What is it about?
This article argues how a shared style of character design in computer-animated by Pixar, Disney and DreamWorks plays a significant role in the empathetic potential of these films.
Photo by Hans Eiskonen on Unsplash
Why is it important?
This article proposes a new and reverse phenomenon to Masahiro Mori's well-known Uncanny Valley theory by arguing that, as opposed to a steep drop, audiences reach a climactic height in empathy levels when presented with the specific type of animated yet human-like characterization as put forward by American animation studios.
Read the Original
This page is a summary of: Carefully Constructed Yet Curiously Real: How Major American Animation Studios Generate Empathy Through a Shared Style of Character Design, Animation, November 2019, SAGE Publications, DOI: 10.1177/1746847719875071.
You can read the full text:
The Uncanny Valley
More than 40 years ago, Masahiro Mori, a robotics professor at the Tokyo Institute of Technology, wrote an essay on how he envisioned people's reactions to robots that looked and acted almost like a human. In particular, he hypothesized that a person's response to a humanlike robot would abruptly shift from empathy to revulsion as it approached, but failed to attain, a lifelike appearance.
The following have contributed to this page