All Stories

  1. MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance
  2. Disaster evacuation of the old city of Nicosia
  3. DRUMS: Drummer Reconstruction Using Midi Sequences
  4. MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories
  5. CEDRL: Simulating Diverse Crowds with Example‐Driven Deep Reinforcement Learning
  6. DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
  7. Multi‐Modal Instrument Performances (MMIP): A Musical Database
  8. A Novel Multidisciplinary Approach for Reptile Movement and Behavior Analysis
  9. Motion Labeling and Recognition: A Case Study on the Zeibekiko Dance
  10. Identifying and Animating Movement of Zeibekiko Sequences by Spatial Temporal Graph Convolutional Network with Multi Attention Modules
  11. Deep convolutional generative adversarial networks in retinitis pigmentosa disease images augmentation and detection
  12. Underwater virtual exploration of the ancient port of Amathus
  13. Design and implementation of an interactive virtual library based on its physical counterpart
  14. Digitizing traditional dances under extreme clothing: The case study of Eyo
  15. Virtual Instrument Performances (VIP): A Comprehensive Review
  16. P2C: A Paths-to-Crowds Framework to Parameterize Behaviors
  17. Underwater Virtual Exploration of the Ancient Port of Amathus
  18. SparsePoser: Capturing your poses with 6 sensors
  19. Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey
  20. Collaborative museum heist with reinforcement learning
  21. Digitizing Traditional Dances Under Extreme Clothing: The Case Study of Eyo
  22. Pose Representations for Deep Skeletal Animation
  23. Virtual library in the concept of digital twin
  24. Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure
  25. Digitizing Wildlife: The Case of Reptiles 3D Virtual Museum
  26. MotioNet
  27. Adult2child: Motion Style Transfer using CycleGANs
  28. Salsa dance learning evaluation and motion analysis in gamified virtual reality environment
  29. Digital Dance Ethnography
  30. Real‐time 3D human pose and motion reconstruction from monocular RGB videos
  31. Deep motifs and motion signatures
  32. Self-similarity Analysis for Motion Capture Cleaning
  33. Inverse Kinematics Techniques in Computer Graphics: A Survey
  34. Style-based motion analysis for dance composition
  35. Emotion control of unstructured dance movements
  36. Hand tracking with physiological constraints
  37. Continuous body emotion recognition system during theater performances
  38. Folk Dance Evaluation Using Laban Movement Analysis
  39. Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities
  40. Extending FABRIK with model constraints
  41. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
  42. LMA-Based Motion Retrieval for Folk Dance Cultural Heritage
  43. Feature Extraction for Human Motion Indexing of Acted Dance Performances
  44. Motion indexing of different emotional states using LMA components
  45. Emotion Recognition for Exergames using Laban Movement Analysis
  46. Real-time marker prediction and CoR estimation in optical motion capture
  47. Digitization of Cypriot Folk Dances
  48. FABRIK: A fast, iterative solver for the Inverse Kinematics problem
  49. Inverse Kinematics Solutions Using Conformal Geometric Algebra
  50. Motion capture with constrained inverse kinematics for real-time hand tracking
  51. Real-Time Estimation of Missing Markers in Human Motion Capture
  52. Violence Content Classification Using Audio Features
  53. Predicting Missing Markers to Drive Real-Time Centre of Rotation Estimation