All Stories

  1. From Pegs to Pixels: A Comparative Analysis of the Nine Hole Peg Test and a Digital Copy Drawing Test for Fine Motor Control Assessment MHCI012
  2. Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and Feedback
  3. Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments
  4. “Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different Museums
  5. DensingQueen: Exploration Methods for Spatial Dense Dynamic Data
  6. Location-Aware Virtual Reality for Situational Awareness On the Road
  7. My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games
  8. UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience
  9. TicTacToes: Assessing Toe Movements as an Input Modality
  10. In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots
  11. Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality
  12. Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
  13. Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality
  14. When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
  15. Hands-On 3D Printed Electronics
  16. Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling
  17. Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces
  18. TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects
  19. "Baby, You can Ride my Bike"
  20. NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality
  21. Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality
  22. BikeAR: Understanding Cyclists’ Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality
  23. Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators
  24. SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
  25. Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality
  26. E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality
  27. CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance
  28. ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications
  29. Let’s Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance
  30. VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input
  31. Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
  32. Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
  33. Let’s Frets! Assisting Guitar Students During Practice via Capacitive Sensing
  34. VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments
  35. PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation
  36. Podoportation: Foot-Based Locomotion in Virtual Reality
  37. Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
  38. Around-Body Interaction: Interacting While on the Go
  39. Teachyverse
  40. You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality
  41. PneumAct
  42. Trends on engineering interactive systems
  43. Mind the Tap
  44. ./trilaterate
  45. Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories
  46. Slappyfications
  47. VRChairRacer
  48. UPA'18
  49. An Analysis of Language Impact on Augmented Reality Order Picking Training
  50. CaMea
  51. TactileGlove
  52. Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices
  53. CheckMate
  54. SmartObjects
  55. Cloudbits
  56. An Evaluation of Hybrid Stacking on Interactive Tabletops
  57. BYO*
  58. SmartObjects
  59. Liquido
  60. FreeTop
  61. ProxiWatch
  62. SCWT
  63. Palm-based Interaction with Head-mounted Displays
  64. A Study on Proximity-based Hand Input for One-handed Mobile Interaction
  65. PalmRC
  66. Leveraging the palm surface as an eyes-free tv remote control