All Stories

  1. Exploring gender differences in mathematical fluency and flexibility in function art
  2. Examining students’ computational thinking skills in enhanced-technology mathematics lessons: the effects of gender and grade levels
  3. Fostering the Four C’s: A Gendered Perspective on Technology Use in STEAM Education
  4. PIONEERING COMPUTER SCIENCE EDUCATION IN AUSTRIA: A PRACTICAL REPORT ON CURRICULUM DEVELOPMENT
  5. GERMAN TEACHER SUPPORT PLATFORMS: THE IMPACT OF OER, AI AND COLLABORATIVE COMMUNITIES
  6. HANDS-ON TEACHER SUPPORT THROUGH OER-KITCHEN: BUILDING A COLLABORATIVE COMMUNITY
  7. A Learning Environment to Promote the Computational Thinker: A Bebras Perspective Evaluation
  8. Exploring transdisciplinary, technology-assisted, and architectural modelling STEAM practices through a cultural lens
  9. Integrating Cloud-Based AI in Software Engineers' Professional Training and Development
  10. Once Upon a Time there was an Ozobot: Storytelling with Educational Robots
  11. "The \"COOL Clubs\": Supporting gifted primary school students in STEAM"
  12. Linking diversity in learning Geometry: Exploring tessellation in techno-based mathematical tasks
  13. Educators and Digital Fit? A Diversity Study Based on the Person-Environment Fit Model in Times of Increasing Digitalization in Schools
  14. Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives
  15. Using the Game Poly-Universe promoting Computational Thinking in Biology and Physical Education
  16. Vocabulary Acquisition through Computer Science Modeling: A Comparative Study on Visual and Textual Vocabulary Instruction
  17. Austrian Quality Assessment (Gütesiegel) For Learning Apps
  18. Exploring diversity in introductory programming classes
  19. Clear the Ring for Computer Science: A Creative Introduction for Primary Schools
  20. An Experience of Introducing Primary School Children to Programming using Ozobots (Practical Report)
  21. A Robotics-based Learning Environment Supporting Computational Thinking Skills — Design and Development
  22. Adapting an OER Textbook for the Inverted Classroom Model — How To Flip the Classroom with BBC micro:bit Example Tasks
  23. Let the Games Begin - Inviting Young Learners to Code
  24. Tell, Draw and Code – Teachers’ Intention to a Narrative Introduction of Computational Thinking
  25. Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development
  26. Improving Scratch Programming with CRC-Card Design
  27. Beyond the Game: Exploring Winning Strategies With Gifted Students
  28. A COOL Lab for Teacher Education
  29. COOL
  30. MAGIC ARTS AS PROBLEM-BASED LEARNING CONCEPT: A STEAM APPROACH TO INTRODUCE COMPUTATIONAL THINKING IN LOWER SECONDARY EDUCATION
  31. Promoting Talents for Computer Science
  32. A congress for children and computational thinking for everyone
  33. INTERDISCIPLINARY PROBLEM-BASED LEARNING WITH GIFTED STUDENTS
  34. Computational thinking through modeling in language lessons
  35. The Teaching-Learning-Lab - Digital Literacy and Computational Thinking for Everyone
  36. Software Engineering in Primary and Secondary Schools - Informatics Education is more than Programming
  37. Informatics-Lab: Attracting Primary School Pupils for Computer Science
  38. Modeling: A computer science concept for general education
  39. Teaching Software Engineering in schools on the right time to introduce Software Engineering concepts
  40. Brain-based programming continued: Effective teaching in programming courses
  41. Brain-based teaching in programming courses
  42. Informatics concepts for primary education
  43. Brain-based Programming
  44. Informatics meets foreign languages COOL ideas for a cross-curricular cooperation
  45. A media-reduced approach towards informatics at primary level
  46. Brain-based programming
  47. Brain-based programming
  48. Brain-based teaching in computer science
  49. Games for Learning: A Neurodidactical Approach to Computer Science
  50. Informatics is COOL
  51. On Competence-Based Learning and Neuroscience
  52. Computer Science in Primary Schools – Not Possible, But Necessary?!