All Stories

  1. An Analysis of COVID-19 Recovery Duration: Smartwatch Activity and Self-Report
  2. ARTHUR: authoring human–robot collaboration processes with augmented reality using hybrid user interfaces
  3. Investigating AR Assistance for Human-Robot Collaboration in Mould Assembly “in the Wild”
  4. Supporting tailorability in augmented reality based remote assistance in the manufacturing industry: A user study
  5. Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation
  6. Pseudo-Haptics for Weight Perception in VR: Controller vs. Bare Hand Interactions with Tracking Delay and Vertical Offset
  7. RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations
  8. CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects
  9. AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks
  10. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  11. XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
  12. Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality
  13. Digital Assistance for Quality Assurance
  14. InsideInsights: Integrating Data‐Driven Reporting in Collaborative Visual Analytics
  15. Tailorable Remote Assistance with RemoteAssistKit: A Study of and Design Response to Remote Assistance in the Manufacturing Industry
  16. Augmented Reality Supported Modeling of Industrial Systems to Infer Software Configuration
  17. Participatory Design
  18. A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications
  19. Clear Visual Separation of Temporal Event Sequences
  20. Task phase recognition and task progress estimation for highly mobile workers in large building complexes
  21. Calming Children When Drawing Blood Using Breath-based Biofeedback
  22. A visual programming approach based on domain ontologies for configuring industrial IoT installations
  23. A comparative analysis of Indoor WiFi Positioning at a large building complex
  24. Building Models of Installations to Recommend Applications in IoT Software Ecosystems
  25. Changing Family Practices with Assistive Technology
  26. Semantic Model of Variability and Capabilities of IoT Applications for Embedded Software Ecosystems
  27. Accounting for the Invisible Work of Hospital Orderlies
  28. A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families
  29. An assistive technology design framework for ADHD
  30. Design Strategies for Balancing Exertion Games
  31. Designing Assistive Technologies for the ADHD Domain
  32. Scribble query
  33. Supporting interactive visual analytics of energy behavior in buildings through affine visualizations
  34. Designing Real Time Assistive Technologies
  35. Challenge
  36. PivotViz
  37. Keepin' it Real
  38. Designing training games for soccer
  39. Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing
  40. Estimating Common Pedestrian Routes through Indoor Path Networks Using Position Traces
  41. Design sensitivities for interactive sport-training games
  42. Accurate Estimation of Indoor Travel Times - Learned Unsupervised from Position Traces
  43. Handheld versus wearable interaction design for professionals
  44. On heterogeneity in mobile sensing applications aiming at representative data collection
  45. The SITA principle for location privacy — Conceptual model and architecture
  46. Time-lag method for detecting following and leadership behavior of pedestrians from mobile sensing data
  47. Exploring new potentials in preventing unhealthy computer habits
  48. Computational environmental ethnography
  49. Exploring Opponent Formats
  50. Mobile Urban Drama: interactive storytelling in real world environments
  51. Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling
  52. Using Extracted Behavioral Features to Improve Privacy for Shared Route Tracks
  53. Designing Playful Interactive Installations for Urban Environments – The SwingScape Experience
  54. Interaction technology for collective and psychomotor training in sports
  55. Mobile Web 2.0
  56. Mobile urban drama for multimedia-based out-of-school learning
  57. Indoor Positioning Using GPS Revisited
  58. PerPos
  59. TacTowers
  60. UrbanWeb
  61. MediaJourney
  62. Social web applications in the city
  63. Communicating art through interactive technology
  64. Interactive spatial multimedia for communication of art in the physical museum space
  65. Mobile Urban Drama – Setting the Stage with Location Based Technologies
  66. Peephole experiences
  67. IGameFloor
  68. Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments
  69. InfoGallery
  70. Ubiquitous hypermedia and social interaction in physical environments
  71. AwareDAV
  72. eBag
  73. Domestic hypermedia
  74. Integrating the web and the world
  75. Randomized controlled azathioprine withdrawal after more than two years treatment in Crohn's disease: increased relapse rate the following year
  76. Designing an augmented reality board game with children
  77. Computational Science - ICCS 2004
  78. Shaping the Ambience of Homes with Domestic Hypermedia
  79. "Physical hypermedia"
  80. HyCon: A framework for context-aware mobile hypermedia
  81. Physical hypermedia: Augmenting physical material with hypermedia structures
  82. Introduction
  83. Towards geo-spatial hypermedia: Concepts and prototype implementation
  84. Fluid annotations through open hypermedia
  85. A metro map metaphor for guided tours on the Web
  86. Collaborative augmented reality environments
  87. Open hypermedia as user controlled meta data for the Web
  88. Hypermedia in the virtual project room - toward open 3D spatial hypermedia
  89. Webvise: browser and proxy support for open hypermedia structuring mechanisms on the World Wide Web
  90. Interoperability between hypermedia systems
  91. A component-based open hypermedia approach to integrating structure services
  92. Addressing interoperability in open hypermedia: the design of the open hypermedia protocol
  93. Dynamic Use of Digital Library Material — Supporting Users with Typed Links in Open Hypermedia
  94. Editorial
  95. Ariadne: a Java-based guided tour system for the World Wide Web
  96. Informing General CSCW Product Development through Cooperative Design in Specific Work Domains
  97. Designing Dexter-based hypermedia services for the World Wide Web
  98. DHM
  99. Toward a Dexter-based model for open hypermedia
  100. Building tailorable hypermedia systems
  101. Hypermedia system design applying the Dexter model
  102. Cooperative hypermedia systems: a Dexter-based architecture
  103. Design issues for a Dexter-based hypermedia system
  104. The Dexter hypertext reference model
  105. Composites in a Dexter-based hypermedia framework
  106. Building tailorable hypermedia systems
  107. CSCW challenges: cooperative design in engineering projects
  108. Designing Dexter-based cooperative hypermedia systems
  109. Design issues for a Dexter-based hypermedia system
  110. Cooperative prototyping: users and designers in mutual activity
  111. Rapid Prototyping With Fourth Generation Systems – An Empirical Study
  112. Designing for Co-located Social media use in the home using the CASOME infrastructure
  113. Spatial Computing and Spatial Practices