All Stories

  1. Calibrating Pseudo-Haptics: Toward Effective Weight Simulation for Industrial Training in Virtual Reality
  2. An Analysis of COVID-19 Recovery Duration: Smartwatch Activity and Self-Report
  3. ARTHUR: authoring human–robot collaboration processes with augmented reality using hybrid user interfaces
  4. Investigating AR Assistance for Human-Robot Collaboration in Mould Assembly “in the Wild”
  5. Supporting tailorability in augmented reality based remote assistance in the manufacturing industry: A user study
  6. Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation
  7. Pseudo-Haptics for Weight Perception in VR: Controller vs. Bare Hand Interactions with Tracking Delay and Vertical Offset
  8. RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations
  9. CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects
  10. AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks
  11. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  12. XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
  13. Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality
  14. Digital Assistance for Quality Assurance
  15. InsideInsights: Integrating Data‐Driven Reporting in Collaborative Visual Analytics
  16. Tailorable Remote Assistance with RemoteAssistKit: A Study of and Design Response to Remote Assistance in the Manufacturing Industry
  17. Augmented Reality Supported Modeling of Industrial Systems to Infer Software Configuration
  18. Participatory Design
  19. A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications
  20. Clear Visual Separation of Temporal Event Sequences
  21. Task phase recognition and task progress estimation for highly mobile workers in large building complexes
  22. Calming Children When Drawing Blood Using Breath-based Biofeedback
  23. A visual programming approach based on domain ontologies for configuring industrial IoT installations
  24. A comparative analysis of Indoor WiFi Positioning at a large building complex
  25. Building Models of Installations to Recommend Applications in IoT Software Ecosystems
  26. Changing Family Practices with Assistive Technology
  27. Semantic Model of Variability and Capabilities of IoT Applications for Embedded Software Ecosystems
  28. Accounting for the Invisible Work of Hospital Orderlies
  29. A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families
  30. An assistive technology design framework for ADHD
  31. Design Strategies for Balancing Exertion Games
  32. Designing Assistive Technologies for the ADHD Domain
  33. Scribble query
  34. Supporting interactive visual analytics of energy behavior in buildings through affine visualizations
  35. Designing Real Time Assistive Technologies
  36. Challenge
  37. PivotViz
  38. Keepin' it Real
  39. Designing training games for soccer
  40. Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing
  41. Estimating Common Pedestrian Routes through Indoor Path Networks Using Position Traces
  42. Design sensitivities for interactive sport-training games
  43. Accurate Estimation of Indoor Travel Times - Learned Unsupervised from Position Traces
  44. Handheld versus wearable interaction design for professionals
  45. On heterogeneity in mobile sensing applications aiming at representative data collection
  46. The SITA principle for location privacy — Conceptual model and architecture
  47. Time-lag method for detecting following and leadership behavior of pedestrians from mobile sensing data
  48. Exploring new potentials in preventing unhealthy computer habits
  49. Computational environmental ethnography
  50. Exploring Opponent Formats
  51. Mobile Urban Drama: interactive storytelling in real world environments
  52. Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling
  53. Using Extracted Behavioral Features to Improve Privacy for Shared Route Tracks
  54. Designing Playful Interactive Installations for Urban Environments – The SwingScape Experience
  55. Interaction technology for collective and psychomotor training in sports
  56. Mobile Web 2.0
  57. Mobile urban drama for multimedia-based out-of-school learning
  58. Indoor Positioning Using GPS Revisited
  59. PerPos
  60. TacTowers
  61. UrbanWeb
  62. MediaJourney
  63. Social web applications in the city
  64. Communicating art through interactive technology
  65. Interactive spatial multimedia for communication of art in the physical museum space
  66. Mobile Urban Drama – Setting the Stage with Location Based Technologies
  67. Peephole experiences
  68. IGameFloor
  69. Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments
  70. InfoGallery
  71. Ubiquitous hypermedia and social interaction in physical environments
  72. AwareDAV
  73. eBag
  74. Domestic hypermedia
  75. Integrating the web and the world
  76. Randomized controlled azathioprine withdrawal after more than two years treatment in Crohn's disease: increased relapse rate the following year
  77. Designing an augmented reality board game with children
  78. Computational Science - ICCS 2004
  79. Shaping the Ambience of Homes with Domestic Hypermedia
  80. "Physical hypermedia"
  81. HyCon: A framework for context-aware mobile hypermedia
  82. Physical hypermedia: Augmenting physical material with hypermedia structures
  83. Introduction
  84. Towards geo-spatial hypermedia: Concepts and prototype implementation
  85. Fluid annotations through open hypermedia
  86. A metro map metaphor for guided tours on the Web
  87. Collaborative augmented reality environments
  88. Open hypermedia as user controlled meta data for the Web
  89. Hypermedia in the virtual project room - toward open 3D spatial hypermedia
  90. Webvise: browser and proxy support for open hypermedia structuring mechanisms on the World Wide Web
  91. Interoperability between hypermedia systems
  92. A component-based open hypermedia approach to integrating structure services
  93. Addressing interoperability in open hypermedia: the design of the open hypermedia protocol
  94. Dynamic Use of Digital Library Material — Supporting Users with Typed Links in Open Hypermedia
  95. Editorial
  96. Ariadne: a Java-based guided tour system for the World Wide Web
  97. Informing General CSCW Product Development through Cooperative Design in Specific Work Domains
  98. Designing Dexter-based hypermedia services for the World Wide Web
  99. DHM
  100. Toward a Dexter-based model for open hypermedia
  101. Building tailorable hypermedia systems
  102. Hypermedia system design applying the Dexter model
  103. Cooperative hypermedia systems: a Dexter-based architecture
  104. Design issues for a Dexter-based hypermedia system
  105. The Dexter hypertext reference model
  106. Composites in a Dexter-based hypermedia framework
  107. Building tailorable hypermedia systems
  108. CSCW challenges: cooperative design in engineering projects
  109. Designing Dexter-based cooperative hypermedia systems
  110. Design issues for a Dexter-based hypermedia system
  111. Cooperative prototyping: users and designers in mutual activity
  112. Rapid Prototyping With Fourth Generation Systems – An Empirical Study
  113. Designing for Co-located Social media use in the home using the CASOME infrastructure
  114. Spatial Computing and Spatial Practices