All Stories

  1. Explanation Modalities for a Recommender System Optimizing Energy Management in a Solar-Powered Smart Home
  2. Touching history: Designing digital papyrus interactions through physical interface
  3. Impact
  4. A Recommender System for Increasing Energy Efficiency of Solar-Powered Smart Homes
  5. Training nurses in VR: exploring spatial mapping and free-hand interaction
  6. Effect of Obstacle Type and Cognitive Task on Situation Awareness and Takeover Performance in Conditionally Automated Driving
  7. A dataset on the physiological state and behavior of drivers in conditionally automated driving
  8. ID Tech: A Virtual Reality Simulator Training for Teenagers with Intellectual Disabilities
  9. Human-Vehicle Interaction to Support Driver's Situation Awareness in Automated Vehicles: A Systematic Review
  10. A Contextual Multimodal System for Increasing Situation Awareness and Takeover Quality in Conditionally Automated Driving
  11. Detecting Stress in VR $$360^{\circ }$$ Immersive Experiences for Older Adults Through Eye Tracking and Psychophysiological Signals
  12. Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour
  13. Empathic and Empathetic Systematic Review to Standardize the Development of Reliable and Sustainable Empathic Systems
  14. Etude exploratoire d’un assistant digital d’aide au montage basé sur la projection en réalité augmentée
  15. The NESTORE e-Coach: Designing a Multi-Domain Pathway to Well-Being in Older Age
  16. Non-Intrusive Contact Respiratory Sensor for Vehicles
  17. Conversational Agents for Health and Well-being Across the Life Course: Protocol for an Evidence Map
  18. Enhancing Conversational Agents with Empathic Abilities
  19. Workshop for designing biofeedback of driver’s state and emotion in automated vehicles
  20. An Ecological Monitoring and Management App (EMMA) for Older Adults With Chronic Pain: Protocol for a Design and Feasibility Study
  21. Empathic Interactions in Automated Vehicles #EmpathicCHI
  22. An Ecological Monitoring and Management App (EMMA) for Older Adults With Chronic Pain: Protocol for a Design and Feasibility Study (Preprint)
  23. Seniors’ Perception of Smart Speakers: Challenges and Opportunities Elicited in the Silver&Home Living Lab
  24. Conversational Agents for Health and Well-being Across the Life Course: Protocol for an Evidence Map (Preprint)
  25. First Workshop on Multimodal e-Coaches
  26. Empathic Chatbot Response for Medical Assistance
  27. The Effect of Instructions and Context-Related Information about Limitations of Conditionally Automated Vehicles on Situation Awareness
  28. Design of an ergonomic gestural interface for professional road cycling
  29. Virtual Coaches for Older Adults’ Wellbeing: A Systematic Review
  30. Digitalization of the Last Mile of a Humanitarian Supply Chain
  31. Early Detection of Foodborne Illnesses in Social Media
  32. Enriching the User Experience of a Connected Car with Quantified Self
  33. Reduce Stress Through Empathic Machine to Improve HCI
  34. Maintain situation awareness in semi-autonomous driving with a haptic seat
  35. Secondary task and situation awareness, a mobile application for semi-autonomous vehicle
  36. Training road crossing skills for young people with intellectual disabilities using virtual reality
  37. No Evidence That Frontal Optical Flow Affects Perceived Locomotor Speed and Locomotor Biomechanics When Running on a Treadmill
  38. Convey situation awareness in conditionally automated driving with a haptic seat
  39. Owner Manuals Review and Taxonomy of ADAS Limitations in Partially Automated Vehicles
  40. Secondary task and situation awareness, a mobile application for conditionally automated vehicles
  41. Workshop on explainable AI in automated driving
  42. Designing an e-Coach to Tailor Training Plans for Road Cyclists
  43. Regular physical activity modulates perceived visual speed when running in treadmill-mediated virtual environments
  44. Codesign of Public Spaces for Intercultural Communication, Diversity and Inclusion
  45. The NESTORE e-coach
  46. A Decision Support System to Propose Coaching Plans for Seniors
  47. Predictive Modeling for Optimization of Field Operations in Bike-Sharing Systems
  48. Leak Detection using Random Forest and Pressure Simulation
  49. LoRaLoc: Machine Learning-Based Fingerprinting for Outdoor Geolocation using LoRa
  50. Reliable User Profile Analytics and Discovery on Social Networks
  51. Temporal Sentiment Tracking and Analysis on Large-scale Social Events
  52. UNICITY: A depth maps database for people detection in security airlocks
  53. Bike Usage Forecasting for Optimal Rebalancing Operations in Bike-Sharing Systems
  54. Food Diary Coaching Chatbot
  55. Towards the NESTORE e-Coach
  56. Ubiquitous Chatbots
  57. Designing Urban Smart Furniture for Facilitating Migrants’ Integration: The Co-design Workshop as Approach for Supporting Inclusive Design
  58. Gesturing on the Handlebar: A User-Elicitation Study for On-Bike Gestural Interaction
  59. My Pain Coach: A Mobile System with Tangible Interface for Pain Assessment
  60. Teenagers’ Usage of a Mobile-Wearable-Cloud Platform to Promote Healthy Lifestyles: the PEGASO Experience*
  61. Towards Multisensory Storming
  62. Internet of Tangible Things
  63. Matching optical flow to motor speed in virtual reality while running on a treadmill
  64. Designing the Interaction with the Internet of Tangible Things
  65. Internet of Tangibles
  66. Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT
  67. Lexicon-based sentiment analysis approach for ranking event entities
  68. Social Networks Serving Web Feeds
  69. Automatic Embedding of Social Network Profile Links into Knowledge Graphs
  70. Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
  71. Feet Fidgeting Detection Based on Accelerometers Using Decision Tree Learning and Gradient Boosting
  72. IMPACT
  73. Lexicon-based sentiment analysis approach for ranking event entities
  74. Stress Detection Through Speech Analysis
  75. Real-time usage forecasting for bike-sharing systems: A study on random forest and convolutional neural network applicability
  76. Psychisches Wohlbefinden im Alter / Bien-être psychologique avec l'âge
  77. Investigating How to Measure Mobile User Engagement
  78. Linking user profiles in social networks: a comparative review
  79. Testing the Tangible Interactive Window with Older Adults
  80. Senior Living Lab: An Ecological Approach to Foster Social Innovation in an Ageing Society
  81. Multi-sensory EmotiPlant
  82. Tangible interaction with light in the IoT
  83. iNUIT: Internet of Things for Urban Innovation
  84. Leveraging Co-authorship and Biographical Information for Author Ambiguity Resolution in DBLP
  85. LinkedPolitics: Incremental Semantic Lifting of Political Facts
  86. EmotiPlant
  87. Analysis of Secure TCP/IP Profile in 61850 Based Substation Automation System for Smart Grids
  88. A comparison of three interaction modalities in the car
  89. Affect Recognition in a Realistic Movie Dataset Using a Hierarchical Approach
  90. EmotiPlant
  91. eRS
  92. Movie's Affect Communication Using Multisensory Modalities
  93. Move, Hold and Touch: A Framework for Tangible Gesture Interactive Systems
  94. CARP: Correlation Based Approach for Researcher Profiling
  95. SensiTV
  96. Gesture recognition corpora and tools: A scripted ground truthing method
  97. Tangible Meets Gestural
  98. Towards an Anthropomorphic Lamp for Affective Interaction
  99. Kalema: Digitizing Arabic Content for Accessibility Purposes Using Crowdsourcing
  100. A Smartphone Application to Promote Affective Interaction and Mental Health
  101. Crowd Monitoring
  102. Occlusion Management in Augmented Reality Systems for Machine-Tools
  103. The multisensory interactive window
  104. Towards an Engaging Mobile Food Record for Teenagers
  105. Workshop on full-body and multisensory experience in ubiquitous interaction
  106. Gesturing on the Steering Wheel
  107. Multimodal context modeling and classification using TBM
  108. Enhancement of Conference Organization Using Ontology Based Information Correlation
  109. An anthropomorphic lamp for the communication of emotions
  110. A Survey of Datasets for Human Gesture Recognition
  111. Affective Interaction in Smart Environments
  112. Hugginess
  113. PEGASO: Towards a Life Companion
  114. Augmented Reality Treatment for Phantom Limb Pain
  115. PEGASO: A Personalised and Motivational ICT System to Empower Adolescents Towards Healthy Lifestyles
  116. A pervasive game to promote social offline interaction
  117. Ubiquitous Interaction for Computer Mediated Communication of Emotions
  118. Appliance consumption signature database and recognition test protocols
  119. Optimization of an electromyography-based activity recognition system
  120. A Developer-Oriented Visual Model for Upper-Body Gesture Characterization
  121. Context-Aware Multimodal Sharing of Emotions
  122. Democratizing 3D dynamic gestures recognition
  123. Functional Gestures for Human-Environment Interaction
  124. Gesture vs. Gesticulation: A Test Protocol
  125. Kinesiologic electromyography for activity recognition
  126. Opportunistic synergy
  127. WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction
  128. Ontology Based Scope Visualisation
  129. Extending the interaction area for view-invariant 3D gesture recognition
  130. Gesture Segmentation and Recognition with an EMG-Based Intimate Approach - An Accuracy and Usability Study
  131. Personal information management based on semantic technologies
  132. Advanced Machine Learning Technologies and Applications
  133. A self-paced BCI system to control an electric wheelchair: Evaluation of a commercial, low-cost EEG device
  134. Augmenting Interaction Possibilities between People with Mobility Impairments and Their Surrounding Environment
  135. Gesture-based hybrid approach for HCI in ambient intelligent environmments
  136. Multiview Browsing and Visualization of Distributed Information
  137. Framework for Development of a Smart Environment: Conception and Use of the NAIF Framework
  138. End-to-End Adaptive Framework for Multimedia Information Retrieval
  139. Speech Indexation in REPLAY
  140. Querying over Heterogeneous and Distributed Data Sources
  141. ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction
  142. Head-Computer Interface: A Multimodal Approach to Navigate through Real and Virtual Worlds
  143. Humans and smart environments
  144. Memoria-Mea: Combining Semantic Technologies and Interactive Visualization Techniques for Personal Information Management
  145. Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers
  146. SMAC: Smart Multimedia Archiving for Conferences
  147. WristEye: Subtle Gesture Interaction through Wearable Camera
  148. Knowledge Modeling for Enhanced Information Retrieval and Visualization
  149. PyGmI
  150. Interoperability prototype between hospitals and general practitioners in Switzerland
  151. Building and Employing Cross-Reality
  152. Conference knowledge modeling for conference-video-recordings querying & visualization
  153. WiiNote
  154. 6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
  155. Generic Framework for Transforming Everyday Objects into Interactive Surfaces
  156. MEMODULES as Tangible Shortcuts to Multimedia Information
  157. Service-Oriented Architecture for Seamless and Interoperable Service Delivery
  158. Using personal objects as tangible interfaces for memory recollection and sharing
  159. Requirements Analysis and General Functional Model of Seamless, Citizen-Oriented Service Delivery
  160. Interweaving knowledge management, argumentation and decision making in a collaborative setting: the KAD ontology model
  161. eGovernment Service Marketplace: Architecture and Implementation
  162. A Metadata Model for the Design and Deployment of Document Management Systems
  163. A web-based information and decision support system for appropriateness in medicine
  164. A Real-time On-board System for Driver Assistance
  165. Requirements Analysis and General Functional Model of Seamless, Citizen-Oriented Service Delivery
  166. Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience
  167. eGovSM Metadata Model: Towards a Flexible, Interoperable and Scalable eGovernment Service Marketplace
  168. Indexing and retrieval of TV news programs based on MPEG-7
  169. A co-pilot architecture based on a multi-expert system and a real-time environment