An m-leaming game for the study of humanities

  • Alton Y. K. Chua, Snehasish Banerjee, L. G. Pee
  • August 2015, Institute of Electrical & Electronics Engineers (IEEE)
  • DOI: 10.1109/ic3e.2015.7403501

Let's have some fun in learning humanities: Playing SingaRacer

Photo by Glenn Carstens-Peters on Unsplash

Photo by Glenn Carstens-Peters on Unsplash

Why is it important?

It demonstrates the possibility to gamify humanities education, specifically, history and culture in the context of Singapore.

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http://dx.doi.org/10.1109/ic3e.2015.7403501

The following have contributed to this page: Dr Snehasish Banerjee