What is it about?
The article presents the results of a survey about attitudes towards game-based learning for research skills. Results show that there is a very strong appetite for games and gamified approaches. Advantages include novel, interactive and experiential techniques. Key themes emerging from the survey are: institutional and attitudinal barriers to the use of GBL; the need for balancing flexibility/personalisation with scaffolding learning; the need to offer a choice of complementary methods to suit diverse learner cohorts.
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Why is it important?
Research skills training is an area of particular need in Higher Education. The use of games and playful approaches for teaching research skills is very under-researched compared to many other subjects.
Perspectives
I undertook this research to establish if there was really a demand for the type of games I personally have found to be very successful with my own students and in my previous research. My intention is to share my games as widely as possible and so the survey helps me understand the needs and barriers of other people who could also benefit from them.
Daisy Abbott
Glasgow School of Art
Read the Original
This page is a summary of: GAME-BASED APPROACHES FOR RESEARCH SKILLS TRAINING AND RESEARCHER DEVELOPMENT: A SURVEY OF ATTITUDES AND ACCEPTANCE IN HIGHER EDUCATION, November 2024, IATED Academy, S.L.,
DOI: 10.21125/iceri.2024.0429.
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