What is it about?

Artists often capture character poses via raster sketches then use these drawings as a reference while painstakingly posing a 3D character in a 3D animation software. We propose the first system for algorithmically inferring a 3D character pose from a single bitmap sketch, producing poses consistent with viewer expectations.

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Why is it important?

We hope that it can become a part of the animation pipeline and become a big time-saver. With a single natural bitmap sketch of a character, our algorithm allows the animator to automatically, with no additional input, apply the drawn 3D pose to a custom ‘rigged’ and ‘skinned’ 3D character. That essentially means that animators can now create a first rough draft of the animation right after the storyboarding stage, i.e., when they have just sketched the keyframes.


We hope it will be used both in animation and gaming industries. We think that our system can be used, if desired, together with physics-based animation or motion capture technologies that are popular in action games. We would like to see our algorithm help animators, allowing them to devote more time to the creative process

Kirill Brodt

Read the Original

This page is a summary of: Sketch2Pose, ACM Transactions on Graphics, July 2022, ACM (Association for Computing Machinery), DOI: 10.1145/3528223.3530106.
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