Driven to drive: Designing gamification for a learner logbook smartphone application
What is it about?
To minimise young driver risks, Queensland introduced a graduated driver licencing program in 2007, which requires young learner drivers to submit a logbook with a minimum of 100 hours supervised driving practice before they are eligible to take the practical driving test. This research investigated whether a gamified version of a logbook app was appealing to adolescents. We developed two different versions of the app, which were tested with 12 young drivers.
Why is it important?
In the gamified version of the app, the young driver mapped a route around the circumference of Australia and could earn tokens that could be used to pay for petrol and vehicle repairs (such as blown out tyres). The gamified version was found to be more engaging and motivating than the non gamified version in which participants simply logged driving practice. There were difficulties with the reliable operation of the gamified version of the app, therefore there was no prefererence in which app young drivers would use in the real world.
The following have contributed to this page: Dr Bridie Scott-Parker