What is it about?
This study explores how mixed reality impacts player experience in digital board games by comparing cooperative and competitive modes. Games like Demeo and Demeo Battles were analyzed to understand how interactions and player satisfaction are affected.
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Why is it important?
The research shows how different game modes (cooperative vs. competitive) shape player experiences in mixed reality, providing valuable insights for future game design. It highlights which elements enhance user engagement and satisfaction the most.
Perspectives
As a co-author, I believe this research is essential to understanding the impact of new technologies on player experiences. It also provides strategic directions for designers looking to adapt traditional board games to immersive digital environments, balancing collaborative and competitive preferences.
Professor Victor Emanuel Montes Moreira
Universidade Federal do Paraná - UFPR
Read the Original
This page is a summary of: Exploring Mixed Reality in Digital Board Games: A Comparative Analysis of Cooperative and Competitive Modes, September 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3691573.3691583.
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Resources
Exploring Mixed Reality in Digital Board Games: A Comparative Analysis of Cooperative and Competitive Modes
he integration of mixed reality (MR) into digital board games introduces new dimensions of player engagement and satisfaction. This study examines the impact of MR on user experience by comparing cooperative and competitive game modes. Using the games "Demeo" (cooperative) and "Demeo Battles" (competitive) as case studies, we conducted playtesting sessions and applied the GUESS-18 scale to measure various aspects of player satisfaction, including usability, narrative engagement, pleasure, and social connectivity. Our findings revealed significant differences in user experience between the two game modes. Cooperative play in "Demeo" was associated with higher levels of social connectivity, pleasure, and in-game engagement, indicating a preference for collaborative interactions and immersive experiences. By contrast, "Demeo Battles" excelled in personal gratification and visual aesthetics, highlighting the competitive mode's focus on individual performance and strategic depth. Additionally, we evaluated the impact of different VR headsets (Quest 2, Quest 3, and Quest Pro) on the mixed reality experience. Quest Pro provided the highest overall satisfaction due to its more ergonomic and comfortable design, which enhanced comfort and facilitated more immersive mixed reality experiences. These insights offer valuable guidance for future game design, emphasizing the importance of tailoring MR experiences to player preferences, in both cooperative and competitive contexts.
Apresentação SVR 2024 - Exploring Mixed Reality in Digital Board Games
Vídeo explicativo em Português
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