All Stories

  1. Teaching Empathy and Compassion through Virtual Reality, in order to reduce discrimination
  2. Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom
  3. Boundary management preferences from a gender and cross-cultural perspective
  4. Virtual Reality versus TV: Comparing Empathy, Engagement, Enjoyment, and Usage Intentions
  5. Too much information: When work-family conflict empowers senior managers to stay
  6. Cultural beliefs shape the impact of social support on employees’ work-family relationships
  7. Greasing the wheel through bribes: interaction of national culture and local business conditions
  8. Adolescents’ problematic internet use in secondary school students in Lagos, Nigeria: A preliminary examination of individual and family-based predictors and consequences
  9. A cross-cultural analysis of VR gaming psychological needs and motivations: a self-determination theory approach
  10. A cross-cultural study of the influence of environmental factors on VR gamers experience of spatial presence, enjoyment, and subjective workload: A preliminary study.
  11. Advertising in Virtual Reality: A Hierarchy of Effects Paradigm
  12. Congruity of Virtual Reality In-Game Advertising
  13. Piloting a Game Jam in Nigeria to Support Empathy and Compassion
  14. The other side of a pandemic in I-O psychology research
  15. Information Technology Issues in Nigeria
  16. Social Intrapreneurs: Rebels for Good
  17. When Work–Family Conflict Hits Home
  18. Ibrahim – the cassava starch processor