What is it about?

Educational games are an increasingly popular tool. But how can we make them even more effective? This research explores the idea of incorporating "dialogic learning" into games. Instead of just passively observing or following instructions, players would be encouraged to discuss, debate, and explain their ideas. Discussion and debate has been shown to be very effective in leading to a deeper understanding of the subject matter. I analysed three existing board games to see how well they could be adapted to promote this type of learning. They found that while some games included opportunities for players to talk (like explaining their decisions), these moments weren't a core part of the gameplay. The study suggests that to encourage dialogic learning, games should be designed with collaboration in mind. Instead of players competing against each other, they could work together towards a common goal. This would create more opportunities for players to discuss their strategies, explain their reasoning, and learn from each other. I also propose some game mechanics that can hinder discussion, such as time pressure and a focus on individual competition. These elements can make it difficult for players to take the time to have thoughtful conversations. Overall, the study suggests that educational games have the potential to be even more effective if they are designed to encourage discussion and collaboration. This approach could lead to a deeper understanding of the subject matter and a more engaging learning experience for students.

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Why is it important?

The research suggests that these discussions can lead to several benefits: Stronger understanding: By explaining concepts to others, players solidify their own knowledge. Improved problem-solving: Working together, players can develop new strategies and approaches. Greater confidence: Talking through ideas helps players feel more confident in their learning. This could be a game-changer for education, making learning more engaging and effective for students of all ages.

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This page is a summary of: Beyond Vicarious Learning: Embedding Dialogic Learning into Educational Games, January 2020, Academic Conferences and Publishing International - ACPIL,
DOI: 10.34190/gbl.20.015.
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