What is it about?
Videogames combine gods from all over the world and history. This is weird because, traditionally in the West, we believe that you pick one god or a few gods that exist to the exclusion of others. Additionally, videogames put fictional creatures on the same level as these gods. What this means is that these games present a world in which all traditions are equally true and equally fictional – meaning what some people hold sacred is 'flattened' into just another monster or creature to play with.
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Why is it important?
This flattening of religious traditions means we are engaging with religion now, in the 21st century, in a different way than we have thought (and often still think) of religion in Europe and the United States. It is a more playful, non-hierarchical way of re-thinking how we handle religion now. This means that religion is still important (or at least entertaining) to us, because these games are played by a lot of people. But we treat it differently, in a way that outside of Europe (such as in large parts of Asia) is normal, and has always been normal: what people call multi-religious belonging.
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This page is a summary of: Eclectic Religion: The flattening of religious cultural heritage in videogames, International Journal of Heritage Studies, April 2020, Taylor & Francis,
DOI: 10.1080/13527258.2020.1746920.
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