All Stories

  1. Interdisciplinarity in HCI: What Happened in Our Big Tent?
  2. Coproducing Care
  3. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  4. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  5. Distance Matters in Citizen-Based Water Quality Monitoring
  6. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  7. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  8. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  9. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  10. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  11. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  12. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  13. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  14. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  15. The Future of Learning: Large Language Models through the Lens of Students
  16. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  17. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  18. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  19. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  20. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  21. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  22. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  23. Integrating measures of replicability into scholarly search: Challenges and opportunities
  24. Understanding and Balancing Trade-offs of Visibility in Support Requests
  25. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  26. Infrastructuring Community Fridges for Food Commoning
  27. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  28. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  29. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  30. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  31. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  32. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  33. SmartGroup: A Tool for Small-Group Learning Activities
  34. Playful Meaning-Making as Prosocial Fun
  35. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  36. The adoption of contact tracing in China during the COVID pandemic
  37. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  38. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  39. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  40. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  41. Community Acknowledgment
  42. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  43. Local Community Support for Tangible Food Aid During COVID-19
  44. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  45. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  46. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  47. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  48. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  49. Working Together in a PhamilySpace
  50. Designing for Independence for People with Visual Impairments
  51. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  52. Sustaining Engagement in Volunteer Activities for Older Adults
  53. A General Methodology to Quantify Biases in Natural Language Data
  54. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  55. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  56. Prehabilitation: Care Challenges and Technological Opportunities
  57. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  58. Empowering Community Water Data Stakeholders
  59. How Professionals Support Amateurs' Creativity Within the Brewing Community
  60. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  61. Crafting in a Community of Practice
  62. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  63. Engaging the Community Through Places: An User Study of People’s Festival Stories
  64. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  65. SmartGroup
  66. Ordinary Innovations of Older Adults
  67. Multidisciplinary Care for Facial Paralysis Patients
  68. Healthcare Opportunities
  69. A Safety Net
  70. Understanding How GitHub Supports Curation Repositories
  71. Critical Thinking in Collaboration
  72. Parental Control vs. Teen Self-Regulation
  73. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  74. Ask the Instructors
  75. The Role of Social Media in MOOCs
  76. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  77. Comparative case studies of open source software peer review practices
  78. Shared Practices in Articulating and Sharing Rationale
  79. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  80. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  81. The boundaries between: Parental involvement in a teen's online world
  82. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  83. Designing MOOCs as Interactive Places for Collaborative Learning
  84. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  85. "Preventative" vs. "Reactive"
  86. Creating Value Together
  87. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  88. It's Time There Was an App for That Too:
  89. Unequal Time for Unequal Value
  90. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  91. Verbal Equity, Cognitive Specialization, and Performance
  92. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  93. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  94. Introduction to This Special Issue on Understanding Design Thinking
  95. A scenario-based approach for projecting user requirements for wireless proximal community networks
  96. Enhancing community awareness of and participation in local heritage with a mobile application
  97. Adolescent online safety
  98. Distributed collaborative homework activities in a problem-based usability engineering course
  99. Exploring the ecosystem of software developers on GitHub and other platforms
  100. Towards community-centered support for peer-to-peer service exchange
  101. Immersive Learning
  102. Introduction
  103. Investigating incidence of common ground and alternative courses of action in an online forum
  104. The development of community members' roles in partnership research projects: An empirical study
  105. Cognitive artifacts as a window on design
  106. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  107. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  108. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  109. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  110. Co-production Scenarios for Mobile Time Banking
  111. Supporting collaborative sense-making in emergency management through geo-visualization
  112. Augmenting classroom participation through public digital backchannels
  113. Patterns of team processes and breakdowns in information analysis tasks
  114. Babel or great wall
  115. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  116. CiVicinity events
  117. Communication patterns for a classroom public digital backchannel
  118. Supporting common ground and awareness in emergency management planning
  119. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  120. The firekeepers: aging considered as a resource
  121. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  122. Integrating online and offline community through facebook
  123. Supporting activity awareness in computer-mediated collaboration
  124. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  125. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  126. Designing Effective Virtual Organizations as Sociotechnical Systems
  127. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  128. Moving from MOOsburg
  129. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  130. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  131. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  132. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  133. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  134. A visual tool for using design patterns as pattern languages
  135. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  136. Bringing back channels up front
  137. Conceptualizing a possible discipline of human–computer interaction
  138. Distributed collaborative homeworks: Learning activity management and technology support
  139. Extending the task-artifact framework with organizational learning
  140. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  141. Mobile awareness and participation in community-oriented activities
  142. Participatory design of an autism community network to enhance community participation, health, and well-being
  143. Four requirements for digital case study libraries
  144. Beyond being aware
  145. I felt like a contributing member of the class
  146. CIVIL
  147. Enhancing information scent
  148. "I felt more of a member of this class"
  149. Designers wanted
  150. Development of decision rationale in complex group decision making
  151. Supporting content and process common ground in computer-supported teamwork
  152. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  153. A scaffolded introduction to dynamic website development for female high school students
  154. Web Design Patterns: Investigating User Goals and Browsing Strategies
  155. A scaffolded introduction to dynamic website development for female high school students
  156. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  157. Local Groups Online: Political Learning and Participation
  158. Logging home use of the internet in the Blacksburg Electronic Village
  159. Patterns as a Paradigm for Theory in Community-Based Learning
  160. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  161. Theorizing mobility in community networks
  162. Scientific design rationale
  163. Sharing usability information in interactive system development
  164. Articulating common ground in cooperative work
  165. Sustainable informal it learning in community-based nonprofits
  166. Design and evaluation of awareness mechanisms in CiteSeer
  167. Promoting Reflective Thinking in Collaborative Learning Activities
  168. Cultivating a Landscape of Online Places for a Developmental Learning Community
  169. Rationale-Based Software Engineering
  170. Realistic Learning Activity is Not Enough
  171. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  172. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  173. Editorial
  174. Social Bookmarking for Scholarly Digital Libraries
  175. Learning In Communities: Introduction to the Special Issue
  176. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  177. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  178. Participatory design in community informatics
  179. Usability and free/libre/open source software SIG
  180. Patterns as a paradigm for theory in community-based learning
  181. Patterns as a paradigm for theory in community-based learning
  182. Evaluating tagging behavior in social bookmarking systems
  183. Fostering an informal learning community of computer technologies at school
  184. How does common ground increase?
  185. Leveraging and Limiting Practical Drift in Emergency Response Planning
  186. Managing technology use and learning in nonprofit community organizations
  187. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  188. Supporting community-based learning: case study of a geographical community organization designing its website
  189. Supporting creativity with awareness in distributed collaboration
  190. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  191. Teacher Bridge: Creating a Community of Teacher Developers
  192. Case Studies as Minimalist Information
  193. Local Groups Online: Political Learning and Participation
  194. Editorial Objectives: Organizations and Social Networks
  195. Social and Civic Participation in a Community Network
  196. When opinion leaders blog
  197. Institutionalizing HCI
  198. Dimensions of Participation in Simon's Design
  199. Introduction to This Special Issue on Foundations of Design in HCI
  200. Awareness and teamwork in computer-supported collaborations
  201. Analyzing the social capital value chain in community network interfaces
  202. Weak Ties in Networked Communities
  203. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  204. Designing the Next Generation of Distributed, Geocollaborative Tools
  205. Information Technology in Support of Public Deliberation
  206. Participating in civil society: the case of networked communities
  207. Supporting creativity in distributed scientific communities
  208. Case studies for teaching usability engineering
  209. A laboratory method for studying activity awareness
  210. The BRIDGE awareness workspace
  211. Notification and awareness: synchronizing task-oriented collaborative activity
  212. Avatar proxies
  213. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  214. Design Rationale as Theory
  215. Frameworks for sharing knowledge toward a professional language for teaching practices
  216. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  217. PRESPE
  218. Post-cognitivist HCI
  219. Scenarios in practice
  220. Making use is more than a matter of task analysis
  221. Community design of community simulations
  222. Scenario-based usability engineering
  223. Supporting interactive collaboration on the Web with CORK
  224. Designing our town: MOOsburg
  225. Community computing as human ‐ computer interaction
  226. Five reasons for scenario-based design
  227. Articulating collaboration in a learning community
  228. Metaphor, computing systems, and active learning
  229. Designing claims for reuse in interactive systems design
  230. Requirements development in scenario-based design
  231. The neighborhood school in the global village
  232. World Wide Web based grades management
  233. Ten misconceptions about minimalism
  234. Scaffolded examples for learning object-oriented design
  235. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  236. Making use: a design representation
  237. Binding objects to scenarios of use
  238. An expert system for polymer characterization
  239. Polymer characterization with a fuzzy classification algorithm
  240. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  241. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  242. Uncertainty within a commercial expert system shell for polymer analysis
  243. Creating a design science of human-computer interaction
  244. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  245. Re-structuring the programmer's task
  246. Getting around the task-artifact cycle: how to make claims and design by scenario
  247. An experiment in modeling human visual learning
  248. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  249. A view matcher for reusing Smalltalk classes
  250. Demonstrating a view matcher for reusing Smalltalk classes
  251. HCI theory on trial
  252. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  253. “Do-it-yourself” cryptography
  254. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  255. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  256. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  257. Artifact as theory-nexus: hermeneutics meets theory-based design
  258. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  259. On-line tutorials: What kind of inference leads to the most effective learning?
  260. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  261. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  262. Implementing multilevel security by violation privilege
  263. The password predictor—a training aid for raising security awareness
  264. Learning by doing with simulated intelligent help
  265. Fun
  266. Strategies for extending the useful lifetime of DES
  267. Interface design issues for advice-giving expert systems
  268. LisaLearning
  269. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  270. Softening Up Hard Science: Reply to Newell and Card
  271. COSSAC: a framework for analyzing and configuring secure computer facilities
  272. Training wheels in a user interface
  273. Nameheads
  274. Digital Simulator for Allocating Firefighting Resources
  275. Metaphor and the Cognitive Representation of Computing Systems
  276. Creating names for things
  277. Using simulation to assign police patrol zones
  278. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  279. Creative analogy and language evolution
  280. Traveling wave excitation of the nitrogen ion laser
  281. Clinical— experimental analysis of design problem solving
  282. The psychological study of design
  283. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  284. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  285. On coordination reduction
  286. Gain and saturation of the nitrogen ion laser
  287. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  288. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  289. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  290. Moderately Severe Cicatricial Entropion
  291. Automatic content analysis in an on-line environment
  292. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  293. Ocular Pemphigus
  294. Evaluation of Adhesives for Corneal Surgery
  295. A Flush Fitting Optical Scleral Contact Lens
  296. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  297. Comparison of Two Methods in Molding Scleral Contact Shells
  298. A Classification of Limbal Epitheliomas
  299. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  300. 5 Presence and Hyperpresence: Implications for Community Awareness
  301. Community Networks
  302. Managing Case-Based Learning with Interactive Case Study Libraries
  303. Sharing Usability Information
  304. The Personalization Privacy Paradox
  305. Supporting Community with Location-Sensitive Mobile Applications
  306. The Impact of the Internet on Local and Distant Social Ties
  307. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  308. Community-based Learning: Design Patterns and Frameworks
  309. Supporting Culture in Computer-Supported Cooperative Work
  310. A community learns design: towards a pattern language for novice visual programmers
  311. An empirical study of Web personalization assistants supporting end-users in Web information systems
  312. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  313. M-Education: bridging the gap of mobile and desktop computing
  314. Scenarios and design cognition