All Stories

  1. Designing an Urban Support for Autism
  2. Designing Mobile Technologies for Neurodiversity
  3. Rethinking Technologies for Behavior Change
  4. UMAP 2019 Workshop on Explainable and Holistic User Modeling (ExHUM) Chairs' Welcome & Organization
  5. Privacy Issues in Holistic Recommendations
  6. Ubiquitous Chatbots
  7. Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes
  8. How professional and amateur athletes use self-tracking tools
  9. Reflexive Ethnographies in Human-Computer Interaction
  10. Gamification for Self-Tracking
  11. Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design
  12. Designing a personal informatics system for users without experience in self-tracking: a case study
  13. Editorial of the Special Issue on Quantified Self and Personal Informatics
  14. Multiplayer online role-playing as information retrieval and system use: an ethnographic study
  15. Envisioning the Future of Personalization Through Personal Informatics
  16. Designing interactive systems through a game lens: An ethnographic approach
  17. From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems
  18. Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies
  19. Know Thyself: A Theory of the Self for Personal Informatics
  20. The Value of Rewards
  21. Fictional Game Elements
  22. Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data
  23. New frontiers of quantified self 2
  24. An ontology for quantified self
  25. Map
  26. A Qualitative Investigation of Gamification
  27. Affordances for self-tracking wearable devices
  28. Human body and smart objects
  29. Quantified self and modeling of human cognition
  30. Narrating the quantified self
  31. New frontiers of quantified self
  32. Designing for smart cities
  33. Wearable accessories for cycling