All Stories

  1. RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations
  2. CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects
  3. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  4. XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
  5. Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality
  6. Digital Assistance for Quality Assurance
  7. InsideInsights: Integrating Data‐Driven Reporting in Collaborative Visual Analytics
  8. Augmented Reality Supported Modeling of Industrial Systems to Infer Software Configuration
  9. A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications
  10. Task phase recognition and task progress estimation for highly mobile workers in large building complexes
  11. Calming Children When Drawing Blood Using Breath-based Biofeedback
  12. A visual programming approach based on domain ontologies for configuring industrial IoT installations
  13. A comparative analysis of Indoor WiFi Positioning at a large building complex
  14. Building Models of Installations to Recommend Applications in IoT Software Ecosystems
  15. Changing Family Practices with Assistive Technology
  16. Semantic Model of Variability and Capabilities of IoT Applications for Embedded Software Ecosystems
  17. Accounting for the Invisible Work of Hospital Orderlies
  18. A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families
  19. An assistive technology design framework for ADHD
  20. Design Strategies for Balancing Exertion Games
  21. Designing Assistive Technologies for the ADHD Domain
  22. Scribble query
  23. Supporting interactive visual analytics of energy behavior in buildings through affine visualizations
  24. Designing Real Time Assistive Technologies
  25. Challenge
  26. PivotViz
  27. Keepin' it Real
  28. Designing training games for soccer
  29. Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing
  30. Estimating Common Pedestrian Routes through Indoor Path Networks Using Position Traces
  31. Design sensitivities for interactive sport-training games
  32. Accurate Estimation of Indoor Travel Times - Learned Unsupervised from Position Traces
  33. Handheld versus wearable interaction design for professionals
  34. On heterogeneity in mobile sensing applications aiming at representative data collection
  35. The SITA principle for location privacy — Conceptual model and architecture
  36. Exploring new potentials in preventing unhealthy computer habits
  37. Computational environmental ethnography
  38. Exploring Opponent Formats
  39. Mobile Urban Drama: interactive storytelling in real world environments
  40. Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling
  41. PerPos
  42. TacTowers
  43. UrbanWeb
  44. MediaJourney
  45. Social web applications in the city
  46. Communicating art through interactive technology
  47. Interactive spatial multimedia for communication of art in the physical museum space
  48. Mobile Urban Drama – Setting the Stage with Location Based Technologies
  49. Peephole experiences
  50. IGameFloor
  51. InfoGallery
  52. HyCon: A framework for context-aware mobile hypermedia
  53. Physical hypermedia: Augmenting physical material with hypermedia structures
  54. Fluid annotations through open hypermedia
  55. A metro map metaphor for guided tours on the Web
  56. Open hypermedia as user controlled meta data for the Web
  57. Webvise: browser and proxy support for open hypermedia structuring mechanisms on the World Wide Web
  58. A component-based open hypermedia approach to integrating structure services
  59. Addressing interoperability in open hypermedia: the design of the open hypermedia protocol
  60. Dynamic Use of Digital Library Material — Supporting Users with Typed Links in Open Hypermedia
  61. Editorial
  62. Building tailorable hypermedia systems
  63. Hypermedia system design applying the Dexter model
  64. Cooperative hypermedia systems: a Dexter-based architecture
  65. Design issues for a Dexter-based hypermedia system
  66. Composites in a Dexter-based hypermedia framework
  67. CSCW challenges: cooperative design in engineering projects
  68. Design issues for a Dexter-based hypermedia system
  69. Cooperative prototyping: users and designers in mutual activity
  70. Designing for Co-located Social media use in the home using the CASOME infrastructure