What is it about?
Our research explores new ways of living and interacting within virtual environments. Many people spend time in virtual spaces for leisure or work and propose a reimagined approach to how individuals inhabit these virtual worlds. Our study introduces the concept of dynamic gravity, orientation, scale, and movement within a real-time game engine, challenging traditional norms of space inhabitation. Drawing inspiration from artist Escher's lithograph of Relativity, we experiment with creating multiple gravitational forces within the virtual reality environment to allow for omnidirectional movement, custom gravity based on the user's position, controlled local scaling, and unique population of the virtual space. We redefined how virtual spaces are experienced and navigated compared to real-world environments.
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Why is it important?
Our research reimagined ways to inhabit virtual spaces is important because it challenges traditional norms and opens up new possibilities for interacting with digital environments. By experimenting with dynamic gravity, orientation, and scale within virtual reality, We redefined how users experience and navigate virtual spaces. It enhances user engagement and innovative design approaches and potentially impacts future developments in virtual reality technology and architectural design.
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This page is a summary of: Digital Design Ecology to Generate a Speculative Virtual Environment with New Relativity Laws, June 2021, Victoria University of Wellington Library,
DOI: 10.26686/wgtn.14838120.
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