All Stories

  1. Building Digital Credential Ecosystems for Computer Science Education: Digital Credentials, Employability, and Social Impact
  2. A model to characterize exercises using probabilistic methods
  3. Can Feedback based on Predictive Data Improve Learners' Passing Rates in MOOCs? A Preliminary Analysis
  4. A learning analytics tool for the support of the flipped classroom
  5. Self-regulated learning is essential for students who try to complete a MOOCs
  6. The Effect of Different Features for Educational Computer-Based Competition Environments
  7. Analysing the predictive power for anticipating assignment grades in a massive open online course
  8. Early Prediction and Variable Importance of Certificate Accomplishment in a MOOC
  9. Analyzing students' intentionality towards badges within a case study using Khan academy
  10. Lessons learned from the design of situated learning environments to support collaborative knowledge construction
  11. Tips and Techniques for MOOC Production
  12. ALAS-KA: A learning analytics extension for better understanding the learning process in the Khan Academy platform
  13. Precise Effectiveness Strategy for analyzing the effectiveness of students with educational resources and activities in MOOCs
  14. A software engineering model for the development of adaptation rules and its application in a hinting adaptive e-learning system
  15. A methodology for improving active learning engineering courses with a large number of students and teachers through feedback gathering and iterative refinement
  16. Motivation and Emotions in Competition Systems for Education: An Empirical Study
  17. Delving into Participants’ Profiles and Use of Social Tools in MOOCs
  18. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
  19. Augmenting Reality and Formality of Informal and Non-Formal Settings to Enhance Blended Learning
  20. Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
  21. Technological support for the enactment of collaborative scripted learning activities across multiple spatial locations
  22. Collaborative learning in multi-user virtual environments
  23. Impact of an augmented reality system on students' motivation for a visual art course
  24. Provision of awareness of learners’ emotions through visualizations in a computer interaction-based environment
  25. Addressing drop-out and sustained effort issues with large practical groups using an automated delivery and assessment system
  26. An adaptive and innovative question-driven competition-based intelligent tutoring system for learning
  27. Monitoring student progress using virtual appliances: A case study
  28. GLASS
  29. Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses
  30. Discovering the campus together: A mobile and computer-based learning experience
  31. Generic service integration in adaptive learning experiences using IMS learning design
  32. Adapting the Speed of Reproduction of Audio Content and Using Text Reinforcement for Maximizing the Learning Outcome though Mobile Phones
  33. Enhancement of Student Learning Through the Use of a Hinting Computer e-Learning System and Comparison With Human Teachers
  34. Stepping out of the box
  35. SubCollaboration: large-scale group management in collaborative learning
  36. Analyzing Convergence in e-Learning Resource Filtering Based on ACO Techniques: A Case Study With Telecommunication Engineering Students
  37. Hashing and canonicalizing Notation 3 graphs
  38. CourseEditor: A course planning tool compatible with IMS-LD
  39. Student Behavior and Interaction Patterns With an LMS as Motivation Predictors in E-Learning Settings
  40. A software player for providing hints in problem-based learning according to a new specification
  41. Comparison of knowledge during the assembly process of learning objects
  42. Enabling interoperability for LMS educational services
  43. Context-Aware Combination of Adapted User Profiles for Interchange of Knowledge between Peers
  44. Web Usage Mining in a Blended Learning Context: A Case Study
  45. Collaborative Learning Models on Distance Scenarios with Learning Design: A Case Study
  46. Creating and Deploying Effective eLearning Experiences Using .LRN