All Stories

  1. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  2. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  3. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  4. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  5. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  6. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  7. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  8. SmartGroup: A Tool for Small-Group Learning Activities
  9. Playful Meaning-Making as Prosocial Fun
  10. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  11. The adoption of contact tracing in China during the COVID pandemic
  12. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  13. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  14. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  15. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  16. Community Acknowledgment
  17. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  18. Local Community Support for Tangible Food Aid During COVID-19
  19. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  20. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  21. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  22. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  23. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  24. Working Together in a PhamilySpace
  25. Designing for Independence for People with Visual Impairments
  26. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  27. Sustaining Engagement in Volunteer Activities for Older Adults
  28. A General Methodology to Quantify Biases in Natural Language Data
  29. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  30. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  31. Prehabilitation: Care Challenges and Technological Opportunities
  32. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  33. Empowering Community Water Data Stakeholders
  34. How Professionals Support Amateurs' Creativity Within the Brewing Community
  35. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  36. Crafting in a Community of Practice
  37. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  38. Engaging the Community Through Places: An User Study of People’s Festival Stories
  39. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  40. SmartGroup
  41. Ordinary Innovations of Older Adults
  42. Multidisciplinary Care for Facial Paralysis Patients
  43. Healthcare Opportunities
  44. A Safety Net
  45. Understanding How GitHub Supports Curation Repositories
  46. Critical Thinking in Collaboration
  47. Parental Control vs. Teen Self-Regulation
  48. Ask the Instructors
  49. The Role of Social Media in MOOCs
  50. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  51. Comparative case studies of open source software peer review practices
  52. Shared Practices in Articulating and Sharing Rationale
  53. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  54. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  55. The boundaries between: Parental involvement in a teen's online world
  56. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  57. Designing MOOCs as Interactive Places for Collaborative Learning
  58. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  59. "Preventative" vs. "Reactive"
  60. Creating Value Together
  61. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  62. It's Time There Was an App for That Too:
  63. Unequal Time for Unequal Value
  64. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  65. Verbal Equity, Cognitive Specialization, and Performance
  66. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  67. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  68. Introduction to This Special Issue on Understanding Design Thinking
  69. A scenario-based approach for projecting user requirements for wireless proximal community networks
  70. Enhancing community awareness of and participation in local heritage with a mobile application
  71. Adolescent online safety
  72. Distributed collaborative homework activities in a problem-based usability engineering course
  73. Exploring the ecosystem of software developers on GitHub and other platforms
  74. Towards community-centered support for peer-to-peer service exchange
  75. Immersive Learning
  76. Introduction
  77. Investigating incidence of common ground and alternative courses of action in an online forum
  78. The development of community members' roles in partnership research projects: An empirical study
  79. Cognitive artifacts as a window on design
  80. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  81. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  82. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  83. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  84. Co-production Scenarios for Mobile Time Banking
  85. Supporting collaborative sense-making in emergency management through geo-visualization
  86. Augmenting classroom participation through public digital backchannels
  87. Patterns of team processes and breakdowns in information analysis tasks
  88. Babel or great wall
  89. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  90. CiVicinity events
  91. Communication patterns for a classroom public digital backchannel
  92. Supporting common ground and awareness in emergency management planning
  93. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  94. The firekeepers: aging considered as a resource
  95. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  96. Integrating online and offline community through facebook
  97. Supporting activity awareness in computer-mediated collaboration
  98. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  99. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  100. Designing Effective Virtual Organizations as Sociotechnical Systems
  101. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  102. Moving from MOOsburg
  103. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  104. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  105. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  106. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  107. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  108. A visual tool for using design patterns as pattern languages
  109. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  110. Bringing back channels up front
  111. Conceptualizing a possible discipline of human–computer interaction
  112. Distributed collaborative homeworks: Learning activity management and technology support
  113. Extending the task-artifact framework with organizational learning
  114. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  115. Mobile awareness and participation in community-oriented activities
  116. Participatory design of an autism community network to enhance community participation, health, and well-being
  117. Four requirements for digital case study libraries
  118. Beyond being aware
  119. I felt like a contributing member of the class
  120. CIVIL
  121. Enhancing information scent
  122. "I felt more of a member of this class"
  123. Designers wanted
  124. Development of decision rationale in complex group decision making
  125. Supporting content and process common ground in computer-supported teamwork
  126. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  127. A scaffolded introduction to dynamic website development for female high school students
  128. Web Design Patterns: Investigating User Goals and Browsing Strategies
  129. A scaffolded introduction to dynamic website development for female high school students
  130. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  131. Local Groups Online: Political Learning and Participation
  132. Logging home use of the internet in the Blacksburg Electronic Village
  133. Patterns as a Paradigm for Theory in Community-Based Learning
  134. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  135. Theorizing mobility in community networks
  136. Scientific design rationale
  137. Sharing usability information in interactive system development
  138. Articulating common ground in cooperative work
  139. Sustainable informal it learning in community-based nonprofits
  140. Design and evaluation of awareness mechanisms in CiteSeer
  141. Promoting Reflective Thinking in Collaborative Learning Activities
  142. Cultivating a Landscape of Online Places for a Developmental Learning Community
  143. Rationale-Based Software Engineering
  144. Realistic Learning Activity is Not Enough
  145. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  146. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  147. Editorial
  148. Social Bookmarking for Scholarly Digital Libraries
  149. Learning In Communities: Introduction to the Special Issue
  150. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  151. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  152. Participatory design in community informatics
  153. Usability and free/libre/open source software SIG
  154. Patterns as a paradigm for theory in community-based learning
  155. Patterns as a paradigm for theory in community-based learning
  156. Evaluating tagging behavior in social bookmarking systems
  157. Fostering an informal learning community of computer technologies at school
  158. How does common ground increase?
  159. Leveraging and Limiting Practical Drift in Emergency Response Planning
  160. Managing technology use and learning in nonprofit community organizations
  161. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  162. Supporting community-based learning: case study of a geographical community organization designing its website
  163. Supporting creativity with awareness in distributed collaboration
  164. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  165. Teacher Bridge: Creating a Community of Teacher Developers
  166. Case Studies as Minimalist Information
  167. Local Groups Online: Political Learning and Participation
  168. Editorial Objectives: Organizations and Social Networks
  169. Social and Civic Participation in a Community Network
  170. When opinion leaders blog
  171. Institutionalizing HCI
  172. Dimensions of Participation in Simon's Design
  173. Introduction to This Special Issue on Foundations of Design in HCI
  174. Awareness and teamwork in computer-supported collaborations
  175. Analyzing the social capital value chain in community network interfaces
  176. Weak Ties in Networked Communities
  177. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  178. Designing the Next Generation of Distributed, Geocollaborative Tools
  179. Information Technology in Support of Public Deliberation
  180. Participating in civil society: the case of networked communities
  181. Supporting creativity in distributed scientific communities
  182. Case studies for teaching usability engineering
  183. A laboratory method for studying activity awareness
  184. The BRIDGE awareness workspace
  185. Notification and awareness: synchronizing task-oriented collaborative activity
  186. Avatar proxies
  187. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  188. Design Rationale as Theory
  189. Frameworks for sharing knowledge toward a professional language for teaching practices
  190. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  191. PRESPE
  192. Post-cognitivist HCI
  193. Scenarios in practice
  194. Making use is more than a matter of task analysis
  195. Community design of community simulations
  196. Scenario-based usability engineering
  197. Supporting interactive collaboration on the Web with CORK
  198. Designing our town: MOOsburg
  199. Community computing as human ‐ computer interaction
  200. Five reasons for scenario-based design
  201. Articulating collaboration in a learning community
  202. Metaphor, computing systems, and active learning
  203. Designing claims for reuse in interactive systems design
  204. Requirements development in scenario-based design
  205. The neighborhood school in the global village
  206. World Wide Web based grades management
  207. Ten misconceptions about minimalism
  208. Scaffolded examples for learning object-oriented design
  209. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  210. Making use: a design representation
  211. Binding objects to scenarios of use
  212. An expert system for polymer characterization
  213. Polymer characterization with a fuzzy classification algorithm
  214. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  215. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  216. Uncertainty within a commercial expert system shell for polymer analysis
  217. Creating a design science of human-computer interaction
  218. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  219. Re-structuring the programmer's task
  220. Getting around the task-artifact cycle: how to make claims and design by scenario
  221. An experiment in modeling human visual learning
  222. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  223. A view matcher for reusing Smalltalk classes
  224. Demonstrating a view matcher for reusing Smalltalk classes
  225. HCI theory on trial
  226. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  227. “Do-it-yourself” cryptography
  228. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  229. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  230. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  231. Artifact as theory-nexus: hermeneutics meets theory-based design
  232. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  233. On-line tutorials: What kind of inference leads to the most effective learning?
  234. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  235. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  236. Implementing multilevel security by violation privilege
  237. The password predictor—a training aid for raising security awareness
  238. Learning by doing with simulated intelligent help
  239. Fun
  240. Strategies for extending the useful lifetime of DES
  241. Interface design issues for advice-giving expert systems
  242. LisaLearning
  243. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  244. Softening Up Hard Science: Reply to Newell and Card
  245. COSSAC: a framework for analyzing and configuring secure computer facilities
  246. Training wheels in a user interface
  247. Nameheads
  248. Digital Simulator for Allocating Firefighting Resources
  249. Metaphor and the Cognitive Representation of Computing Systems
  250. Creating names for things
  251. Using simulation to assign police patrol zones
  252. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  253. Creative analogy and language evolution
  254. Traveling wave excitation of the nitrogen ion laser
  255. Clinical— experimental analysis of design problem solving
  256. The psychological study of design
  257. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  258. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  259. On coordination reduction
  260. Gain and saturation of the nitrogen ion laser
  261. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  262. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  263. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  264. Moderately Severe Cicatricial Entropion
  265. Automatic content analysis in an on-line environment
  266. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  267. Ocular Pemphigus
  268. Evaluation of Adhesives for Corneal Surgery
  269. A Flush Fitting Optical Scleral Contact Lens
  270. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  271. Comparison of Two Methods in Molding Scleral Contact Shells
  272. A Classification of Limbal Epitheliomas
  273. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  274. 5 Presence and Hyperpresence: Implications for Community Awareness
  275. Community Networks
  276. Managing Case-Based Learning with Interactive Case Study Libraries
  277. Sharing Usability Information
  278. The Personalization Privacy Paradox
  279. Supporting Community with Location-Sensitive Mobile Applications
  280. The Impact of the Internet on Local and Distant Social Ties
  281. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  282. Community-based Learning: Design Patterns and Frameworks
  283. Supporting Culture in Computer-Supported Cooperative Work
  284. A community learns design: towards a pattern language for novice visual programmers
  285. An empirical study of Web personalization assistants supporting end-users in Web information systems
  286. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  287. M-Education: bridging the gap of mobile and desktop computing
  288. Scenarios and design cognition