All Stories

  1. Effect of Obstacle Type and Cognitive Task on Situation Awareness and Takeover Performance in Conditionally Automated Driving
  2. Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour
  3. Etude exploratoire d’un assistant digital d’aide au montage basé sur la projection en réalité augmentée
  4. Enhancing Conversational Agents with Empathic Abilities
  5. Workshop for designing biofeedback of driver’s state and emotion in automated vehicles
  6. Empathic Interactions in Automated Vehicles #EmpathicCHI
  7. First Workshop on Multimodal e-Coaches
  8. Empathic Chatbot Response for Medical Assistance
  9. The Effect of Instructions and Context-Related Information about Limitations of Conditionally Automated Vehicles on Situation Awareness
  10. Maintain situation awareness in semi-autonomous driving with a haptic seat
  11. Secondary task and situation awareness, a mobile application for semi-autonomous vehicle
  12. Training road crossing skills for young people with intellectual disabilities using virtual reality
  13. No Evidence That Frontal Optical Flow Affects Perceived Locomotor Speed and Locomotor Biomechanics When Running on a Treadmill
  14. Convey situation awareness in conditionally automated driving with a haptic seat
  15. Owner Manuals Review and Taxonomy of ADAS Limitations in Partially Automated Vehicles
  16. Secondary task and situation awareness, a mobile application for conditionally automated vehicles
  17. Workshop on explainable AI in automated driving
  18. Designing an e-Coach to Tailor Training Plans for Road Cyclists
  19. Regular physical activity modulates perceived visual speed when running in treadmill-mediated virtual environments
  20. Codesign of Public Spaces for Intercultural Communication, Diversity and Inclusion
  21. The NESTORE e-coach
  22. A Decision Support System to Propose Coaching Plans for Seniors
  23. Predictive Modeling for Optimization of Field Operations in Bike-Sharing Systems
  24. Leak Detection using Random Forest and Pressure Simulation
  25. LoRaLoc: Machine Learning-Based Fingerprinting for Outdoor Geolocation using LoRa
  26. Reliable User Profile Analytics and Discovery on Social Networks
  27. Temporal Sentiment Tracking and Analysis on Large-scale Social Events
  28. UNICITY: A depth maps database for people detection in security airlocks
  29. Bike Usage Forecasting for Optimal Rebalancing Operations in Bike-Sharing Systems
  30. Food Diary Coaching Chatbot
  31. Towards the NESTORE e-Coach
  32. Ubiquitous Chatbots
  33. Designing Urban Smart Furniture for Facilitating Migrants’ Integration: The Co-design Workshop as Approach for Supporting Inclusive Design
  34. Gesturing on the Handlebar: A User-Elicitation Study for On-Bike Gestural Interaction
  35. My Pain Coach: A Mobile System with Tangible Interface for Pain Assessment
  36. Teenagers’ Usage of a Mobile-Wearable-Cloud Platform to Promote Healthy Lifestyles: the PEGASO Experience*
  37. Towards Multisensory Storming
  38. Internet of Tangible Things
  39. Matching optical flow to motor speed in virtual reality while running on a treadmill
  40. Designing the Interaction with the Internet of Tangible Things
  41. Internet of Tangibles
  42. Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT
  43. Lexicon-based sentiment analysis approach for ranking event entities
  44. Social Networks Serving Web Feeds
  45. Automatic Embedding of Social Network Profile Links into Knowledge Graphs
  46. Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
  47. Feet Fidgeting Detection Based on Accelerometers Using Decision Tree Learning and Gradient Boosting
  48. IMPACT
  49. Real-time usage forecasting for bike-sharing systems: A study on random forest and convolutional neural network applicability
  50. Psychisches Wohlbefinden im Alter / Bien-être psychologique avec l'âge
  51. Investigating How to Measure Mobile User Engagement
  52. Testing the Tangible Interactive Window with Older Adults
  53. Senior Living Lab: An Ecological Approach to Foster Social Innovation in an Ageing Society
  54. Multi-sensory EmotiPlant
  55. Tangible interaction with light in the IoT
  56. iNUIT: Internet of Things for Urban Innovation
  57. Leveraging Co-authorship and Biographical Information for Author Ambiguity Resolution in DBLP
  58. LinkedPolitics: Incremental Semantic Lifting of Political Facts
  59. EmotiPlant
  60. Analysis of Secure TCP/IP Profile in 61850 Based Substation Automation System for Smart Grids
  61. A comparison of three interaction modalities in the car
  62. Affect Recognition in a Realistic Movie Dataset Using a Hierarchical Approach
  63. EmotiPlant
  64. eRS
  65. Movie's Affect Communication Using Multisensory Modalities
  66. Move, Hold and Touch: A Framework for Tangible Gesture Interactive Systems
  67. CARP: Correlation Based Approach for Researcher Profiling
  68. SensiTV
  69. Gesture recognition corpora and tools: A scripted ground truthing method
  70. Tangible Meets Gestural
  71. Towards an Anthropomorphic Lamp for Affective Interaction
  72. A Smartphone Application to Promote Affective Interaction and Mental Health
  73. Crowd Monitoring
  74. Occlusion Management in Augmented Reality Systems for Machine-Tools
  75. The multisensory interactive window
  76. Towards an Engaging Mobile Food Record for Teenagers
  77. Workshop on full-body and multisensory experience in ubiquitous interaction
  78. Gesturing on the Steering Wheel
  79. Multimodal context modeling and classification using TBM
  80. An anthropomorphic lamp for the communication of emotions
  81. A Survey of Datasets for Human Gesture Recognition
  82. Affective Interaction in Smart Environments
  83. Hugginess
  84. PEGASO: Towards a Life Companion
  85. A pervasive game to promote social offline interaction
  86. Ubiquitous Interaction for Computer Mediated Communication of Emotions
  87. Appliance consumption signature database and recognition test protocols
  88. Optimization of an electromyography-based activity recognition system
  89. A Developer-Oriented Visual Model for Upper-Body Gesture Characterization
  90. Context-Aware Multimodal Sharing of Emotions
  91. Democratizing 3D dynamic gestures recognition
  92. Functional Gestures for Human-Environment Interaction
  93. Gesture vs. Gesticulation: A Test Protocol
  94. Kinesiologic electromyography for activity recognition
  95. Opportunistic synergy
  96. WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction
  97. Ontology Based Scope Visualisation
  98. Extending the interaction area for view-invariant 3D gesture recognition
  99. Gesture Segmentation and Recognition with an EMG-Based Intimate Approach - An Accuracy and Usability Study
  100. Personal information management based on semantic technologies
  101. Advanced Machine Learning Technologies and Applications
  102. A self-paced BCI system to control an electric wheelchair: Evaluation of a commercial, low-cost EEG device
  103. Gesture-based hybrid approach for HCI in ambient intelligent environmments
  104. Multiview Browsing and Visualization of Distributed Information
  105. Framework for Development of a Smart Environment: Conception and Use of the NAIF Framework
  106. End-to-End Adaptive Framework for Multimedia Information Retrieval
  107. Speech Indexation in REPLAY
  108. Querying over Heterogeneous and Distributed Data Sources
  109. ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction
  110. Head-Computer Interface: A Multimodal Approach to Navigate through Real and Virtual Worlds
  111. Humans and smart environments
  112. Memoria-Mea: Combining Semantic Technologies and Interactive Visualization Techniques for Personal Information Management
  113. Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers
  114. SMAC: Smart Multimedia Archiving for Conferences
  115. WristEye: Subtle Gesture Interaction through Wearable Camera
  116. Knowledge Modeling for Enhanced Information Retrieval and Visualization
  117. PyGmI
  118. Conference knowledge modeling for conference-video-recordings querying & visualization
  119. WiiNote
  120. 6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
  121. Generic Framework for Transforming Everyday Objects into Interactive Surfaces
  122. MEMODULES as Tangible Shortcuts to Multimedia Information
  123. Service-Oriented Architecture for Seamless and Interoperable Service Delivery
  124. Using personal objects as tangible interfaces for memory recollection and sharing
  125. Requirements Analysis and General Functional Model of Seamless, Citizen-Oriented Service Delivery
  126. Requirements Analysis and General Functional Model of Seamless, Citizen-Oriented Service Delivery
  127. Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience
  128. eGovSM Metadata Model: Towards a Flexible, Interoperable and Scalable eGovernment Service Marketplace
  129. Indexing and retrieval of TV news programs based on MPEG-7