What is it about?

Museum displays of ancient objects—fragments of pottery, worn tools, weathered stones—often struggle to connect with modern visitors. How do you make people care about a broken piece of Roman roof tile or a carved stone slab from 2,000 years ago? This research tackles that challenge head-on. We created two digital storytelling experiences for the Hunterian Museum's Antonine Wall display in Glasgow—Scotland's Roman frontier, built around AD 142. One follows Ebutius, a Roman centurion facing an impossible choice as the Romans prepare to abandon the Wall: desert from the army or leave behind the local woman and child he loves. The other centers on Verecunda, a 15-year-old enslaved Caledonian girl working in a Roman commander's household, exploring identity and belonging across cultures. Using smartphones, VR headsets, and augmented reality "magic windows," these experiences guide visitors through the museum gallery, connecting them emotionally with objects they might otherwise walk past. A Roman child's shoe becomes evidence of Ebutius's family. A gravestone transforms from stone fragment to memorial for a real person. We tested these with over 400 participants—schoolchildren, families, heritage professionals—using an innovative evaluation approach including "body mapping" where people marked where in their bodies they felt the experience. The results showed that character-driven stories featuring universal themes (love, duty, identity, difficult choices) significantly deepened emotional connections with archaeological objects and historical periods. People didn't just learn facts—they felt invested in the past.

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Why is it important?

This research addresses a critical gap in how museums and heritage sites engage visitors. While scholars increasingly recognise that emotion shapes meaningful experiences, we've lacked systematic approaches for designing and evaluating emotional engagement in digital heritage contexts. Most digital museum applications still prioritise facts over feelings, missing opportunities for deeper connection. Our contribution is threefold. First, we provide tested design strategies that balance historical accuracy with emotional resonance—showing it's possible to be both scholarly rigorous and emotionally engaging. Museums often fear that "storytelling" means sacrificing accuracy for entertainment, but our work demonstrates concrete approaches (like transparent "facts behind the story" sections and evidence-based character development) that maintain integrity while fostering connection. Second, we developed and tested a comprehensive evaluation framework specifically for assessing emotional engagement. The body mapping technique, adapted from Professor Matthew Reason's work in performance studies, proved particularly valuable for capturing embodied responses visitors struggle to articulate verbally. This fills a methodological void—heritage professionals now have replicable tools for systematically evaluating emotional dimensions of visitor experiences. Third, our empirical evidence matters for practice. With over 400 diverse participants across multiple studies, we demonstrated that these approaches work across different ages, backgrounds, and visitor types. This isn't theoretical—it's practical guidance museums can implement. The timing is particularly relevant as museums worldwide invest in digital transformation. Our findings help institutions move beyond simply digitizing content toward creating experiences that genuinely connect people with cultural heritage. For archaeological sites with fragmentary remains—inherently challenging to interpret—these approaches offer pathways to relevance and meaning-making for contemporary audiences.

Perspectives

This work represents a coming together of threads that have run throughout my career—digital technologies, visitor experience, and the question of how museums create meaningful connections with diverse publics. Leading the EMOTIVE project's Hunterian case study from 2016-2019 was both exhilarating and challenging, requiring me to bridge my roles as academic researcher and museum professional. Working with the brilliant team of Hilary Young (who I supervised as EMOTIVE Research Assistant, 2017-19) and Emilia Sosnowska (EMOTIVE Research Associate, 2018-19) was particularly rewarding. Hilary brought her background in public history and curatorial practice, while Emilia contributed expertise in interactive media art and multisensory participation. Beyond our Glasgow team, EMOTIVE involved an interdisciplinary consortium across Europe bringing together researchers and practitioners from archaeology, heritage interpretation, computer science, and creative industries. This diversity of perspectives was essential—the project required technical developers, heritage specialists, and creative storytellers to work in genuine partnership. Together we navigated the complex process of creating experiences that respected archaeological evidence while daring to imagine the emotional lives of people from the distant past. In late October 2019, we hosted a very successful demonstration at The Hunterian showcasing the completed EMOTIVE experiences. Then COVID hit. Just as we were celebrating what we'd achieved, the pandemic closed museums and transformed how we could engage visitors. But this turned into an unexpected opportunity. We applied EMOTIVE's lessons to the IDEA project at The Hunterian, funded by Museums Galleries Scotland, which allowed us to convert the EMOTIVE prototypes into accessible web-based resources that visitors could use on their own digital devices. What had been designed for museum-provided smartphones became adaptable for personal phones, tablets, and computers—making the experiences more sustainable and accessible long-term. The co-creative workshops were genuinely eye-opening. Watching primary school children engage with the Roman shoes display and spontaneously create the "If the shoe fits" story idea reminded me that emotional connection transcends age and expertise. Heritage isn't just for specialists—it belongs to everyone who engages with it. I'm particularly proud of the body mapping methodology we adapted from performance studies, specifically building on Professor Matthew Reason's work on capturing audience responses to theatre. Initially, some colleagues questioned whether visitors could articulate where they "felt" a museum experience in their bodies. But participants' responses were profound—marking their hearts and chests when describing Ebutius's dilemma, their heads when discussing Verecunda's identity struggles. These embodied reactions revealed dimensions of engagement that conventional questionnaires would have missed entirely. The EMOTIVE project was supported by EU Horizon 2020 funding (2016-19) and allowed me to explore questions I'm continuing to investigate through my British Academy/Wolfson Research Professorship (2022-26) on emotional engagement with museum collections through digital storytelling and participatory approaches. The Antonine Wall work laid crucial groundwork for understanding how digital technologies can enhance rather than replace physical encounters with cultural heritage. What stays with me most is a comment from one participant, an archaeologist, who wrote that Verecunda's story let them "engage in an emotional way" with objects they professionally analyse—discovering dimensions of the past they'd never accessed through scholarly methods alone. That encapsulates what this research is really about: expanding how we connect with heritage, not by abandoning rigour but by embracing the full range of human response to the past. Looking back, I see how this work built on my earlier research on museum websites and online collections while pointing toward my current work on participatory memory practices and immersive environments. The questions remain consistent: How do we create spaces—physical and digital—where people can construct personal meaning from cultural heritage? And how do we evaluate whether we're succeeding?

Maria Economou
University of Glasgow

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This page is a summary of: Digital storytelling for emotional engagement in museums: design and evaluation of the Hunterian Antonine Wall EMOTIVE experiences, International Journal of Heritage Studies, November 2025, Taylor & Francis,
DOI: 10.1080/13527258.2025.2591613.
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