ computer interaction
  232. Five reasons for scenario-based design
  233. Articulating collaboration in a learning community
  234. Metaphor, computing systems, and active learning
  235. Designing claims for reuse in interactive systems design
  236. Requirements development in scenario-based design
  237. The neighborhood school in the global village
  238. World Wide Web based grades management
  239. Ten misconceptions about minimalism
  240. Scaffolded examples for learning object-oriented design
  241. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  242. Making use: a design representation
  243. Binding objects to scenarios of use
  244. An expert system for polymer characterization
  245. Polymer characterization with a fuzzy classification algorithm
  246. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  247. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  248. Uncertainty within a commercial expert system shell for polymer analysis
  249. Creating a design science of human-computer interaction
  250. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  251. Re-structuring the programmer's task
  252. Getting around the task-artifact cycle: how to make claims and design by scenario
  253. An experiment in modeling human visual learning
  254. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  255. A view matcher for reusing Smalltalk classes
  256. Demonstrating a view matcher for reusing Smalltalk classes
  257. HCI theory on trial
  258. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  259. “Do-it-yourself” cryptography
  260. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  261. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  262. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  263. Artifact as theory-nexus: hermeneutics meets theory-based design
  264. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  265. On-line tutorials: What kind of inference leads to the most effective learning?
  266. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  267. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  268. Implementing multilevel security by violation privilege
  269. The password predictor—a training aid for raising security awareness
  270. Learning by doing with simulated intelligent help
  271. Fun
  272. Strategies for extending the useful lifetime of DES
  273. Interface design issues for advice-giving expert systems
  274. LisaLearning
  275. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  276. Softening Up Hard Science: Reply to Newell and Card
  277. COSSAC: a framework for analyzing and configuring secure computer facilities
  278. Training wheels in a user interface
  279. Nameheads
  280. Digital Simulator for Allocating Firefighting Resources
  281. Metaphor and the Cognitive Representation of Computing Systems
  282. Creating names for things
  283. Using simulation to assign police patrol zones
  284. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  285. Creative analogy and language evolution
  286. Traveling wave excitation of the nitrogen ion laser
  287. Clinical— experimental analysis of design problem solving
  288. The psychological study of design
  289. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  290. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  291. On coordination reduction
  292. Gain and saturation of the nitrogen ion laser
  293. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  294. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  295. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  296. Moderately Severe Cicatricial Entropion
  297. Automatic content analysis in an on-line environment
  298. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  299. Ocular Pemphigus
  300. Evaluation of Adhesives for Corneal Surgery
  301. A Flush Fitting Optical Scleral Contact Lens
  302. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  303. Comparison of Two Methods in Molding Scleral Contact Shells
  304. A Classification of Limbal Epitheliomas
  305. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  306. 5 Presence and Hyperpresence: Implications for Community Awareness
  307. Community Networks
  308. Managing Case-Based Learning with Interactive Case Study Libraries
  309. Sharing Usability Information
  310. The Personalization Privacy Paradox
  311. Supporting Community with Location-Sensitive Mobile Applications
  312. The Impact of the Internet on Local and Distant Social Ties
  313. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  314. Community-based Learning: Design Patterns and Frameworks
  315. Supporting Culture in Computer-Supported Cooperative Work
  316. A community learns design: towards a pattern language for novice visual programmers
  317. An empirical study of Web personalization assistants supporting end-users in Web information systems
  318. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  319. M-Education: bridging the gap of mobile and desktop computing
  320. Scenarios and design cognition