All Stories

  1. The AI generation at school: A large-scale survey on student practices, perceptions, and worries
  2. Function Art
  3. PREVENTING CYBERCRIME THROUGH AI AWARENESS: A TEACHER TRAINING APPROACH FOR DIGITAL SAFETY IN SCHOOLS
  4. SOCIAL MEDIA TRENDS IN THE CLASSROOM: A COMPETENCY-BASED TEACHING PACKAGE ON DIGITAL LITERACY AND CRITICAL ENGAGEMENT
  5. Artificial and Human Intelligence: Collaborative Dynamics in Academic Publishing
  6. Designing Transformative Learning Environments: Embedding Computational Thinking Into Digital Education
  7. Exploring gender differences in mathematical fluency and flexibility in function art
  8. Examining students’ computational thinking skills in enhanced-technology mathematics lessons: the effects of gender and grade levels
  9. Fostering the Four C’s: A Gendered Perspective on Technology Use in STEAM Education
  10. PIONEERING COMPUTER SCIENCE EDUCATION IN AUSTRIA: A PRACTICAL REPORT ON CURRICULUM DEVELOPMENT
  11. GERMAN TEACHER SUPPORT PLATFORMS: THE IMPACT OF OER, AI AND COLLABORATIVE COMMUNITIES
  12. HANDS-ON TEACHER SUPPORT THROUGH OER-KITCHEN: BUILDING A COLLABORATIVE COMMUNITY
  13. A Learning Environment to Promote the Computational Thinker: A Bebras Perspective Evaluation
  14. Exploring transdisciplinary, technology-assisted, and architectural modelling STEAM practices through a cultural lens
  15. Integrating Cloud-Based AI in Software Engineers' Professional Training and Development
  16. Once Upon a Time there was an Ozobot: Storytelling with Educational Robots
  17. "The \"COOL Clubs\": Supporting gifted primary school students in STEAM"
  18. Linking diversity in learning Geometry: Exploring tessellation in techno-based mathematical tasks
  19. Educators and Digital Fit? A Diversity Study Based on the Person-Environment Fit Model in Times of Increasing Digitalization in Schools
  20. Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives
  21. Using the Game Poly-Universe promoting Computational Thinking in Biology and Physical Education
  22. Vocabulary Acquisition through Computer Science Modeling: A Comparative Study on Visual and Textual Vocabulary Instruction
  23. Austrian Quality Assessment (Gütesiegel) For Learning Apps
  24. Exploring diversity in introductory programming classes
  25. Clear the Ring for Computer Science: A Creative Introduction for Primary Schools
  26. An Experience of Introducing Primary School Children to Programming using Ozobots (Practical Report)
  27. A Robotics-based Learning Environment Supporting Computational Thinking Skills — Design and Development
  28. Adapting an OER Textbook for the Inverted Classroom Model — How To Flip the Classroom with BBC micro:bit Example Tasks
  29. Let the Games Begin - Inviting Young Learners to Code
  30. Tell, Draw and Code – Teachers’ Intention to a Narrative Introduction of Computational Thinking
  31. Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development
  32. Improving Scratch Programming with CRC-Card Design
  33. Beyond the Game: Exploring Winning Strategies With Gifted Students
  34. A COOL Lab for Teacher Education
  35. COOL
  36. MAGIC ARTS AS PROBLEM-BASED LEARNING CONCEPT: A STEAM APPROACH TO INTRODUCE COMPUTATIONAL THINKING IN LOWER SECONDARY EDUCATION
  37. Promoting Talents for Computer Science
  38. A congress for children and computational thinking for everyone
  39. INTERDISCIPLINARY PROBLEM-BASED LEARNING WITH GIFTED STUDENTS
  40. Computational thinking through modeling in language lessons
  41. The Teaching-Learning-Lab - Digital Literacy and Computational Thinking for Everyone
  42. Software Engineering in Primary and Secondary Schools - Informatics Education is more than Programming
  43. Informatics-Lab: Attracting Primary School Pupils for Computer Science
  44. Modeling: A computer science concept for general education
  45. Teaching Software Engineering in schools on the right time to introduce Software Engineering concepts
  46. Brain-based programming continued: Effective teaching in programming courses
  47. Brain-based teaching in programming courses
  48. Informatics concepts for primary education
  49. Brain-based Programming
  50. Informatics meets foreign languages COOL ideas for a cross-curricular cooperation
  51. A media-reduced approach towards informatics at primary level
  52. Brain-based programming
  53. Brain-based programming
  54. Brain-based teaching in computer science
  55. Games for Learning: A Neurodidactical Approach to Computer Science
  56. Informatics is COOL
  57. On Competence-Based Learning and Neuroscience
  58. Computer Science in Primary Schools – Not Possible, But Necessary?!