What is it about?
Sports organizations have a vested interest in leveraging video games to create commercial opportunities and enhance Participation in their sport. This study explores which features of sports video games may have a significant impact on gamers’ desire to own virtual items (Ownership), on consumers’ willingness to pay for these items and on their participation in soccer activities.
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Why is it important?
This study is important for practitioners because it gives sports organizations, game developers, and marketers concrete guidance on how to use sports video games (SVGs) to both generate revenue and strengthen ties to real-life sport. The research shows that different game features (such as competition, social interaction, discovery, fantasy, or realism) do not affect all gamers in the same way. For example, hardcore gamers care about realism and may spend on authentic, licensed content, while younger players are more engaged by social features, multiplayer functions, and community-driven rewards. For practitioners, this means a “one-size-fits-all” approach will not work. Instead, sports organizations need to segment their audiences, by age, gamer type, or level of engagement—and tailor both the design and monetization strategies of SVGs accordingly. By doing so, they can boost willingness to pay for in-game items, drive continuous engagement, and even encourage real-world soccer participation. In practical terms, the study helps organizations decide which features to prioritize—whether it’s immersive storytelling, rare digital items, realistic gameplay, or social functions, so that games become not just entertainment products but also effective tools for marketing, fan engagement, and sport promotion.
Perspectives
In this study, we provide insights that are directly relevant for practitioners in sports organizations, game development, and marketing. The results demonstrate that sports video games (SVGs) are more than just entertainment products: they represent powerful tools to generate commercial opportunities and to strengthen the connection between fans and real-life sport. What is particularly important for practitioners to recognize is that not all gamers respond to the same features in the same way. For example, competitive and social features not only drive a gamer’s sense of ownership of virtual items but also increase their willingness to spend money within the game. Discovery elements, such as finding rare items or unlocking hidden content, add another layer of engagement that further motivates in-game purchases. At the same time, features such as fantasy, escapism, and sport context encourage players to translate their virtual experience into real-life soccer participation. From a practitioner’s perspective, these findings underline that a one-size-fits-all approach to video game design and commercialization will not work. Younger players, particularly those belonging to Generation Z, are more motivated by community-driven, social, and competitive experiences, whereas more experienced or hardcore gamers may place stronger value on realism and the authenticity of the sporting experience. This means that sports organizations and their partners must segment their audiences carefully and design games that cater to these different needs. Tailored approaches allow organizations to unlock new revenue streams through microtransactions and exclusive in-game content, while at the same time using immersive and social features to deepen fan identification with the sport and encourage real-life engagement. In practice, this means that focusing on multiplayer environments, integrating meaningful social features, and designing mechanisms that reward competition and discovery are particularly effective strategies. Scarcity, exclusivity, and the thrill of finding rare items can be leveraged to boost in-game spending, while immersive experiences that allow gamers to “live” aspects of the sport they cannot access in reality can inspire them to play or watch soccer more actively. For practitioners, the study provides a roadmap: video games can be designed not only as revenue drivers but also as long-term engagement platforms that bridge virtual and physical sport participation.
Joern Schlimm
Deutsche Sporthochschule Koln
Read the Original
This page is a summary of: Scoring big – how sports video game features drive virtual ownership, willingness to pay and soccer participation, International Journal of Sports Marketing and Sponsorship, December 2024, Emerald,
DOI: 10.1108/ijsms-06-2024-0135.
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