What is it about?

We show that people use different strategies when playing fast vs. slow video games. At slow speeds, people can plan and consciously control each keypress action based on sensory features of the environment. At fast speeds, on the other hand, people need to rely more on automatic motor strategies to cope with the time pressure of the environment: this results in increased rhythmicity in motor behavior. In addition, we show that skilled players are able to use their hands independently, whereas less skilled players aren't able to do so and have to tie actions from one hand to actions from the other hand.

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Why is it important?

This paper provides evidence for two different cognitive and motor mechanisms, which we modeled computationally. One next step would be to determine the underlying brain structures that are responsible for such mechanisms. Overall, this research helps us better understand human behavior in complex task environments such as video games, and tie that to cognitive and neural systems.

Perspectives

This paper represents the capstone of 4 years of collaborative efforts.

Pierre Gianferrara
University of California Davis

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This page is a summary of: Periodic tapping mechanisms of skill learning in a fast-paced video game., Journal of Experimental Psychology Human Perception & Performance, January 2024, American Psychological Association (APA),
DOI: 10.1037/xhp0001178.
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