All Stories

  1. Global Advocacy for Physical Activity - Supporting Advocates
  2. An ontology-based modelling system (OBMS) for representing behaviour change theories applied to 76 theories
  3. Health Gain, Cost Impacts, and Cost-Effectiveness of a Mass Media Campaign to Promote Smartphone Apps for Physical Activity: Modeling Study
  4. Effectiveness of a 3-Month Mobile Phone–Based Behavior Change Program on Active Transportation and Physical Activity in Adults: Randomized Controlled Trial
  5. Factors related to sedentary behaviour in Asian adults: summary of the research literature
  6. Physically active lessons in schools and their impact on physical activity, educational, health and cognition outcomes: a systematic review and meta-analysis
  7. Tailored Daily Activity: An Adaptive Physical Activity Smartphone Intervention
  8. Implementation of the goal-setting components in popular physical activity apps: Review and content analysis
  9. Your role in advocating for and implementing the Global Action Plan on Physical Activity
  10. Multifactorial e- and mHealth interventions for cardiovascular disease primary prevention: Protocol for a systematic review and meta-analysis of randomised controlled trials
  11. The Smart City Active Mobile Phone Intervention (SCAMPI) study to promote physical activity through active transportation in healthy adults: a study protocol for a randomised controlled trial
  12. Using the Intervention Mapping and Behavioral Intervention Technology Frameworks: Development of an mHealth Intervention for Physical Activity and Sedentary Behavior Change
  13. Application of the behaviour change wheel framework to the development of interventions within the City4Age project
  14. Quantifying Human Movement Using the Movn Smartphone App: Validation and Field Study
  15. Apps to improve diet, physical activity and sedentary behaviour in children and adolescents: a review of quality, features and behaviour change techniques
  16. mHealth Technologies to Influence Physical Activity and Sedentary Behaviors: Behavior Change Techniques, Systematic Review and Meta-Analysis of Randomized Controlled Trials
  17. Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education
  18. The association between the activity profile and cardiovascular risk
  19. Telehealth exercise-based cardiac rehabilitation: a systematic review and meta-analysis
  20. Apps for IMproving FITness and Increasing Physical Activity Among Young People: The AIMFIT Pragmatic Randomized Controlled Trial
  21. Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trial
  22. Do physical activity and dietary smartphone applications incorporate evidence-based behaviour change techniques?
  23. The association between aerobic fitness and language processing in children: Implications for academic achievement
  24. Active Videogames and Weight Management: Is There a Future?