Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience

  • Zachary Fitz-Walter, Daniel Johnson, Peta Wyeth, Dian Tjondronegoro, Bridie Scott-Parker
  • Computers in Human Behavior, June 2017, Elsevier
  • DOI: 10.1016/j.chb.2016.08.050

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http://dx.doi.org/10.1016/j.chb.2016.08.050

The following have contributed to this page: Dr Bridie Scott-Parker