What is it about?

The story-telling in Avatar relies on a lot of motion capture as well as 3D projection. Most responses to motion capture and human bodies look at how human features are altered by motion capture, and how the human qualities of a performance show through the surface of animation. The article argues that making sense of motion captured images relies on looking at a range of codes (genre conventions, performance, software), rather than only looking at ideas about human performance and representations.

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Why is it important?

It brings questions about the influence of software code into the mix our our discussions about representations and motion capture.

Perspectives

In writing this article I wanted to find a way of bringing the technology behind motion capture into our discussion about images on the screen. Technologies always make a difference to how things appear on our screen, but we tend to mostly focus on human codes rather than technological ones.

Professor Aylish Wood
University of Kent

Read the Original

This page is a summary of: Where Codes Collide: The Emergent Ecology ofAvatar, Animation, November 2012, SAGE Publications,
DOI: 10.1177/1746847712456261.
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