What is it about?

Within the study of video games, there is a burgeoning interest in the phenomenon of historical representation; nonetheless, few studies have centered on the reflection of particular eras of History, such as the Middle Ages and the effect of this on interpretations of culture and potential pedagogical applications with respect to this specific period of time. In this study, we present and discuss the compilation and content of a database of over 600 medieval titles released between 1980 and 2013, demonstrating the growing popularity, with producers and consumers, of what we could now refer to as a stand-alone genre. We discuss our categorization of the collection as purely historical or as hybrid and provide what could prove a very rich source of data for researchers on typical plot lines, most and least popular eras or events in history, genres commonly adopted within both types of game.

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Perspectives

César San Nicolás Romera1, Miguel Ángel Nicolás Ojeda2, Josefa Ros Velasco3 1Facultad de Comunicación y Documentación, Departamento de Información y Documentación, Universidad de Murcia, Murcia, Spain 2Facultad de Ciencias de la Comunicación, Área de profesorado de Publicidad y Relaciones Públicas, Universidad Católica San Antonio, Murcia, Spain 3Departamento de Historia de la Filosofía, Universidad Complutense de Madrid, Murcia, Spain

Dr César San Nicolás Romera
Universidad de Murcia

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This page is a summary of: Video Games Set in the Middle Ages, Games and Culture, February 2016, SAGE Publications,
DOI: 10.1177/1555412015627068.
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