All Stories

  1. The Granule-In-Cell Method for Simulating Sand–Water Mixtures
  2. Representing Flow Fields with Divergence-Free Kernels for Reconstruction 52
  3. A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces
  4. MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics
  5. MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
  6. Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
  7. An Induce-on-Boundary Magnetostatic Solver for Grid-Based Ferrofluids
  8. A soap film simulation method
  9. 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
  10. SinGRAV: Learning a Generative Radiance Volume from a Single Natural Scene
  11. Learning Gradient Fields for Scalable and Generalizable Irregular Packing
  12. GARM-LS: A Gradient-Augmented Reference-Map Method for Level-Set Fluid Simulation
  13. VASCO: Volume and Surface Co-Decomposition for Hybrid Manufacturing
  14. Example-based Motion Synthesis via Generative Motion Matching
  15. Position-Based Surface Tension Flow
  16. ControlVAE
  17. Rhythmic Gesticulator
  18. Self-Conditioned GANs for Image Editing
  19. Simulation and optimization of magnetoelastic thin shells
  20. Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge
  21. Computational Object-Wrapping Rope Nets
  22. Camera keyframing with style and control
  23. A material point method for nonlinearly magnetized materials
  24. Interactive cutting and tearing in projective dynamics with progressive cholesky updates
  25. Learning skeletal articulations with neural blend shapes
  26. Solid-fluid interaction with surface-tension-dominant contact
  27. Learning skeletal articulations with neural blend shapes
  28. Solid-fluid interaction with surface-tension-dominant contact
  29. MotioNet
  30. Unpaired motion style transfer from video to animation
  31. Skeleton-aware networks for deep motion retargeting
  32. A level-set method for magnetic substance simulation
  33. Example-driven virtual cinematography by learning camera behaviors
  34. Efficient and conservative fluids using bidirectional mapping
  35. Multi-robot collaborative dense scene reconstruction
  36. Image smoothing via unsupervised learning
  37. Attentive Moment Retrieval in Videos
  38. Wasserstein Blue Noise Sampling
  39. Wasserstein Blue Noise Sampling
  40. Printed Perforated Lampshades for Continuous Projective Images
  41. Autoscanning for coupled scene reconstruction and proactive object analysis
  42. Build-to-last